<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Suggestions</title>
    <description>Suggest features and provide feedback for Wanderlust Adventures.</description>
    <pubDate>Wed, 11 Mar 2026 03:48:21 +0000</pubDate>
    <lastBuildDate>Wed, 11 Mar 2026 03:48:21 +0000</lastBuildDate>
    <generator>Chucklefish Forums</generator>
    <link>https://community.playstarbound.com/forums/suggestions.109/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://community.playstarbound.com/forums/suggestions.109/index.rss"/>
    <item>
      <title>Wanderlust Adventures Needs a Couch Co-Op Features</title>
      <pubDate>Wed, 19 Jun 2019 04:42:40 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/wanderlust-adventures-needs-a-couch-co-op-features.146998/</link>
      <guid>https://community.playstarbound.com/threads/wanderlust-adventures-needs-a-couch-co-op-features.146998/</guid>
      <author>invalid@example.com (Daikon Ocelot)</author>
      <dc:creator>Daikon Ocelot</dc:creator>
      <content:encoded><![CDATA[Hello, development team.<br />
<br />
I find myself that Wanderlust Adventures is an interesting games. I think it would be nice if this game has a couch co-op features. I am having a problem with playing offline co-op with my little brother. I hope the development team apply this feature in the future. Please consider this idea. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
Best regard,<br />
Moor Al-Malik]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Linux Please</title>
      <pubDate>Sun, 01 Jul 2018 10:25:39 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/linux-please.114331/</link>
      <guid>https://community.playstarbound.com/threads/linux-please.114331/</guid>
      <author>invalid@example.com (Trufl)</author>
      <dc:creator>Trufl</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been really excited about this game and would really like to play with some friends, some of us don&#039;t have Windows. I would suggest Linux(Ubuntu) please.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Giving the game a refurbishment</title>
      <pubDate>Wed, 04 Apr 2018 13:35:22 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/giving-the-game-a-refurbishment.142305/</link>
      <guid>https://community.playstarbound.com/threads/giving-the-game-a-refurbishment.142305/</guid>
      <author>invalid@example.com (Bamboozler)</author>
      <dc:creator>Bamboozler</dc:creator>
      <content:encoded><![CDATA[<i>Dear W:A staff,<br />
</i><br />
I&#039;ve been looking through the suggestion threads on the forums here as well as looked in depth at your Steam community and popularity there. Seeing at W:A is nearing the 4 year mark since the initial release something that would benefit both yourself as well as the players (both new and old) would be a &#039;Refurbished Update/Patch&#039;. If you were to do this not only would you boost your Steam players and increase sales but it would be a good way to close the chapter in a...<br />
<br />
<a href="https://community.playstarbound.com/threads/giving-the-game-a-refurbishment.142305/" class="internalLink">Giving the game a refurbishment</a>]]></content:encoded>
    </item>
    <item>
      <title>Wanderlust 3ds or new 3ds?</title>
      <pubDate>Fri, 22 Apr 2016 09:05:41 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/wanderlust-3ds-or-new-3ds.102154/</link>
      <guid>https://community.playstarbound.com/threads/wanderlust-3ds-or-new-3ds.102154/</guid>
      <author>invalid@example.com (WuppieF)</author>
      <dc:creator>WuppieF</dc:creator>
      <content:encoded><![CDATA[Hey when i started playing this game I was immediately sure this would work perfect on the 3ds or new 3ds. because:<br />
<br />
- It isn&#039;t to big of a game I&#039;m sure it isn&#039;t to big for 3ds and definitely not for New 3ds.<br />
<br />
-A lot of 3ds users love retro like games<br />
<br />
-Not to cruel for kid 3ds users [even The binding of isaac is for nintendo these days]<br />
<br />
-The 3ds can easily handle the graphics<br />
<br />
-The 4 player coop style would work good  because it isn&#039;t to much for the 3ds to handle and coop is always good...<br />
<br />
<a href="https://community.playstarbound.com/threads/wanderlust-3ds-or-new-3ds.102154/" class="internalLink">Wanderlust 3ds or new 3ds?</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Alchemist Invisibility Potion</title>
      <pubDate>Sat, 22 Aug 2015 00:07:25 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/alchemist-invisibility-potion.99782/</link>
      <guid>https://community.playstarbound.com/threads/alchemist-invisibility-potion.99782/</guid>
      <author>invalid@example.com (SPLlT)</author>
      <dc:creator>SPLlT</dc:creator>
      <content:encoded><![CDATA[The invisibility potion is currently very difficult to use in Adventures.<br />
For two main reasons:<br />
<br />
1. You can not renew the duration of invisibility by throwing an invisibility potion while already invisible.<br />
<br />
2. There are two ways to exit invisibility, one is from doing enough hits, another is to run out of time.<br />
<br />
This means that mobility is reduced during stealth- you will exit stealth if you dash too much. You&#039;ll also exit stealth if you throw 1-2 potions and hit a few enemies. It seems...<br />
<br />
<a href="https://community.playstarbound.com/threads/alchemist-invisibility-potion.99782/" class="internalLink">Alchemist Invisibility Potion</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Fix Bugs, Modify Familiars, Hunting Log Numbers</title>
      <pubDate>Fri, 21 Aug 2015 06:22:20 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/fix-bugs-modify-familiars-hunting-log-numbers.99790/</link>
      <guid>https://community.playstarbound.com/threads/fix-bugs-modify-familiars-hunting-log-numbers.99790/</guid>
      <author>invalid@example.com (Spiralz)</author>
      <dc:creator>Spiralz</dc:creator>
      <content:encoded><![CDATA[Just to name a few that are very prevalent:<br />
<br />
-Sorcerer auras don&#039;t work in 1P (unless this is just for me). They have about a 30% chance of activating, and then they&#039;ll just disappear after 5 seconds 90% of the time too. This doesn&#039;t occur in multiplayer.<br />
-The Crawl (or Arena) glitches in multiplayer. Half the time we enter, 1-3 of the players cannot move at all and count as permanently being dead, forcing us to leave and get another Soul Charge to re-enter and try again.<br />
-Chain Lightning...<br />
<br />
<a href="https://community.playstarbound.com/threads/fix-bugs-modify-familiars-hunting-log-numbers.99790/" class="internalLink">Fix Bugs, Modify Familiars, Hunting Log Numbers</a>]]></content:encoded>
    </item>
    <item>
      <title>Endless Dungeon Crawl</title>
      <pubDate>Thu, 20 Aug 2015 12:32:47 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/endless-dungeon-crawl.99754/</link>
      <guid>https://community.playstarbound.com/threads/endless-dungeon-crawl.99754/</guid>
      <author>invalid@example.com (Squishydew)</author>
      <dc:creator>Squishydew</dc:creator>
      <content:encoded><![CDATA[If the game where ever to get DLC or a content patch of some sort, here is one of the things I&#039;d like to see.<br />
Hopefully it could be implemented with little to no effort, i base this on having absolutely no experience coding or game designing at all <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
The Endless Dungeon<br />
<br />
The dungeon would simply pick a random dungeon from the game for you to play, this would be floor one and would drop loot similar to normal difficulty.<br />
<br />
Each time the player finishes the floor, they reach a new floor and...<br />
<br />
<a href="https://community.playstarbound.com/threads/endless-dungeon-crawl.99754/" class="internalLink">Endless Dungeon Crawl</a>]]></content:encoded>
    </item>
    <item>
      <title>Some skills can't have an effective level of above X?</title>
      <pubDate>Wed, 19 Aug 2015 10:35:44 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/some-skills-cant-have-an-effective-level-of-above-x.99688/</link>
      <guid>https://community.playstarbound.com/threads/some-skills-cant-have-an-effective-level-of-above-x.99688/</guid>
      <author>invalid@example.com (SPLlT)</author>
      <dc:creator>SPLlT</dc:creator>
      <content:encoded><![CDATA[So I did some testing since I figured my best builds would revolve around having a maxed skill. (Effectively, skill level 5.)<br />
With the recent update making Fighting Prowess properly show physical resistance, I noticed that the resistance did not increase when going from Fighting Prowess 4 -&gt; 5.<br />
<br />
Damage however, did increase by a measly 5 damage. Unsure if Fighting Prowess multiplies damage or adds onto it, although I&#039;m assuming it&#039;s the former rather than the latter.<br />
<br />
I&#039;ve also tested with...<br />
<br />
<a href="https://community.playstarbound.com/threads/some-skills-cant-have-an-effective-level-of-above-x.99688/" class="internalLink">Some skills can&#039;t have an effective level of above X?</a>]]></content:encoded>
    </item>
    <item>
      <title>Selling items more quickly</title>
      <pubDate>Sun, 16 Aug 2015 20:10:54 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/selling-items-more-quickly.99567/</link>
      <guid>https://community.playstarbound.com/threads/selling-items-more-quickly.99567/</guid>
      <author>invalid@example.com (thetang22)</author>
      <dc:creator>thetang22</dc:creator>
      <content:encoded><![CDATA[Is it possible to make  a quicker method to sell gear?  While the game is fun, selling stuff is quite tedious.<br />
<br />
Also, why the extra confirmation step selling blues?  It takes a long process and makes it even longer.  It&#039;s not like the selling process goes so quickly that you&#039;d accidentally sell something you didn&#039;t want to, unless you were just completely zoned out while doing so.  I believe the intention is that blue gear is supposed to be considered &quot;special&quot; and you don&#039;t want to...<br />
<br />
<a href="https://community.playstarbound.com/threads/selling-items-more-quickly.99567/" class="internalLink">Selling items more quickly</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Custom Map creation</title>
      <pubDate>Sat, 15 Aug 2015 05:29:06 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/custom-map-creation.99510/</link>
      <guid>https://community.playstarbound.com/threads/custom-map-creation.99510/</guid>
      <author>invalid@example.com (kazzfire)</author>
      <dc:creator>kazzfire</dc:creator>
      <content:encoded><![CDATA[So be cool to have some steam workshop support so we could make our own content to enjoy. Could have like a ship that takes us to said places.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Trading Mechanic</title>
      <pubDate>Sat, 15 Aug 2015 03:24:29 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/trading-mechanic.99405/</link>
      <guid>https://community.playstarbound.com/threads/trading-mechanic.99405/</guid>
      <author>invalid@example.com (The Real Gypsy)</author>
      <dc:creator>The Real Gypsy</dc:creator>
      <content:encoded><![CDATA[Some sort of trading mechanic would be swell. I keep trying to get a +5 block Epic Charm, and everyone but me is getting it. <br />
<br />
Just curious if it will be in the game at a later point in time. <br />
<br />
Thanks!<br />
<br />
Gypsy.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Skill Descriptions?</title>
      <pubDate>Fri, 14 Aug 2015 03:24:29 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/skill-descriptions.99473/</link>
      <guid>https://community.playstarbound.com/threads/skill-descriptions.99473/</guid>
      <author>invalid@example.com (Masao Moon)</author>
      <dc:creator>Masao Moon</dc:creator>
      <content:encoded><![CDATA[I think you should add more description into how each skill point effects the skill/passive. Like how you can attack more times while in stealth with each level. It&#039;ll help people decide what to pick before choosing.]]></content:encoded>
    </item>
    <item>
      <title>Hunting Log Status - Renowned Hunter Bonus</title>
      <pubDate>Thu, 13 Aug 2015 22:09:12 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/hunting-log-status-renowned-hunter-bonus.99458/</link>
      <guid>https://community.playstarbound.com/threads/hunting-log-status-renowned-hunter-bonus.99458/</guid>
      <author>invalid@example.com (The Real Gypsy)</author>
      <dc:creator>The Real Gypsy</dc:creator>
      <content:encoded><![CDATA[Hey there,<br />
<br />
If you haven&#039;t noticed it already, there is another tab by the Quest Log called the Hunting Log. It tracks how many of a certain type of enemy you have killed, and grants completion EXP. Pretty cool right? Bonus EXP for doing what you are already doing.<br />
<br />
I&#039;d like to suggest another bonus (earned upon reaching Renowned Hunter status of [x] type of enemy).<br />
<br />
Once you reach Renowned Hunter status, you should be granted a [xx]% chance bonus when it comes to that enemy&#039;s contract...<br />
<br />
<a href="https://community.playstarbound.com/threads/hunting-log-status-renowned-hunter-bonus.99458/" class="internalLink">Hunting Log Status - Renowned Hunter Bonus</a>]]></content:encoded>
    </item>
    <item>
      <title>ULT skill?</title>
      <pubDate>Wed, 12 Aug 2015 13:23:21 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/ult-skill.99406/</link>
      <guid>https://community.playstarbound.com/threads/ult-skill.99406/</guid>
      <author>invalid@example.com (The Real Gypsy)</author>
      <dc:creator>The Real Gypsy</dc:creator>
      <content:encoded><![CDATA[Was curious if there was ever going to be an ultimate skill for each class?<br />
<br />
After thinking about it, having an ultimate version of each skill would be pretty cool. The issue with what I am suggesting is that in MP, the soul charges are not separated per player.<br />
<br />
Elaboration Here:<br />
<br />
Will post more ideas as I have time, just started with Sorc for now. Let me know what you think!<br />
<br />
<div class="bbCodeBlock bbCodeQuote">
						<div class="attribution type">
							<input id="spoiler_69b0e605ad78a" class="button" type="button" value="Sorcerer" onclick="
								if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '')
								{
									this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';
									this.innerText = ''; this.value = 'Hide Spoiler';
								}
								else
								{
									this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none';
									this.innerText = ''; this.value = 'Sorcerer';
								}" />
						</div>
						<div class="quotecontent">
							<div style="display:none;"><blockquote> With the Sorcerer, the ultimate versions of the skills would mainly apply to the Secondary ATK...</blockquote></div>
						</div>
					</div><br />
<br />
<a href="https://community.playstarbound.com/threads/ult-skill.99406/" class="internalLink">ULT skill?</a>]]></content:encoded>
    </item>
    <item>
      <title>a little freedom in co-op</title>
      <pubDate>Tue, 11 Aug 2015 21:41:06 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/a-little-freedom-in-co-op.99383/</link>
      <guid>https://community.playstarbound.com/threads/a-little-freedom-in-co-op.99383/</guid>
      <author>invalid@example.com (Twilight Demon)</author>
      <dc:creator>Twilight Demon</dc:creator>
      <content:encoded><![CDATA[i was just watching some gameplay for this and i just got the game today, and from what I&#039;ve seen so far you still move as a group needing to stand on a small bubble to transition between areas. the areas are small and once a group of enemies are cleared you move to another area. lather, rinse, repeat. i don&#039;t want to gather my group 3 or 4 times a minute in a game that says open world. i would love to be able to move as alone and exist in the world with all my friends. i want to group up...<br />
<br />
<a href="https://community.playstarbound.com/threads/a-little-freedom-in-co-op.99383/" class="internalLink">a little freedom in co-op</a>]]></content:encoded>
    </item>
    <item>
      <title>Elements to the Game (Question/Suggestion)</title>
      <pubDate>Tue, 11 Aug 2015 08:11:35 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/elements-to-the-game-question-suggestion.99362/</link>
      <guid>https://community.playstarbound.com/threads/elements-to-the-game-question-suggestion.99362/</guid>
      <author>invalid@example.com (MeDahDodo)</author>
      <dc:creator>MeDahDodo</dc:creator>
      <content:encoded><![CDATA[Will this game include dungeon-crawling elements, or will this be a non-linear story mode game?<br />
<br />
By dungeon-crawling elements I mean by elements similar to those that are like Risk of Rain, Nuclear Throne, The Binding of Issac; where it&#039;s a one play through thing.<br />
<br />
If not, this could also be a suggestion thread, as games like Secrets of Grindea; it has a Story Mode but also an Arcade Mode, where the player is going through randomly generated dungeons each run.<br />
<br />
Thanks!<br />
<br />
(Sorry for the devs...<br />
<br />
<a href="https://community.playstarbound.com/threads/elements-to-the-game-question-suggestion.99362/" class="internalLink">Elements to the Game (Question/Suggestion)</a>]]></content:encoded>
    </item>
    <item>
      <title>Couch Co-Op</title>
      <pubDate>Sun, 08 Mar 2015 16:52:34 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/couch-co-op.93680/</link>
      <guid>https://community.playstarbound.com/threads/couch-co-op.93680/</guid>
      <author>invalid@example.com (Aey)</author>
      <dc:creator>Aey</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been watching this for awhile, and I&#039;ll definitely be getting it. <br />
However, the list of features contains online co-op, but not couch co-op. I would really like to play this with my daughter here at my PC, she loves games like this (i.e. Gauntlet and Hammerwatch).<br />
<br />
Is couch co-op even in the list of things to eventually include?]]></content:encoded>
    </item>
    <item>
      <title>just saw the trailer, instantly smitten, possible port?</title>
      <pubDate>Sun, 03 Aug 2014 10:54:12 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/just-saw-the-trailer-instantly-smitten-possible-port.80395/</link>
      <guid>https://community.playstarbound.com/threads/just-saw-the-trailer-instantly-smitten-possible-port.80395/</guid>
      <author>invalid@example.com (alphagoku)</author>
      <dc:creator>alphagoku</dc:creator>
      <content:encoded><![CDATA[would it be possible to get a port to the ps4? this looks amazing and im sure plenty of people would love to get their hands on something like this in the console world, it would be amazing]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Npc Suggestions</title>
      <pubDate>Sun, 20 Jul 2014 08:53:06 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/npc-suggestions.65384/</link>
      <guid>https://community.playstarbound.com/threads/npc-suggestions.65384/</guid>
      <author>invalid@example.com (A1Legged)</author>
      <dc:creator>A1Legged</dc:creator>
      <content:encoded><![CDATA[Wanderlust Adventures Dialog<br />
If your going to post here please keep it in the format I have. Limit to amount of post per person is 1. Just edit your post with new content!.<br />
<br />
<span style="color: #00ff00">Pirate Scene</span><br />
When you talk to Squarby.<br />
<div class="bbCodeBlock bbCodeQuote">
						<div class="attribution type">
							<input id="spoiler_69b0e605ae370" class="button" type="button" value="Show Spoiler" onclick="
								if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '')
								{
									this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';
									this.innerText = ''; this.value = 'Hide Spoiler';
								}
								else
								{
									this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none';
									this.innerText = ''; this.value = 'Show Spoiler';
								}" />
						</div>
						<div class="quotecontent">
							<div style="display:none;"><blockquote>        Talk to Squarby!<br />
<span style="color: #0080ff">Squarby</span>     -   Ahoy!, I be talkin&#039; t&#039; ye!<br />
<span style="color: #ff0000">Player </span>     -   Who me?<br />
<span style="color: #0080ff">Squarby</span>     -   Who else could I be talkin&#039; to!<br />
<span style="color: #0080ff">Squarby </span>    -   I...</blockquote></div>
						</div>
					</div><br />
<br />
<a href="https://community.playstarbound.com/threads/npc-suggestions.65384/" class="internalLink">Npc Suggestions</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Forum Issues/Suggestions</title>
      <pubDate>Wed, 30 Apr 2014 04:33:45 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/forum-issues-suggestions.46729/</link>
      <guid>https://community.playstarbound.com/threads/forum-issues-suggestions.46729/</guid>
      <author>invalid@example.com (d2king10)</author>
      <dc:creator>d2king10</dc:creator>
      <content:encoded><![CDATA[Hey guys, if you guys notice anything wrong with the styling of the forum (things hard to read, hard to find, etc), or have some suggestions to make it better, feel free to post here!]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
  </channel>
</rss>
