The invisibility potion is currently very difficult to use in Adventures. For two main reasons: 1. You can not renew the duration of invisibility by throwing an invisibility potion while already invisible. 2. There are two ways to exit invisibility, one is from doing enough hits, another is to run out of time. This means that mobility is reduced during stealth- you will exit stealth if you dash too much. You'll also exit stealth if you throw 1-2 potions and hit a few enemies. It seems that this may be caused by having crit splash, as well as other types of damages as those are also calculated as separate hits. So if you build your items with elementals, even at max level, you'll end up exiting your stealth very often after just one or two hits. Suggestion: Change it so that it's one or the other. 1. Make it so that it's either duration based, or that it 2. Lasts until the player has done X number of hits. 1 will allow the player to have high mobility and do lots of things while in stealth, but will have to be attentive of how much time they have left. 2 will make the player have reduced mobility as it is now, but will allow the player to take their time to get into the perfect spot for attacking. Additional note about stealth: Why does the block counter and buffs/debuffs disappear when in stealth? It really hinders the player.