I do hope that you guys find some good coders to make the game advance faster, no doubt your current programmers are learning a whole new language since they converted and this must slow down the progression a lot.
Some ostensibly singular nouns are kinda-sorta-actually plural, and thus can take plural verbs. "Chucklefish" technically refers to a group of people, even though common usage leans more towards treating it like a single collective entity, like "fleet."
They should put that new team also work on Starbound to see if they deign to finish their project someday ...
This is incredibly easy to do, you start typing one thing It could have been 'Chucklefish have vacancies available', then you hit the delete button and delete the 'vacancies available' part, then start typing 'are hiring' forgetting to delete that one extra word. I've done similar things loads of times.
Blast, I wish I had projects completed in languages other than GML. I wonder how quickly these positions will be filled.
My bet is that they already have more than enough adequately qualified applicants already and the shortlist will be worked out by the end of the week.
You clearly never made a game in your life or you'd know you can't just pay someone and expect them to integrate into a project right away
in the UK, it is customary to refer to organizations in the plural. and i see they are really trying to go through with developing the pirate game simultaneously with starbound. again, i cannot stress just how much of a bad idea this is. starbound has enough problems, it does not need to compete with another project for resources.
It is true that as a company you have to expand, branch out and whatnot which isn't going to happen with just one game, and while I'm in favor of putting more people to work on Starbound and throwing together another team entirely to work on another title, I do have some grounds for concern here. The visuals of the pirate game, however you may refer it, remind me of a game more befitting of a mobile platform such as an iPhone or tablet and not the PC. Now I don't know which platform you plan to release it on, but that's what I think it looks like even with it all being subject to change. We lack good pirate games, top down dungeon exploration games in particular (pokemon mystery dungeon wasn't all that great, but had appealing visuals imo). Personally I just don't think the visuals of your latest project are appealing, I honestly doubt the game will take off as well as you think it might.
Ooh Ooh Pick me, I like scripting!! So how do we apply? o.0 EDIT: Nevermind I see the email at the bottom now >.<
I may be alone here, but I think it's a good idea for Chucklefish to have multiple test/startup projects running simultaneously with development on Starbound. Getting secondary income streams going will serve to stabilize the company and will only benefit the future of Starbound. If handled properly, these projects should not slow each other down while drawing from idle, scrapped or existing resources and ideas. I have already gotten more than 100 awesome hours out of this game, which is more than enough for my $15. Any features they are working to implement are just icing on my slice of Starbound cake. Good luck Chucklefish. This new game sounds awesome.