25 September Progress

Discussion in 'Dev Blog' started by mollygos, Sep 26, 2013.

  1. mollygos submitted a new blog post:

    25 September Progress

    Continue reading the Original Blog Post
     
  2. badtrip987

    badtrip987 Aquatic Astronaut

    nice update!
     
    Renon likes this.
  3. Zain Hallows

    Zain Hallows Existential Complex

    awesome!

    but the real question is....
    WHAT DOES THE FOX SAY!?
     
  4. Zoolot

    Zoolot Existential Complex

    update update uuupdaaate.

    Oh you, Molly, you and your teasers :p

    I'm sorry, but the coolest thing I saw was the floweyness of the clothes the character was wearing! Yay for non-static armor!
     
    syndoflame, PabloM, Showbiz and 2 others like this.
  5. clevernamegoeshere

    clevernamegoeshere Subatomic Cosmonaut

    Oooooh! I remember watching Bart work on the guards! I was wondering what the hell was going on, though.

    Yeah, see. Those are the guys the mayor sent after me. This is where it all starts to go downhill. If he had just sucked it up and had another kid instead of taking it all personal, there would still be a planet here instead of just a really hot moon.
     
  6. Kroghammer

    Kroghammer Scruffy Nerf-Herder

    Awesome work. I like to see the way NPCs interact. Nice to see things come together with npcs.

    It does seem from the clip that the guards act instantly... Hope a delay comes in with more development where you aren't instantly killed/attacked, but have some time to cover up the mess.
     
    Tower07, PabloM, xdhaun and 9 others like this.
  7. Mikerlantz

    Mikerlantz Scruffy Nerf-Herder

    Nice! Awesome update tonight! Hopefully nobody will try to complain about it *Glares at certain community members*:lod:
     
  8. Skinwalker

    Skinwalker Void-Bound Voyager

    Great update can't wait to play :)
     
    legodude2 likes this.
  9. Moar NPCS, kill them! So that NPCs we can hit are neutral? Or we can hit friendly ones also?

    And Floran Dungeon? :cautious:
     
    NovastarX, Mukin, tassina and 2 others like this.
  10. SolidSnake

    SolidSnake Existential Complex

    Im liking it but the guard should definitely wait a second or two before they start shooting at you
     
    xdhaun, Mavi, tassina and 6 others like this.
  11. loki0331

    loki0331 Void-Bound Voyager

    Sweet, guess i need to go out and buy a Round-up sprayer for that dungeon.... time to destroy some weeds
     
    Skitz likes this.
  12. Gene

    Gene Phantasmal Quasar

    Nice update! The game gets more and more polished and immersive.
     
    PabloM and tassina like this.
  13. HedgeFlanders

    HedgeFlanders Big Damn Hero

    I like the Floran dungeon. That statue looks cool
     
    tassina and Undead like this.
  14. Toasty

    Toasty Industrial Terraformer

    That dungeon looks great, loving the variety we're seeing.

    It also looks like it'll be a bunch of fun to attack NPC Villagers
     
    tassina, Trowzers and Undead like this.
  15. Metalsand

    Metalsand Industrial Terraformer

    Why? You would have unfair time to murder them then. The guard was RIGHT THERE, within viewing range, why would he hesitate shooting the strange outlander swinging a sword at people in his town? lol
     
  16. Cabb

    Cabb Phantasmal Quasar

    Looking good! Updates about NPCs are awesome!
     
    Undead likes this.
  17. Percival

    Percival Phantasmal Quasar

    Good job as always, guys. Keep it up.
     
  18. SolidSnake

    SolidSnake Existential Complex

    it takes longer than 0.1 seconds to react, understand the situation, and start shooting
     
  19. -R7-

    -R7- Aquatic Astronaut

    Is there a way to not hit NPCs if say you're swinging at laserbirds or what have you?
    I would rather not accidentally smack NPCs because a critter was trying to bite me and they walked into the sword.
    If you could toggle hostilities with friendly/neutral NPCs that would be great.
     
  20. SnakeX

    SnakeX Scruffy Nerf-Herder

    Glad to see the NPC AI shaping up nicely! Got a legit chuckle out of that gif. :up:

    In regards to hitting NPCs, will there be an option to toggle "friendly fire" on and off so as to not accidentally take a swipe or shoot at an NPC? Or will we simply have to be careful in towns? Either works for me, just curious.
     

Share This Page