Is it safe to assume there won't be psychic teleporting guards yelling, "Stop you violated the law, pay the fine!"? *cough* Bethesda *cough*
It's like Skyrim all over again! Kill them all with the power of the Dovakiin! Or that awesome shotgun you found in a barrel underground.
Looking great as always guys. Does anyone know if there will be reprecutions for assaulting/stealing/killing NPC's? And will they respawn or potentially spread and reproduce?
big question here: will we be able to setup and help populate NPC villages to trade with? as in find a spot, get NPCs to live in locations we start building in and have them take over and grow?
Or maybe when you hover your mouse over non aggro NPCs it would highlight them and the only time you can hit friendly NPCS is if you highlight them
That looks absolutely incredible! The only thing I'm worried about is hitting one of these guys by accident ._. Also, do they stay aggro'd forever? Like if you go outside of their pursuit area and go back later will they still attack?
awesome! this NPC work is far more intuitive than I had even thought of. I know it's pretty simple, but it really adds a feel of "I'm not the king of everyone around me and can't do whatever I want." Keep up the good work! and thanks for the update.
On that note, I'd love to see some sort of enrage spell mind control technology that can cause maximum mayhem while you use some sort of 100% chameleon cloaking technology to watch and laugh without being in any danger yourself. Not that this is anything like any existing game out there, nosiree!
Hey Molly any chance npcs can be recruited as crew and tag along on our adventures like npcs in Skyrim or other games can be hired or befriended? That or work aboard our ship and so on? I still want that Spock second in command. Sorry to keep asking but I remember you guys mentioning crews or something like it (I could be mistaken) and really want to know.