July 28th - Crafting Progression

Discussion in 'Dev Blog' started by Armagon, Jul 28, 2014.

  1. Hatsya Souji

    Hatsya Souji Parsec Taste Tester

    Ummm... @Armagon I wonder what we can do on the Fabrics? Make them more useful, and if allowed... let there be "powered clothing" which will consist of either fabric or leather plus the half the armors' ore count.
     
    Izzabelle likes this.
  2. Bughunter

    Bughunter Spaceman Spiff

    Didn't you guys say no magic? (Or nothing that resembles it)

    Staves used to channel energy seems like glass-cannon WIZARDS to me, but under a different name..
     
  3. lonelyhornet

    lonelyhornet Title Not Found

    How does this work? Is it just based off a sort of attribute system that each piece assigns? So some armour would buff gun firerate / damage etc. which means you could mix and match different armour pieces from different paths? If this has already been covered in a previous post, sorry, I havent read all posts to this one but only the first page.
     
  4. SCN-3_<NULL>

    SCN-3_<NULL> Pangalactic Porcupine

    Sounds good enough, but by the sounds of it there will be no longer 10 tiers, right?
     
  5. Witness

    Witness Giant Laser Beams

    I am not sure I agree with current idea of armor division. From what it looks like, it not only doesn't take care of linear progression of gear, it simply makes it linear progression of 'class-oriented' gear from three different paths. I'd prefer rather more fluid choice of equipment, where it doesn't try to fit certain category, just have differences when it comes to all kinds of items.

    Sure, I dislike linearity and I dislike lienar progression through equipment with it's 'this is tier 2 sword so it's better than tier 1 sword'. But current endeavor doesn't really change that anyway.
     
    Hatsya Souji likes this.
  6. Conmaan

    Conmaan Master Chief

    This may have been anwsered before... but seven pages of text is a bit much to sift through. I assume that this is only going to be for endgame characters, correct, or incorrect?

    ??
     
    Last edited: Jul 29, 2014
  7. The-Seven-Worlds

    The-Seven-Worlds Zero Gravity Genie

    So... That's it for the fighters. That's interesting, but now only two types of ore for each class type would be a little low, wouldn't it? The strenght difference between two corresponding gear must be phenomenal. Unless one of these have better energy supply than defense and vice versa, in that case, it holds up.

    So, I take it that the non fighter group of character can forget these ore as equipment.
    I wonder if they'll have anything special besides regular clothes...
     
  8. Wolfie Inu

    Wolfie Inu Pangalactic Porcupine

    I'd say it does - remember, the idea is that you can mix and match gear from different "classes."

    So gear is not limited to player class, because there is no player class. By using different combinations of gear you can effectively create your own "class." Using only one type of gear will allow you to become a "pure" variant of a given "class," but you're not limited by that.
     
  9. Treldent02

    Treldent02 Orbital Explorer

    It's nice that all 'Top tier' characters will not all be the same now, and if you had some friends to play with, you could make quite a good team.
     
  10. Witness

    Witness Giant Laser Beams

    You are correct, I can mix gear from different categories. However, the end result at best won't be much different in effect from what player can do now. This new segregation can only help specialization of characters, I am afraid - a thing not bad on it's own, but simply not as important for me as a fluidity one can find in a range of equipment for all kinds of characters, not just a few archetypes you can at most mix equipment of to balance it's gains.
     
  11. Kawa

    Kawa Tiy's Beard

    Today's diffs!

    Code:
    FILES
    -----
    player.config
    dungeons\apex\apexresearchlab\apexresearchlab.dungeon
    dungeons\apex\apexresearchlab\key with grid.png
    dungeons\apex\apexresearchlab\key.png
    dungeons\apex\apextestchamber\apextestchamber.dungeon
    dungeons\apex\apextestchamber\key with grid.png
    dungeons\apex\apextestchamber\key.png
    dungeons\apex\apextowerblock\apextowerblock.dungeon
    dungeons\apex\apextowerblock\key with grid.png
    dungeons\apex\apextowerblock\key.png
    dungeons\microdungeons\randomencounter\apex\apexencounter.dungeon
    dungeons\microdungeons\randomencounter\apex\key with grid.png
    [NEW] dungeons\microdungeons\randomencounter\apex\key.png
    dungeons\microdungeons\randomencounter\undergroundapex\apexundergroundencounter.dungeon
    dungeons\microdungeons\randomencounter\undergroundapex\key with grid.png
    dungeons\microdungeons\randomencounter\undergroundapex\key.png
    dungeons\other\scifidungeon\key with grid.png
    dungeons\other\scifidungeon\key.png
    dungeons\other\scifidungeon\scifidungeon.dungeon
    interface\crafting\furnacebody.png
    [NEW] interface\crafting\researchbody.png
    [NEW] interface\crafting\researchtable.png
    interface\windowconfig\alloyfurnace.config
    [NEW] interface\windowconfig\researchtable.config
    interface\windowconfig\scififurnace.config
    interface\windowconfig\stonefurnace.config
    items\generic\crafting\titaniumore.item
    items\tools\miningtools\diamonddrill.miningtool
    items\tools\miningtools\golddrill.miningtool
    items\tools\miningtools\platinumdrill.miningtool
    objects\crafting\alloyfurnace\alloyfurnace.object
    objects\crafting\capturestation\capturestation.object
    objects\crafting\ironcraftingtable\ironcraftingtable.object
    objects\crafting\ironcraftingtable\ironcraftingtable.png
    objects\crafting\metalworkstation\metalworkstation.object
    objects\crafting\pixelcompressor\pixelcompressor.object
    objects\crafting\refinery\refinery.object
    [NEW] objects\crafting\researchstation\researchtable.frames
    [NEW] objects\crafting\researchstation\researchtable.object
    [NEW] objects\crafting\researchstation\researchtable.png
    [NEW] objects\crafting\researchstation\researchtableicon.png
    [NEW] objects\crafting\researchstation\researchtablelit.frames
    [NEW] objects\crafting\researchstation\researchtablelit.png
    objects\crafting\roboticcraftingtable\roboticcraftingtable.object
    objects\crafting\scifianvil\scifianvil.frames
    objects\crafting\scifianvil\scifianvil.object
    objects\crafting\scifianvil\scifianvil.png
    objects\crafting\scifianvil\scifianvillit.frames
    objects\crafting\scifianvil\scifianvillit.png
    objects\crafting\scififurnace\scififurnace.object
    objects\crafting\scififurnace\scififurnace.png
    objects\crafting\scififurnace\scififurnaceicon.png
    objects\crafting\scififurnace\scififurnacelit.png
    objects\crafting\skyrail\skyrailtable.object
    objects\crafting\wiringstation\wiringstation.object
    objects\tiered\tier1light\tier1light.object
    objects\tiered\tier2light\tier2light.object
    recipes\furniture\tier2\tier2bed.recipe
    recipes\furniture\tier2\tier2chair.recipe
    recipes\furniture\tier2\tier2door.recipe
    recipes\furniture\tier2\tier2light.recipe
    recipes\furniture\tier2\tier2switch.recipe
    recipes\furniture\tier2\tier2table.recipe
    recipes\furniture\tier3\tier3bed.recipe
    recipes\furniture\tier3\tier3chair.recipe
    recipes\furniture\tier3\tier3door.recipe
    recipes\furniture\tier3\tier3light.recipe
    recipes\furniture\tier3\tier3switch.recipe
    recipes\furniture\tier3\tier3table.recipe
    recipes\furniture\tier4\tier4bed.recipe
    recipes\furniture\tier4\tier4chair.recipe
    recipes\furniture\tier4\tier4door.recipe
    recipes\furniture\tier4\tier4light.recipe
    recipes\furniture\tier4\tier4switch.recipe
    recipes\furniture\tier4\tier4table.recipe
    [NEW] recipes\ironcraftingtable\metalworkstation.recipe
    recipes\ironcraftingtable\steelbow.recipe
    recipes\metalworkstation\golddrill.recipe
    recipes\metalworkstation\platinumdrill.recipe
    [NEW] recipes\researchtable\capturestation.recipe
    [NEW] recipes\researchtable\pixelcompressor.recipe
    [NEW] recipes\researchtable\skyrailtable.recipe
    [NEW] recipes\roboticcraftingtable\scifianvil.recipe
    [NEW] recipes\roboticcraftingtable\scififurnace.recipe
    recipes\roboticcraftingtable\wirestation.recipe
    [NEW] recipes\scifianvil\diamonddrill.recipe
    [NEW] recipes\spawner\spawnerapex.recipe
    [NEW] recipes\spawner\spawneravian.recipe
    [NEW] recipes\spawner\spawnerfloran.recipe
    [NEW] recipes\spawner\spawnerglitch.recipe
    [NEW] recipes\spawner\spawnerguard.recipe
    [NEW] recipes\spawner\spawnerhuman.recipe
    [NEW] recipes\spawner\spawnerhylotl.recipe
    [NEW] recipes\tiles\chain.recipe
    recipes\tiles\composite01material.recipe
    [NEW] recipes\tiles\smoothmetal.recipe
    tiles\materials\composite01.material
    tiles\materials\lunarbaseblock.png
    tiles\materials\smoothmetal.material
    
    DIFFS
    -----
    player.config
    82a83
    >      { "item" : "smoothmetal" },
    101,102c102
    <     
    <      { "item" : "composite01material" },
    ---
    >
    105,111d104
    <      { "item" : "tier3chair" },
    <      { "item" : "tier3door" },
    <      { "item" : "tier3light" },
    <      { "item" : "tier3switch" },
    <      { "item" : "tier3bed" },
    <      { "item" : "tier3table" },
    <      { "item" : "decoyprincess" },
    135d127
    <      { "item" : "spaceairtankback" },
    164,179c156,157
    <     
    <      { "item" : "copperbar" },
    <      { "item" : "ironbar" },
    <      { "item" : "silverbar" },
    <      { "item" : "goldbar" },
    <      { "item" : "steelbar" },
    <      { "item" : "platinumbar" },
    <      { "item" : "titaniumbar" },
    <      { "item" : "diamond" },
    <      { "item" : "durasteelbar" },
    <      { "item" : "aegisaltbar" },
    <      { "item" : "feroziumbar" },
    <      { "item" : "ceruliumbar" },
    <      { "item" : "violiumbar" },
    <      { "item" : "rubiumbar" },
    <      { "item" : "imperviumbar" },
    ---
    >      { "item" : "scififurnace" },
    >      { "item" : "scifianvil" },
    222a201,217
    >      // ORES
    >      { "item" : "copperbar" },
    >      { "item" : "ironbar" },
    >      { "item" : "silverbar" },
    >      { "item" : "goldbar" },
    >      { "item" : "steelbar" },
    >      { "item" : "platinumbar" },
    >      { "item" : "titaniumbar" },
    >      { "item" : "diamond" },
    >      { "item" : "durasteelbar" },
    >      { "item" : "aegisaltbar" },
    >      { "item" : "feroziumbar" },
    >      { "item" : "ceruliumbar" },
    >      { "item" : "violiumbar" },
    >      { "item" : "rubiumbar" },
    >      { "item" : "imperviumbar" },
    >     
    247a243,244
    >      // { "item" : "decoyprincess" },
    >      // { "item" : "spaceairtankback" },
    326d322
    <      { "item" : "smoothmetal" },
    
    dungeons\apex\apexresearchlab\apexresearchlab.dungeon
    520,567d519
    <      "value" : [255, 64, 175, 255],
    <      "comment" : "pipes1 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 158, 255],
    <      "comment" : "pipes1 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 159, 255],
    <      "comment" : "pipes2 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 143, 255],
    <      "comment" : "pipes2 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 84, 143, 255],
    <      "comment" : "pipes3",
    <      "brush" : [ [ "clear" ], [ "object", "pipes3" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 128, 255],
    <      "comment" : "pipes4",
    <      "brush" : [ [ "clear" ], [ "object", "pipes4" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 112, 255],
    <      "comment" : "pipes5 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 100, 255],
    <      "comment" : "pipes5 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    
    dungeons\apex\apextestchamber\apextestchamber.dungeon
    520,567d519
    <      "value" : [255, 64, 175, 255],
    <      "comment" : "pipes1 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 158, 255],
    <      "comment" : "pipes1 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 159, 255],
    <      "comment" : "pipes2 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 143, 255],
    <      "comment" : "pipes2 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 84, 143, 255],
    <      "comment" : "pipes3",
    <      "brush" : [ [ "clear" ], [ "object", "pipes3" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 128, 255],
    <      "comment" : "pipes4",
    <      "brush" : [ [ "clear" ], [ "object", "pipes4" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 112, 255],
    <      "comment" : "pipes5 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 100, 255],
    <      "comment" : "pipes5 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    
    dungeons\apex\apextowerblock\apextowerblock.dungeon
    522,569d521
    <      "value" : [255, 64, 175, 255],
    <      "comment" : "pipes1 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 158, 255],
    <      "comment" : "pipes1 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 159, 255],
    <      "comment" : "pipes2 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 143, 255],
    <      "comment" : "pipes2 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 84, 143, 255],
    <      "comment" : "pipes3",
    <      "brush" : [ [ "clear" ], [ "object", "pipes3" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 128, 255],
    <      "comment" : "pipes4",
    <      "brush" : [ [ "clear" ], [ "object", "pipes4" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 112, 255],
    <      "comment" : "pipes5 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 100, 255],
    <      "comment" : "pipes5 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    
    dungeons\microdungeons\randomencounter\apex\apexencounter.dungeon
    490,537d489
    <      "value" : [255, 64, 175, 255],
    <      "comment" : "pipes1 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 158, 255],
    <      "comment" : "pipes1 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 159, 255],
    <      "comment" : "pipes2 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 143, 255],
    <      "comment" : "pipes2 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 84, 143, 255],
    <      "comment" : "pipes3",
    <      "brush" : [ [ "clear" ], [ "object", "pipes3" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 128, 255],
    <      "comment" : "pipes4",
    <      "brush" : [ [ "clear" ], [ "object", "pipes4" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 112, 255],
    <      "comment" : "pipes5 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 100, 255],
    <      "comment" : "pipes5 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    
    dungeons\microdungeons\randomencounter\undergroundapex\apexundergroundencounter.dungeon
    499,546d498
    <      "value" : [255, 64, 175, 255],
    <      "comment" : "pipes1 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 158, 255],
    <      "comment" : "pipes1 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 159, 255],
    <      "comment" : "pipes2 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 143, 255],
    <      "comment" : "pipes2 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 84, 143, 255],
    <      "comment" : "pipes3",
    <      "brush" : [ [ "clear" ], [ "object", "pipes3" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 128, 255],
    <      "comment" : "pipes4",
    <      "brush" : [ [ "clear" ], [ "object", "pipes4" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 112, 255],
    <      "comment" : "pipes5 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 100, 255],
    <      "comment" : "pipes5 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    
    dungeons\other\scifidungeon\scifidungeon.dungeon
    496,543d495
    <      "value" : [255, 64, 175, 255],
    <      "comment" : "pipes1 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 158, 255],
    <      "comment" : "pipes1 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes1", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 159, 255],
    <      "comment" : "pipes2 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 143, 255],
    <      "comment" : "pipes2 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes2", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    <      "value" : [255, 84, 143, 255],
    <      "comment" : "pipes3",
    <      "brush" : [ [ "clear" ], [ "object", "pipes3" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 128, 255],
    <      "comment" : "pipes4",
    <      "brush" : [ [ "clear" ], [ "object", "pipes4" ] ]
    <    },
    <
    <    {
    <      "value" : [255, 64, 112, 255],
    <      "comment" : "pipes5 facing left",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "left" } ] ]
    <    },
    <
    <    {
    <      "value" : [229, 57, 100, 255],
    <      "comment" : "pipes5 facing right",
    <      "brush" : [ [ "clear" ], [ "object", "pipes5", { "direction" : "right" } ] ]
    <    },
    <
    <    {
    
    interface\windowconfig\alloyfurnace.config
    79c79
    <      "caption" : "Buy"
    ---
    >      "caption" : "Forge"
    87c87
    <      "position" : [26, 40]
    ---
    >      "position" : [26, 59]
    91c91
    <      "position" : [51, 39],
    ---
    >      "position" : [51, 58],
    100a101,109
    >    "filter" : {
    >      "type" : "textbox",
    >      "position" : [56, 43],
    >      "hint" : "Search",
    >      "maxWidth" : 70,
    >      "escapeKey" : "close",
    >      "enterKey" : "filter",
    >      "focus" : false
    >    },
    104c113
    <      "rect" : [5, 50, 174, 230],
    ---
    >      "rect" : [5, 69, 174, 229],
    
    interface\windowconfig\scififurnace.config
    79c79
    <      "caption" : "Buy"
    ---
    >      "caption" : "Forge"
    87c87
    <      "position" : [26, 40]
    ---
    >      "position" : [26, 59]
    91c91
    <      "position" : [51, 39],
    ---
    >      "position" : [51, 58],
    100a101,109
    >    "filter" : {
    >      "type" : "textbox",
    >      "position" : [56, 43],
    >      "hint" : "Search",
    >      "maxWidth" : 70,
    >      "escapeKey" : "close",
    >      "enterKey" : "filter",
    >      "focus" : false
    >    },
    104c113
    <      "rect" : [5, 50, 174, 230],
    ---
    >      "rect" : [5, 69, 174, 229],
    
    interface\windowconfig\stonefurnace.config
    79c79
    <      "caption" : "Buy"
    ---
    >      "caption" : "Forge"
    87c87
    <      "position" : [26, 40]
    ---
    >      "position" : [26, 59]
    91c91
    <      "position" : [51, 39],
    ---
    >      "position" : [51, 58],
    100a101,109
    >    "filter" : {
    >      "type" : "textbox",
    >      "position" : [56, 43],
    >      "hint" : "Search",
    >      "maxWidth" : 70,
    >      "escapeKey" : "close",
    >      "enterKey" : "filter",
    >      "focus" : false
    >    },
    104c113
    <      "rect" : [5, 50, 174, 230],
    ---
    >      "rect" : [5, 69, 174, 229],
    
    items\generic\crafting\titaniumore.item
    9c9,16
    <    "roboticcraftingtable"
    ---
    >    "roboticcraftingtable",
    >    "composite01material",
    >    "tier3chair",
    >    "tier3door",
    >    "tier3light",
    >    "tier3switch",
    >    "tier3bed",
    >    "tier3table"
    
    items\tools\miningtools\diamonddrill.miningtool
    6c6
    <  "rarity" : "rare",
    ---
    >  "rarity" : "Rare",
    
    items\tools\miningtools\golddrill.miningtool
    6c6
    <  "rarity" : "rare",
    ---
    >  "rarity" : "Uncommon",
    
    items\tools\miningtools\platinumdrill.miningtool
    6c6
    <  "rarity" : "rare",
    ---
    >  "rarity" : "Uncommon",
    
    objects\crafting\alloyfurnace\alloyfurnace.object
    10c10
    <  "description" : "An alloy furnace. I can create strong materials with this.",
    ---
    >  "description" : "With this furnace I can create steel and other strong materials.",
    
    objects\crafting\capturestation\capturestation.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Uncommon",
    
    objects\crafting\ironcraftingtable\ironcraftingtable.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Uncommon",
    7c7
    <    "filter" : [ "plain", "craftingtable", "ironcraftingtable" ]
    ---
    >    "filter" : [ "ironcraftingtable" ]
    
    objects\crafting\metalworkstation\metalworkstation.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Uncommon",
    
    objects\crafting\pixelcompressor\pixelcompressor.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Uncommon",
    
    objects\crafting\refinery\refinery.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Uncommon",
    
    objects\crafting\roboticcraftingtable\roboticcraftingtable.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Rare",
    7c7
    <    "filter" : [ "plain", "craftingtable", "ironcraftingtable", "roboticcraftingtable" ]
    ---
    >    "filter" : [ "roboticcraftingtable" ]
    
    objects\crafting\scifianvil\scifianvil.frames
    3,4c3,4
    <    "size" : [24, 16],
    <    "dimensions" : [5, 1],
    ---
    >    "size" : [32, 16],
    >    "dimensions" : [8, 1],
    6c6
    <      [ "default.0", "default.1", "default.2", "default.3", "default.4" ]
    ---
    >      [ "default.0", "default.1", "default.2", "default.3", "default.4", "default.5", "default.6", "default.7" ]
    
    objects\crafting\scifianvil\scifianvil.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Rare",
    10,11c10,11
    <  "description" : "A station for producing and making use of various metals. Can produce steel.",
    <  "shortdescription" : "Metalwork Station",
    ---
    >  "description" : "High tech weapon and armor crafting at your fingertips.",
    >  "shortdescription" : "Sci Fi Anvil",
    16,17c16,17
    <  "lightColor" : [179, 124, 62],
    <  "flickerDistance" : 1,
    ---
    >  "lightColor" : [125, 143, 179],
    >  "flickerDistance" : 0.5,
    33,35c33,35
    <      "imagePosition" : [-8, 0],
    <      "frames" : 5,
    <      "animationCycle" : 1.5,
    ---
    >      "imagePosition" : [-16, 0],
    >      "frames" : 8,
    >      "animationCycle" : 1.0,
    41,42c41
    <      "anchors" : [ "bottom" ],
    <      "collision" : "platform"
    ---
    >      "anchors" : [ "bottom" ]
    47,49c46,48
    <      "imagePosition" : [-8, 0],
    <      "frames" : 5,
    <      "animationCycle" : 1.5,
    ---
    >      "imagePosition" : [-1, 0],
    >      "frames" : 8,
    >      "animationCycle" : 1.0,
    54,55c53
    <      "anchors" : [ "bottom" ],
    <      "collision" : "platform"
    ---
    >      "anchors" : [ "bottom" ]
    
    objects\crafting\scifianvil\scifianvillit.frames
    3,4c3,4
    <    "size" : [24, 16],
    <    "dimensions" : [5, 1],
    ---
    >    "size" : [32, 16],
    >    "dimensions" : [8, 1],
    6c6
    <      [ "default.0", "default.1", "default.2", "default.3", "default.4" ]
    ---
    >      [ "default.0", "default.1", "default.2", "default.3", "default.4", "default.5", "default.6", "default.7" ]
    
    objects\crafting\scififurnace\scififurnace.object
    24c24
    <  "lightColor" : [179, 165, 152],
    ---
    >  "lightColor" : [125, 143, 179],
    26a27
    >  "flickerTiming" : 2,
    
    objects\crafting\skyrail\skyrailtable.object
    3c3
    <  "rarity" : "rare",
    ---
    >  "rarity" : "Uncommon",
    
    objects\crafting\wiringstation\wiringstation.object
    3c3
    <  "rarity" : "Common",
    ---
    >  "rarity" : "Uncommon",
    
    objects\tiered\tier1light\tier1light.object
    11c11
    <  "shortdescription" : "Oil Lantern",
    ---
    >  "shortdescription" : "Iron Lantern",
    
    objects\tiered\tier2light\tier2light.object
    8,9c8,9
    <  "description" : "A simple iron lantern.",
    <  "shortdescription" : "Iron Lantern",
    ---
    >  "description" : "A simple steel lamp.",
    >  "shortdescription" : "Steel Light",
    12,13c12,13
    <  "apexDescription" : "Nothing fancy, but serves its purpose.",
    <  "avianDescription" : "This basic lantern will light up even the darkest room.",
    ---
    >  "apexDescription" : "A well-made light source.",
    >  "avianDescription" : "This useful lantern will light up even the darkest room.",
    
    recipes\furniture\tier2\tier2bed.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier2\tier2chair.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier2\tier2door.recipe
    6c6
    <  "groups" : [ "metalworkstation", "door", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "door", "objects", "all" ]
    
    recipes\furniture\tier2\tier2light.recipe
    7c7
    <  "groups" : [ "metalworkstation", "light", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "light", "objects", "all" ]
    
    recipes\furniture\tier2\tier2switch.recipe
    6c6
    <  "groups" : [ "metalworkstation", "wire", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "wire", "objects", "all" ]
    
    recipes\furniture\tier2\tier2table.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier3\tier3bed.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier3\tier3chair.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier3\tier3door.recipe
    6c6
    <  "groups" : [ "metalworkstation", "door", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "door", "objects", "all" ]
    
    recipes\furniture\tier3\tier3light.recipe
    7c7
    <  "groups" : [ "metalworkstation", "light", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "light", "objects", "all" ]
    
    recipes\furniture\tier3\tier3switch.recipe
    6c6
    <  "groups" : [ "metalworkstation", "wire", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "wire", "objects", "all" ]
    
    recipes\furniture\tier3\tier3table.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier4\tier4bed.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "roboticcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier4\tier4chair.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "roboticcraftingtable", "furniture", "objects", "all" ]
    
    recipes\furniture\tier4\tier4door.recipe
    6c6
    <  "groups" : [ "metalworkstation", "door", "objects", "all" ]
    ---
    >  "groups" : [ "roboticcraftingtable", "door", "objects", "all" ]
    
    recipes\furniture\tier4\tier4light.recipe
    7c7
    <  "groups" : [ "metalworkstation", "light", "objects", "all" ]
    ---
    >  "groups" : [ "roboticcraftingtable", "light", "objects", "all" ]
    
    recipes\furniture\tier4\tier4switch.recipe
    6c6
    <  "groups" : [ "metalworkstation", "wire", "objects", "all" ]
    ---
    >  "groups" : [ "roboticcraftingtable", "wire", "objects", "all" ]
    
    recipes\furniture\tier4\tier4table.recipe
    6c6
    <  "groups" : [ "metalworkstation", "furniture", "objects", "all" ]
    ---
    >  "groups" : [ "roboticcraftingtable", "furniture", "objects", "all" ]
    
    recipes\ironcraftingtable\steelbow.recipe
    7c7
    <  "groups" : [ "ironcraftingstation", "tools", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "tools", "all" ]
    
    recipes\metalworkstation\golddrill.recipe
    3,4c3
    <    { "item" : "goldbar", "count" : 20 },
    <    { "item" : "silverdrill", "count" : 1 }
    ---
    >    { "item" : "goldbar", "count" : 20 }
    
    recipes\metalworkstation\platinumdrill.recipe
    7c7
    <  "groups" : [ "roboticcraftingtable", "tools", "all" ]
    ---
    >  "groups" : [ "metalworkstation", "tools", "all" ]
    
    recipes\roboticcraftingtable\wirestation.recipe
    3,4c3
    <    { "item" : "composite01material", "count" : 20 },
    <    { "item" : "steelbar", "count" : 20 }
    ---
    >    { "item" : "durasteelbar", "count" : 20 }
    
    recipes\tiles\composite01material.recipe
    6c6
    <  "groups" : [ "metalworkstation", "materials", "all" ]
    ---
    >  "groups" : [ "ironcraftingtable", "materials", "all" ]
    
    tiles\materials\composite01.material
    11c11
    <  "health" : 30,
    ---
    >  "health" : 40,
    
    tiles\materials\smoothmetal.material
    13c13
    <  "health" : 40,
    ---
    >  "health" : 30,
    
     
    Jbeetle likes this.
  12. Wolfie Inu

    Wolfie Inu Pangalactic Porcupine

    I think it's kind of premature to state that for a fact, don't you? Kind of depends how it's implemented, doesn't it?
     
  13. Stylµs

    Stylµs Phantasmal Quasar

    I meant procedurally generated weaponry.
     
  14. DewNLeaD

    DewNLeaD Aquatic Astronaut

    I think that we need more materials like Impervium, more types of weapons (fire and melee), and level system in the weapons (more speed, damage, etc) and more types of armors.
     
  15. Philippe Houle

    Philippe Houle Void-Bound Voyager

    • USER WAS WARNED FOR THIS POST. Reason: Being a jerk. Expires: 1 Month
    Another system in the game that as been redone!
    SuperCool!
    I can't wait for the new and redone sprites, engine and well whole game!
    What is starbound relaese date?

    *****
    edit

    I'm flag for being a jerk!
    Ok I understand your point, do you get mine?

    Between the poo monster, the music sheets, the numerous systems that have been remade. I feel like you will never get the final product done.

    I don't get why people are exited for this. I might/will be change again.

    Starbound teached me something I should have already know. Never trust an indy compagny whit your money before you get the final result.
    Don't get me wrong I dig indy games. Numerous examples of good games could be named here. But it's a risky buisness. And there are numerous example of failure too.

    What starbound need is a closer. Someone able to say "ENOUGH", or is willing to say NO.
    Sometimes great ideas have a negative impact on the developement of a game.

    What I'm trying to say is: get the game done or you might just have one of those failure story.

    A jerk? Maybe.
    But a jerk who paid for something that is not nearly what was promised... A YEAR AGO...
     
    Last edited: Jul 29, 2014
    Madzai likes this.
  16. BloodyFingers

    BloodyFingers The End of Time

    Did I just hear "craftable separate parts"? ::D:
     
  17. Яetrospekt

    Яetrospekt Pangalactic Porcupine

    Maximum damage output in exchange for minimal defense.
     
  18. Psycho Hyena

    Psycho Hyena Phantasmal Quasar

    How many equipment tiers are we down to now anyway? Seems like we're going to have like 4 stages to the game by the time release comes round
     
  19. Zar roc

    Zar roc Void-Bound Voyager

    I dont know about this tho... This looks way too much like teraria now. Armour for swords, guns and magic. This armour should rather change the use of tech imstead of fighting style...
     
    Ulithium_Dragon, Pingeh and Madzai like this.
  20. gigantic tarantula

    gigantic tarantula Master Chief

    Zar roc, the game is basically Space Terraria. Deal with it.
    Armor changing the use of tech? Please explain, because that sounds like it doesn't make sense.
     

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