I've installed the mod on my server but nothing bleeds. Not working on single player either. Is there some option I need to enable for blood to show? Edit: Was I not suppose to put both the files in( Seems possible as one reduces blood while the other increases it.)?
On Glad Giraffe Update 1, some weapons cause the bleed effect and some don't. It seems random which work. May be an issue on my side or an issue that Glad Giraffe U1 introduced. I made a new character and every weapon he used it worked with, but existing characters its pretty hit and miss. Anyone have any ideas?
Was wondering if you could upload this to workshop or if I could. Either way I always respect modders Ill remove it If asked. Not sure if it works with 1.0 yet.
I'm planning on updating this mod for 1.0 and probably starting over from scratch. The mod was made in a very early beta version of the game and it will most likely cause some serious issues if installed.
dDefinder updated Blood Mod with a new update entry: 1.0 game update Read the rest of this update entry...
Thanks for the reply glad you got it working on the workshop love it Any plans on making a lighter blood ver like the old days?
I will try to get the base effects finalized before I start making the the reduced blood size version.
dDefinder updated Blood Mod with a new update entry: Update 1.1 Read the rest of this update entry...
dDefinder updated Blood Mod with a new update entry: 1.2 Update Read the rest of this update entry...
If you get time, and don't mind helping I have a question. Thank you first for sharing your work My question would be, when I tried to install it on my sever, it threw a error, the error was it said that there was a conflict, with the file in the damage folder icebroadsword.damage, and crashed the server? Saying that something already modified it I believe, I don't have any other file in the mod folder named that. I do have quite a few mods though. Felins- http://community.playstarbound.com/resources/felins.68/ Felins fur- http://community.playstarbound.com/resources/felins-fur.2848/ Mooses extra species- http://community.playstarbound.com/resources/mooses-extra-species.1920/ Avali- http://community.playstarbound.com/resources/avali-triage.2852/ Frackin music- http://community.playstarbound.com/resources/frackin-music.2284/ Frackin- http://community.playstarbound.com/resources/frackinuniverse.2920/ Frackin races- http://community.playstarbound.com/resources/frackinraces.3717/ Better fuel- http://community.playstarbound.com/resources/better-fuels.3769/ Themed colony deeds- http://community.playstarbound.com/resources/themed-colony-deeds.3738/ Greebles - http://community.playstarbound.com/resources/more-tiles-and-greebles.2877/ Truespace- http://community.playstarbound.com/resources/truespace.3785/ Truespace frackin- http://community.playstarbound.com/resources/truespace-frackin-universe-submod.3786/ Nudity overhaul- http://community.playstarbound.com/resources/nudity-overhaul.20/ Felins costumes- http://community.playstarbound.com/resources/felins-costumes.2925/ Castlevania furniture- http://community.playstarbound.com/resources/castlevania-furniture.2807/ Skippable Cinematics- http://community.playstarbound.com/resources/skippable-cinematics.3730/ Dozers- http://community.playstarbound.com/resources/skizots-dozers.3094/ Matter Manipulater- http://community.playstarbound.com/resources/matter-manipulator-manipulator.3755/ Viera- http://community.playstarbound.com/resources/wip-the-viera-race-of-ivalice.1533/ Shuttle - http://community.playstarbound.com/resources/ut-47-kodiak-shuttle.3287/ Hair - http://community.playstarbound.com/resources/antihair-big-bag-of-long-hairstyles.252/ Just thought, I would ask maybe you would know off hand which of those it was conflicting with, I did a search and didn't find any files the same, but some of those are in a .pak file so I can't see inside them? Thank you for any help, I think I will try deleting the file, and trying again, but I have no idea what would happen to the mod if I delete one of those files in the damage folder.
Heh... Maybe now that 1.0's introduced better physics particles, perhaps better giblets will be a thing soon?
Anyone else have some weird thing where town npc's just die or get replaced therefor removing or failing quests?
I don't really know. If a mod adds a new weapon, then that could of changed the damage effects. Try by installing one mod at a time until it crashes with the conflict message. Possibly I have not. I'm also running with only my blood mod on, so maybe a mod related issue?
dDefinder updated Blood Mod with a new update entry: Update 1.21 Read the rest of this update entry...
dDefinder updated Blood Mod with a new update entry: Update 1.3: Range Fixes Read the rest of this update entry...
dDefinder updated Blood Mod with a new update entry: 1.4 Reduced Version Read the rest of this update entry...
dDefinder updated Blood Mod with a new update entry: v1.41 (Starbound 1.2 patch update) Read the rest of this update entry...
A funny thing is that your blood mod is fully compatible with the current patch before you just updated it recently. Also i was under the impression this was abandoned.
From what was reported to me, the elemental resistance and immunity wasn't working with the patch because the blood mod code reverts to the old version of the damage files which didn't contain this information. I had the mod updated on Steam for a while but I've forgotten to update this and the one on Nexus.