Rainbow Dash's list is very good. I believe that it would be best to mainly add mods to the core game that increase the core mechanic and would thus be used by many people. Colorbound, Dyeing bucket, ways to carry or create water, acid and stuff. Yeah. that stuff.
Obviously I want my Gems mod to be included into the base game. Will likely need some more work before then.
I play Starbound a lot and enjoy each update. So far i love everything i see since i used to play Minecraft/Terraria/Mario/Metroid this game is all my favorites wrapped into one! Please add the following to this game! - A separate place for Character Temp and Hunger that doesn't mingle with the items interactions pop-up list - Move the items interactions list off to the far right with no background, or remove it and add icons over the character showing what they picked up with a +1, or something less invasive to the center of the screen - Ability to see which direction and distance a Party Member is - Add the ability to add notes to each planet that was visited - Add some "implants" or "upgrades" to the characters like the ability to tell the time of day on all planets visited the ability to use temporary night vision by using full energy 3 times in a row "charge" or consume ores Maybe add to XS-Crop Mechs or RotH - Allow items to be placed upside down in lower gravity areas Horizontal - Make a craftable item that allows the player to "dock" their ship in the atmosphere of planets like the gunships possibly drop an anchor while aboard and thrust left or right around the planets when not-anchored maybe add to Editing Ships Mod - I like where THIS is going! Also i LOVE all of CJFoks's Suggestions -Electric Home Defense -Starfoundry -Energy Devices -Energy Device -Energy/Light Bridges -Airgen -Keeping it Sci-fi : Mining Rebalanced -Magnetbound (is already in Starfoundry but i want magnets) Also it would be nice if there was some kind of unifying energy system, so all mods that produce and store some king of energy could use it and work together.. - MOST IMPORTANTLY Please remove the Animal sound effects and create some of your own, i am let down by the horse and sheep and other animal noises i hear on Starbound. These are already familiar noises and its the ones that i don't recognize that strike fear into my mining session or have me take pity on a domestic creature.
http://community.playstarbound.com/index.php?resources/xs-corporation-mechs.1341/ http://community.playstarbound.com/index.php?resources/fully-customizable-ship.39/ http://community.playstarbound.com/index.php?resources/ammo-overhaul-mmn.474/ http://community.playstarbound.com/index.php?resources/lightdrones.675/
This is just my list of mods i think would be great for the game, including mods that my 250+ hours of gameplay would find very enjoyable to have in the full game. Frackin' Flora - By sayter Starscape - By Ganondude Stim Lab - By Boogy Dyeing Bucket - By MrMagical Improved Asteroid Fields - By hints OKEA Kiosk - By Boogy Persistent Farmables - By JTE Starfoundry - By Starfoundry Ammo Overhaul (MMN) - By Wurmheart Armor Stands - By Shadewarp Rebalanced Containers - By Shadow WolfTJC These are the mods I can come up with at the moment that I find would vastly improve the game as it stands now.
Hi, Since I have not seen it on here yet, I think i speak for most of us when I recommend the Tiered Matter Manipulators Mod. It does a good job of continuing the starting tool, is not game breaking, and more importantly, it fits with the more futuristic theme of Starbound. I do have one favor to ask though, can you make the picks and tools have a 4x4 hit box? It is maddening to try and mine out areas underground in a straight path with only 3 x 3 or 2 x 2 (if vanilla and using matter manipulator). Not game breaking, just a mere frustration, since i love to build underground areas. Also, could you improve on the storage system somewhat? Make the larger storage items have more storage, chests the most, things like that, i literally hunt the galaxy for laboratory lockers because of how efficient they are for storage to space. Thanks!
Rise of the Hylotl: http://community.playstarbound.com/index.php?resources/rise-of-the-hylotl.822/ MadTulip´s Spaceship Mod (The tilesets are pretty cool): http://community.playstarbound.com/index.php?resources/madtulip-s-spaceship-mod.59/ Blood Mod (Maybe togeable in options): http://community.playstarbound.com/index.php?resources/blood-mod.343/ Ammo overhaul (MNN): http://community.playstarbound.com/index.php?resources/ammo-overhaul-mmn.474/ Armor stands: http://community.playstarbound.com/index.php?resources/armor-stand-table.1006/ Planetside Teleporters (maybe a little bit more balanced): http://community.playstarbound.com/index.php?resources/planetside-teleporters.1031/ Okea kiosk: http://community.playstarbound.com/index.php?resources/okea-kiosk.1348/ Persistent farmables: http://community.playstarbound.com/index.php?resources/persistent-farmables.640/
Working multiplayer servers. Less memory leaks. Alpha sector available through the starmap. Yeah, I think integrating someone else's free programming work should come a lot later than "releasing real FIXES, not hot-corruptions".
Everything in my mod pack (V21(the one thats going to uploaded soon) of course, not the outdated versions): http://community.playstarbound.com/index.php?resources/s3r1ous-mods.1358/
I've seen some recent ongoing problems with it, and I KNOW it broke servers that worked before it was shoved out the door.
Persistent Farmables create too many problems for me, i got feedback that it can crash even servers or destroy crops without notice. Also noticeable lag added. If youre playing singleplayer it works well.