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MadTulip`s Spaceship Mod Rev. 811

Spaceship: Block by Block; Objects like Thrusters; Space mechanics; Landable!, Flyable Scoutships

  1. madtulip
    Mod by HuggableCreep, MadTulip, TooManySecrets, thesidofevil (since rev 776) and thakyZ (since rev 808).

    Doccumentation is currently limited. WIP.

    The mod is about building your own spaceship block by block. When you start a new character you get a small starting ship like the one in the image below (human version) which features a Shipstation. On your Shipstation you can craft all the components of the spaceship you see (like the large fin) and many more. Ressource requirements for the individual parts span over some tiers of ore. Another craftingstation which you will need to build in the process is the Metalpress which is available at the Shipstation as well.

    There is also some Spaceship physics or mechanics included which i.e. let you float with zero gravity in space or damage your character if your ship has a hull breach. The little fan you see on the left side is a life support system. These are required to stay healthy onboard your ship while not wearing a space suit. Mechanics like theese that put some constrains on the ship beeing functional are also a topic of this mod which is not as well developed as the pure modelling of the ship so far though.

    Next to that there are also smaller vessels like landing pods (block by block ships which you can one-click deploy on planet surfaces as an initial base) and WASD controllable scoutships (mech similar newtonian one seat mini spaceships).

    Content (Rev. 811):
    - Build your ship block by block.
    - A lot of craftable decorative spaceship items like fins and thrusters for all races.
    - Float outside of your spaceship
    - Life support system detecting hull breaches.
    - Deployable landing pods which let you land shuttles (similar to the one in the image below) on planets with a single click. You can later on even scan in your own creations with the Building Scanner and Building Scanner marker in principle allowing you to land your whole spaceship on planets.
    - Scoutships; (mech similar, WASD moveable, newtonian flight skimmers)
    - Mining Pod (mech similar, WASD moveable, mines downwards,slow skimmer)

    Human starter ship example:
    [​IMG]
    - Modules in a box:
    For instructions about this functionality please see Rev. 172 patch notes and theese 2 videos.:
    Show Spoiler

    Deployment of Building printers or "modules":

    Scanning and deploying:

    - Review of this mod by RockPaperShotgun and others
    Show Spoiler


    - Known Bugs:
    - none

    - Install
    It is in general a good idea to delete (first backup) your saved characters and ships before installing or updating this mod. (\giraffe_storage\player\*)

    - Install for a preexisting character
    1. Goto C:\Program Files (x86)\Steam\SteamApps\common\Starbound\giraffe_storage\player and make a backup of the content
    2. Start the game and move all items and objects you wish to keep from your ship to a planet or your inventory.
    3. Goto C:\Program Files (x86)\Steam\SteamApps\common\Starbound\giraffe_storage\player
    4. Locate the file with .shipworld extension and delete it. If there are multiple each of them corresponds to one of your characters. The one that changed last is usualy the one belonging to the character you played last.
    5. Start the game with your character. As its shipworld (the file containing the ship) cant be found a fresh starting one from this mod will be installed.

    Multiplayer:
    - YES
    - All parties (all clients and the server) need to have the exact same files.

    - Race Mods
    If you want to use this mod with custom races i recommend taking a look at this example 3rd party mod which i wrote for the ningen race.:
    https://www.dropbox.com/s/46wj93unl3mf4wc/madtulip_ningen.zip?dl=0
    The working principle is as follows.: The third party mod is dependend on both this mod and the ningen race mod. Therefor it loads last overwriting all changes done by the one or the other. It then makes the required changes to universe_server.config in order to define the links required for the ningen race to use the human starter ship of this mod.

    As a race mod autor you can use this 3rd party mod as a template and also create a i.e. /ship/ningen folder in that 3rd party mod which could i.e. initialy contain a copy of our humand ship from /ships/human. You can then rename the files and alter them as you would like your races starting ship to look while beeing used with out mod. If you as race mod autor contact us, we will link our race as compatible here.

    - Currently supported custom Races and required compatibility mods
    - Ningen Race Compatibility Mod -> File

    - Ships made by users:
    Contest winner MagicHunter160:
    [​IMG]
    Show Spoiler

    By syteless :
    [​IMG]
    By Reetno :
    [​IMG]
    By rancor1223 :
    [​IMG]
    By kingdavve:
    [​IMG]
    By JakeZ:
    [​IMG]
    By Pohany:
    [​IMG]

    [​IMG]

    [​IMG]
    By Xentor Antarix:
    [​IMG]


    - Credits:
    - Module In A Box code was developed by Pilchenstein & MadTulip
    - VasVadum for helpfull suggestions and ShipStation filter code
    - Cgeta for suppliing images for computer screen objects
    - FormalRiceFarmr for his horizontal door code.
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.

Recent Updates

  1. Scoutships and Mining Pod available; Vanilla Suit Tech fix
  2. Spacesuit fix
  3. Death in space

Recent Reviews

  1. wataritsuki
    wataritsuki
    5/5,
    Version: Rev. 811
    Great pieces of work! The detail is marvelously done, you must really love doing this I can tell. Great mod, should have been implemented to the game at the first place!

    [thanks again for the help sir!]
  2. HermesX
    HermesX
    3/5,
    Version: Rev. 811
    This mod has a lot of promise, but we ran into a lot of stability issues when testing it. We all have good machines and we tried on both single player and our multiplayer server to see if there was a difference.

    The life support system lags behind the players position so when switching rooms, you'll take damage for a few seconds before it kicks in. Sometimes you take damage when standing right in front of a vent. Some rooms required upward of 8 vents to completely fill the room with air. Maybe we're just doing it wrong.

    Wiring itself lags when using this mod. Buttons, switches, and proximity scanners are less responsive in the ship. It takes 5 seconds for a door to open and 15+ seconds for a door to close. We tested this on the ship and on the ground, on single and multiplayer. It was the same in both game modes. The planetside bases were smooth and responsive while the ship was laggy.

    The mod itself gets a star for it's content, a star for its creativity, and a star for it's potential. Unfortunately, I've had to remove it from my game and my server. My players have also done so. I'll keep watching this mod and may try it again in the future if there's updates, but for now, it just brought out too many exasperated sighs at it's functionality.
    1. madtulip
      Author's Response
      There are CPU Settings for the Life Support Vent available in its object file "madtulip_vent.object". I Also recommend triing the x64 and opengl renderer which seem to be faster for me. On top of that the lua mechanic has already been encapsulated in a 2nd thread so the life support vent is even supporting multi core CPUs. there is not more to be done in a run time interpreted language here.
  3. TheRedBrain
    TheRedBrain
    5/5,
    Version: Rev. 811
    Wonderful mod!!
    I have one question: should I ignore the "truster-repairing-quest" ?
    because the thruster is already repaired
    1. madtulip
      Author's Response
      no. we did quite have the time to implement our version of repairing the ship. its required for the vanilla quest progression.
  4. ranafuineluva
    ranafuineluva
    5/5,
    Version: Rev. 811
    Perfect.
  5. nightstallker
    nightstallker
    3/5,
    Version: Rev. 811
    i made a new apex but there is no upgrade station for my ship
    1. madtulip
      Author's Response
      guys quit posting 1/5 i didnt manage to install or 5/5 i think its very good but i didnt even play it yet.
  6. Maks2123
    Maks2123
    4/5,
    Version: Rev. 808
    The mod causes to crash starbound. The log says : "Duplicate particle asset kind Name miab_unanchoredmessage.configfile/particles/miabunchoredmessage.particle" and then the ussual client application stuff...
    1. madtulip
      Author's Response
      so reading it you realized you have 2 versions of the modules in a box mod installed?
  7. ranafuineluva
    ranafuineluva
    2/5,
    Version: Rev. 780
    Upbeat giraffe. Fully upgraded Vanilla ship. I cannot find the items to craft in the ship hold. But If I create a new character it works.
    1. madtulip
  8. Crisium
    Crisium
    5/5,
    Version: Rev. 780
    On top of it as always you angry little flower I'll get you some plant food :). seems to be working as it should I'm truly thankful that you still found the time to up date this Brah along with the other one. I only hope you get back into to game I've always like you're mods and they never seem to have much troubles working along with the mods I puke out. Sorry about the spelling and what not Brah. GREAT MOD !! Thanks again
  9. thesidofevil
    thesidofevil
    5/5,
    Version: Rev. 608
    i r8 8/8 m8
  10. SnappiestGnome
    SnappiestGnome
    2/5,
    Version: Rev. 608
    I launched with the mod installed and got an error message. :( Update for Upbeat Giraffe
    1. madtulip
      Author's Response
      Hey guys! Ive been away for a year or so and got requests from this and that side to update this. Ill take a look into it this week and try to get it crash free without any new content first. Ill then see what the new official ship progression system is about and if and how we might need and want to adopt. thanks for the nice comments everybody :)!