Alternate download: https://www.dropbox.com/s/935litq4rutk1m0/Energy%20Bridges%20V1-21.rar
@Daitenshi much thanks for ideas for balancing and future features
Bridge Attachments
Bridge attachments are blocks that change the behavior of the bridge when placed in the background behind its emitter.
Attachments can be placed in a 4x4 region behind the emitter object, with a maximum amount of attachments that depends on the tier of the emitter (see below for details).
The range mod attachment adds 20 blocks to the length of a bridge with every attachment. Costs 10 coal and 1 steel block to create.
The conveyor mod attachment turns a bridge into a conveyor and increases its speed with every attachment. Costs 5 coal and 1 steel block to create.
The amount of attachments that can be applied to a bridge at once depends on the tier of the attachment. The attachment unlocks are as follows:
Tier 1 - Steel Emitter (0 max attachments)
Tier 3 - Golden Emitter (3 max attachments)
Tier 5 - Platinum Emitter (6 max attachments)
Tier 7 - Cerulium Emitter (9 max attachments)
Tier 9 - Rubium Emitter (12 max attachments)
Tier 10 - Impervium Emitter (16 max attachments)
Energy/Light Bridges
This mod will introduce energy bridges into the game. Energy bridges are bridges made from solid light and are able to be created/destroyed with ease.
How to Use
Energy bridge emitters can be crafted at a metalwork station, with the steel bridge emitter being immediately available to you from the first tier.
Usage of an energy bridge is simple. Just place it like a normal object, and interact with it to spawn/despawn a bridge in the direction that the emitter is facing. The higher tier the emitter, the longer the energy bridge will be. Energy bridges must be placed on an edge to function. The gif below shows usage of a steel emitter, which has the shortest range.
Emitters are wired, so they can also be activated using wired objects.
Bridge emitters are unlocked every two tiers, with the exception of the impervium emitter, which is unlocked at tier 10. Crafting a bridge emitter requires the same materials as higher tier lights, but with the addition of fuel. The tier unlocks are as follows:
Tier 1 - Steel Emitter (20 blocks long)
Tier 3 - Golden Emitter (40 blocks long)
Tier 5 - Platinum Emitter (60 blocks long)
Tier 7 - Cerulium Emitter (80 blocks long)
Tier 9 - Rubium Emitter (100 blocks long)
Tier 10 - Impervium Emitter (120 blocks long)
Installation
Just extract the "Energy Bridges" folder from the zip file provided in the download to your Starbound/mods folder.
Known bugs:
- You may have to remove your emitter and place it again
- Impervium conveyors do not function properly underground
- You may have to reuse starmap/tech upgrades to unlock emitters if you have already used a number of them before installing this mod.
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
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Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated Energy/Light Bridges Enraged Koala 1.21
Halo inspired energy bridges!
Recent Updates
- Trying again.. Feb 19, 2014
- Enraged Koala Feb 19, 2014
- Conveyor Attachments Feb 18, 2014