OmnipotentEntity submitted a new blog post: July 31st update - Programming retrospective Continue reading the Original Blog Post
Holy crap Omni. I feel like your face looks like your avatar after handling all of that. Keep up the good work and I can't wait to see the changes pushed to stable.
Sounds like a lot of work! All the technical aspects of the game are appreciated in my eyes just as much as the shiny new features.
Whenever the Uber-update with all this cool stuff you guys have been working on comes out, Starbound will be a whole new level of awesome. Might even feel like a different game with so many core aspects being implemented and overhauled. I'm on nightlies and the stuff there so far proves the game is headed in the right direction. So here's supporting you the rest of the way!
Great way to sum up what's happened this past month. I've been following along since June (when I bought it), and I'm astonished with how far this game has come! I stoked for the next stable update
Awesome! Does this mean we can look forward to the stable update soon....? Looking forward to bringing my avian character to a world where he can glide, where performance is better, where he can go to the outpost, get quests, upgrade ship, all that good stuff!
A whole lot of great changes. You forgot to mention expanding the variations possible on generated guns by allowing them to take charging projectiles like the bow (this means randomly gen'd bows are a thing, among other things!) So the above is clear, Omni introduced that change when a few modders were talking about it on IRC. Omni owns
Everyone keep in mind, this is just the behind the scenes stuff... The content and features list is x times longer!!! Can't wait...
Ugh that's kinda true... I'm really looking forward to a new patch, and a heads up on when it is estimated to go live and stable would be nice...
It was worth reading all of that just to get to the last line. It's amazing to see so much progress being made!