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Outdated Hackable Keypads GXML 1.4.2

Adds programmable, wire-able keypads for passcode entry! (can be "hacked" in game)

  1. Voice Recognizer added!

    Ruban Crusade
    A new panel, Voice Recognizer, has been added! Here are a few things about it:
    -All new, custom UI
    -Wireable (just like the last one)
    -User specific access instead of by code
    -Extra options beyond activate/open available to users
    -Ability to grant access to users in the area (use the "Add Users" option)
    -UNBREAKABLE!! except by users (use the "Remove Panel" option)
    -Hack-able to non-users (use the "Manual Bypass" option)
    -New hack mini game (with in game instructions)
    -Glows dimly in the environment
    -Learn the recipe by picking up a durasteel bar

    I have also changed the logging around a little in case you do run into bugs so I can troubleshoot easier.
    I've done a lot of testing and have yet to find any issues, but if you find any at all, please send me a P/M with your log file and I will look into it ASAP! Thanks!

    Also, I'd like a little feedback on future features. Please let me know which, if any, of the following you'd be interested in having me add:
    -doors with built in "keypad"
    -hatches with built in "keypad"
    -"keypad"s with variable complexity/difficulty settings
    -linked "keypad"s, for common codes/access
    -"keypad"s with on/off switches, instead of temporary "on" (currently 5 seconds)
    Sefercil and CrimsonGiraffe like this.
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