Tutorial Installing mods for Starbound 1.0

Discussion in 'Starbound Modding' started by The | Suit, Jan 20, 2015.

Thread Status:
Not open for further replies.
  1. The | Suit

    The | Suit Agent S. Forum Moderator

    Now with Steam Workshop - installing mods is as simple as hitting subscribe.
    For users who use the GoG version though - you will need to do it manually or for those who prefer not to use Steam Workshop.



    Mods will come either as a .pak file or will be compressed as a .zip or .rar file.

    .PAK
    If the mod you downloaded came as .pak file then the modder has made your life easy. All you need to do is drop the file in your mods folder.

    View attachment 157104

    .ZIP or .RAR
    If you have a .zip or .rar file though you have a few steps. If it is a .zip file most modern operating systems can open the file without a 3rd party program. If for some reason your operating system can't you will need to download a file archiver tool such as,

    Windows
    Mac
    Once you have extracted the file you need to see if it is a .pak file inside, or is it a folder.
    If it is a .pak file then simply place the .pak as detailed earlier.

    Now the next step is reasonably easy with a bit of common sense but also is the step where many users generally make a mistake. All you need to be wary of is where the .metadata file is located.

    Correct Way to Install.

    [​IMG]

    You will notice the .metadata file is in the first folder inside mods.
    When you launch the game and open the mod manager you should see the mod if done properly.

    Incorrect way to Install.

    [​IMG]

    You will notice in the first folder there is no .metadata file. Instead it is in a folder 2 branches below the mods folder.

    [​IMG]

    Because it is 2 folders down - the mod will not load properly. Remove the extra folder ( DO NOT just move the .metadata file ) shown as an example above by moving the 2nd folder directly into the mods directory. So it matches the correct format shown earlier.




    If you follow the steps correctly you will have no issues installing mods.
    If you need any further clarifications - I strongly suggest contacting the mod author as some mods may require different methods to install. Contact the mod author through the discussion page in the mod overview page.

    [​IMG]
     

    Attached Files:

    Last edited by a moderator: Aug 13, 2016
  2. Ochanto

    Ochanto Void-Bound Voyager

    For a mod like "ILikeCheating," and I'm sorry if I'm asking this too much, but how do you install the "ILikeCheating" mod on a Mac?
     
  3. The | Suit

    The | Suit Agent S. Forum Moderator

    This tutorial is for all 3 operating systems. You install the mod in exactly the same way as you would anywhere else.
    Download your Ilike cheating unzip it and read this tutorial again and do accordingly.
    Ilikecheating description also explains how the directory structure should look like
    http://community.playstarbound.com/...ompatible-building-aid-and-item-spawner.1978/

    Also to note ilikecheating mod only works for enraged koala. It will not work for upbeat giraffe.
     
  4. Ochanto

    Ochanto Void-Bound Voyager

    When I put the folder in and run the game it leads to no result at all. It's just normal vanilla Starboard with not even the slightest hint of the mod. Also, I am in enraged koala.
     
  5. The | Suit

    The | Suit Agent S. Forum Moderator

    Did you accidently unpack all 7 folders into a single folder and place that single folder into mods directory?
    Because as I have said in the guide - that will cause the mod not to be read.
     
  6. Ochanto

    Ochanto Void-Bound Voyager

    When I place the 7 folders into the mods directory it crashes instantly, which is my original problem.
     
  7. shouc86

    shouc86 Void-Bound Voyager

    not working for me too
     
  8. The | Suit

    The | Suit Agent S. Forum Moderator

    Whats not working? His issue was different.
    Starbound now uses mods in the
    starbound/giraffe_storage/mods/

    updated thread accordingly.
     
  9. shouc86

    shouc86 Void-Bound Voyager

    yeah i put the mods in there n start the game nothing happened
     
  10. The | Suit

    The | Suit Agent S. Forum Moderator

    Which mod?
     
  11. shouc86

    shouc86 Void-Bound Voyager

    what ship mod is working now?[DOUBLEPOST=1422566723][/DOUBLEPOST]do i need to get to t3 to use the mod?
     
    Last edited: Jan 29, 2015
  12. The | Suit

    The | Suit Agent S. Forum Moderator

    ..... I have no idea what your asking dude. You should contact the mod author in the discussion page.
     
  13. shouc86

    shouc86 Void-Bound Voyager

    maybe some mod doesnt work with the new update. i only can get the mega man x mod working
     
  14. The | Suit

    The | Suit Agent S. Forum Moderator

    Seems there was a difference in installation of mods in nightly and stable.
    Updated accordingly.
     
  15. mr_engino

    mr_engino Void-Bound Voyager

    can you explain this in plain English? from what I understand I put the mods in a folder called mods in steamapps/common/starbound. is that true?
     
    Donner and River Song like this.
  16. The | Suit

    The | Suit Agent S. Forum Moderator

    Code:
    starbound/giraffe_storage/mods
     
  17. mr_engino

    mr_engino Void-Bound Voyager

    thanks mister! really clears it up!
     
  18. MasterSaturday

    MasterSaturday Phantasmal Quasar

    For some reason, all of my mods are working except for one. I get a PGI, and the log gives this error:
    [23:44:21.458] Error: Could not instantiate item '[willdrill, 1, {}]'. (VariantException) Improper conversion to VariantList from null

    All the other mods work fine (they were all modified to work with the nightly builds), and they work with the stable version as well. What should I be looking for in troubleshooting this one?
    I'll upload a zip of the mod in question.
     

    Attached Files:

  19. The | Suit

    The | Suit Agent S. Forum Moderator

    post full log after making pgi
     
  20. MasterSaturday

    MasterSaturday Phantasmal Quasar

Thread Status:
Not open for further replies.

Share This Page