Modding Help Updating mods for Stardew Valley 1.3 [CLOSED]

Discussion in 'Mods' started by Pathoschild, Apr 15, 2018.

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  1. Pathoschild

    Pathoschild Tiy's Beard

    This thread is no longer maintained. See updating mods for Stardew Valley 1.4 instead.


    Why does Stardew Valley 1.3 break mods?

    That update includes a huge number of changes to support multiplayer, which breaks most mods that depend on the changed code. SMAPI automatically detects and disables broken mods.​

    How do I update my mods?
    Follow the instructions on the SMAPI compatibility page. If a mod is still broken, post a message in this thread and we'll help. Make sure to attach your SMAPI log after trying the mod.​

    What do modders need to do?
    If your mods are broken, see for mod developers.​

    Continued from how to update mods for SMAPI 2.0.
      Last edited: Nov 26, 2019
    • Pathoschild

      Pathoschild Tiy's Beard

      These files are outdated; see for the latest updates.

      (This is a placeholder for unofficial updates. Don't download these files directly! Follow the instructions in the previous post instead.)

        Attached Files:

        Last edited: Aug 29, 2019
      • Pathoschild

        Pathoschild Tiy's Beard

        I tested all known SMAPI mods in Stardew Valley alpha. Out of 373 mods: 15% (56) are compatible or have a workaround, 54% (203) are broken but open-source, and 31% (114) are broken and closed-source. We haven't updated any mods yet, so those numbers will improve over time.

        compatibility over time.png
        • Entoarox

          Entoarox Oxygen Tank

          Dude, of course almost no mods are compatible, they changed how 99% of all fields are accessed, the likelihood of a mod not using *any* of those is like, infinitely tiny! :O
          • Pathoschild

            Pathoschild Tiy's Beard

            Yep. The initial tests were intended to (a) identify which mods already work and which we should update, (b) identify mods that SMAPI should disable, and (c) set a baseline so we can track 1.3 compatibility over time. The results went into the updated compatibility list (currently a separate 1.3 section).
            • Digus

              Digus Spaceman Spiff

              My mods are opensource, there is no link at nexus, but there is one at the first page of the Animal Husbandry thread on this forum.
              Here is the link:

              I will start working on updating it as soon as I can get the new version.
              • Pathoschild

                Pathoschild Tiy's Beard

                Digus likes this.
              • ShneekeyTheLost

                ShneekeyTheLost Master Astronaut

                Most of the Content Patcher mods which properly take advantage of editing instead of simply loading a whole xnb file should be compatible once Content Patcher itself updates. At worst, if there is new content added that is relevant to the CPP, the old version would merely not modify the new content, but should not crash. This is really going to be where Content Patcher is going to flex its muscle, and we're probably going to see an end to XNB mods in general, with CPP's taking that niche.

                In regards to my personal work, Lazy Fish will need to be updated to make all the fish released in the new content lazier as well, but the unofficial Bigger Shed CPP port, despite being a 'load' CPP, should carry over unless something happened specifically with the shed.xnb file (which I find doubtful). The unofficial Bouncy Chests CPP should carry over as well, since it just edits the part of the spritesheet that has that animation sequence, unless that entire sheet was reorganized.

                Honestly, I should have everything back up and running within an hour of Content Patcher being updated.
                • Pathoschild

                  Pathoschild Tiy's Beard

                  @ShneekeyTheLost I just released Content Patcher 1.4 alpha, which is compatible with the upcoming Stardew Valley 1.3 beta. :)
                    ShneekeyTheLost likes this.
                  • Digus

                    Digus Spaceman Spiff

                    Any expected date we will get access to Stardew Valley Beta?
                    • Pathoschild

                      Pathoschild Tiy's Beard

                    • genman

                      genman Subatomic Cosmonaut

                      How about the language of this upcoming version?
                      Does this version only support English?
                      I remember that version 1.2 release other language support for more than half a year later.
                      • Pathoschild

                        Pathoschild Tiy's Beard

                        @genman They announced plans for French, Italian, Korean, and Turkish in 2018. It doesn't sound like that'll be in Stardew Valley 1.3 though.
                        • Pathoschild

                          Pathoschild Tiy's Beard

                          This week I focused on finishing SMAPI 2.6 beta, improving the code analysis modders will use to update their mods, and updating mods so they'll be ready on day one of the beta. Out of 386 mods, 29.8% are now compatible or have a working alternative (up from 15% last week).


                          Here's a list of the mods I updated this week (some with other improvements and fixes). Those marked 'unofficial' have an unofficial update on the compatibility list, so players can use them now while the authors are reviewing the updates for official release.
                          Besides those, many others now have a working alternative or workaround; see the compatibility list to look up specific mods.
                            TerrorFox12345 and Starain like this.
                          • Savermod

                            Savermod Void-Bound Voyager

                            I just loaded the Beta update, and my mods are broken, even after re-installing. The only one I'm truly heartbroken over is Automate. I know that the UI mod doesn't have a compatible version yet...

                            Copy/Paste of the Error Log below... I hope I'm just missing something really simple and/or stupid...

                            [18:53:32 INFO SMAPI] SMAPI 2.6-beta.2 with Stardew Valley 1.3.3 on Microsoft Windows 10 Home
                            [18:53:32 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
                            [18:53:32 TRACE SMAPI] Log started at 2018-04-30T22:53:32 UTC
                            [18:53:32 TRACE SMAPI] Starting game...
                            [18:53:38 TRACE SMAPI] Detecting common issues...
                            [18:53:38 TRACE SMAPI] Loading mod metadata...
                            [18:53:38 TRACE SMAPI] Loading mods...
                            [18:53:38 TRACE SMAPI] Automate (Automate\Automate.dll)...
                            [18:53:38 TRACE SMAPI] Failed: it's outdated. Please check for a newer version at or
                            [18:53:38 TRACE SMAPI] Console Commands (ConsoleCommands\ConsoleCommands.dll)...
                            [18:53:38 TRACE SMAPI] UI Info Suite (UI Info Suite\UIInfoSuite.dll)...
                            [18:53:38 TRACE SMAPI] Rewrote UIInfoSuite.dll to fix StardewValley.Game1.tileSize field...
                            [18:53:38 TRACE SMAPI] Broken code in UIInfoSuite.dll: reference to StardewValley.Game1.onScreenMenus (field returns IList<StardewValley.Menus.IClickableMenu>, not List<StardewValley.Menus.IClickableMenu>).

                            [18:53:38 ERROR SMAPI] Skipped 2 mods:
                            [18:53:38 ERROR SMAPI] Automate 1.9.1 because it's outdated. Please check for a newer version at or
                            [18:53:38 ERROR SMAPI] UI Info Suite 1.6.3 because it's outdated. Please check for a new version at or

                            [18:53:38 INFO SMAPI] Loaded 1 mods:
                            [18:53:38 INFO SMAPI] Console Commands 2.6-beta.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game.

                            [18:53:38 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
                            [18:53:38 TRACE SMAPI] Checking for updates...
                            [18:53:38 TRACE SMAPI] Context: locale set to en.
                            [18:53:38 TRACE game] Signing into GalaxySDK
                            [18:53:38 TRACE SMAPI] SMAPI okay.
                            [18:53:38 TRACE SMAPI] Checking 2 mod update keys.
                            [18:53:38 TRACE SMAPI] All mods up to date.
                            [18:55:57 TRACE SMAPI] Disposing...
                            [18:55:57 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.
                            • Pathoschild

                              Pathoschild Tiy's Beard

                              @Savermod Automate is already updated, you just need to download the beta version under 'optional files' on Nexus. (That's true for any mod that says "use optional download" in the compatibility list.)
                              • Savermod

                                Savermod Void-Bound Voyager

                                @Pathoschild Bless you, and thank you for your wonderful, wonderful mods!
                                • Mizzion

                                  Mizzion Phantasmal Quasar

                                • Koihime Nakamura

                                  Koihime Nakamura Ketchup Robot

                                  Better Shipping Box, by Kithi. This bumps version to 1.1 and makes it compatible with SDV 1.3.3-beta

                                    Attached Files:

                                  • froststar11

                                    froststar11 Void-Bound Voyager

                                    Walk Through Trellis mod works with the beta update for me with no updates. So does Scythe Harvesting.
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