Nice, and i see you are using Frackin' universe too, hehe. I really need to get some snapshots together for my lab/house atm.
Frackin Universe, Bees!, and Starbound Crew. I am on the fence about the crew one, but Frackin Universe is great. The Bees! are ridiculously addicting. I built a giant apiary garden with different kinds of soil just for the different bees.
ok so this is a joint effort between my two characters to put up a proper building its pretty dull rn so im probably gonna spruce it up further in the future with w/ever i think will make a good background block the pool is kinda redundant bc its on an ocean planet but eh whatever
not really a house, but i've just finished the concept of an underwater airlock and i'm a little proud of it, so i wanted to share it o/ so, basically A is the "air state" B is the filling state C is the full state D is the draining state E is the complete lock state F is the mess of the wires now i'm gonna try to describe what happen during the filling and draining: filling: first the inner door close, the white light turn OFF, the red ones ON, the hatch open and start to fill with water, once filled, the hatch close and the outer door open draining: the outer door close, the drains start working and drain water, once fully drain, the redlight OFF and white ON, then the inner door open the wiring design is a mess because i have implemented some functionality : first i've already talked of the hatch who dont stay open once the room is filled you see buttons on each sides, they respectively drain or fill, depending of the side the cycles cant be interrupted, and the switch come back to its position if you activate it during a cycle and my last implementation was the little switch you see in the room at the top left who close both doors (the airlock can still be filled/drained, but the doors stay close) ps: well, its also dumb-click-proof pps: well, for the non interruption cycle i feel like i could use less gates/interruptor, but i need to try more things
Work in progress, but this hall is finished It's going to be an underwater house in Avian Temple style. I love the idea off an underwater Avian You arive by jumping on the skyrail at the surface, which deposits right where my character is standing. To the left is an airlock, fully automatic with logic gates worked away in the ground. The sitting area below offers a great view off the ocean floor during the day. I have dug up entire Ocean surfaces for the sandstone, and will probably destroy many more before I'm done. The chest and workbench will obviously be removed once it's done, and more imediatly, moved to the next hall once I start that. I'm not sure yet what to build next though
ok made some improvements to my house from post 1397 had to wall off the pool bc goddamned birds kept comin in
Finally got around to getting some snapshots of my house. First is the upper portion of my house, second is the main lab with part of the underground farm, and third is the break area and restrooms.
Nice! Love the silk plantation and you kitchen is awesome. [DOUBLEPOST=1424615754][/DOUBLEPOST] That is some serious wiring. O_O
Here are my two last Hylotl themed builds: a monastery and an underwater base (still under construction)
Nice! What are the roof tiles of the monastery that go up a little? Are these in the vanilla game or are they from the Hylotl mod?
I'm afraid they were from Rise of the Hylotl, which I think hasn't been updated to Upbeat Giraffe yet
Gatta say, it looks a little odd to have entire trees grow out of a single row of dirt. Cool house though
Yeah, I was afraid that would be so. I'm hoping that the Hylotl assets will be enabled in one of the next updates. From what I heard, there's a lot in the game already, it's just never used. I'm sure there will also be decoration blocks, just like, say, the Florans have their plant platforms.
The home and laboratory complex of one Cornelius Gibbon, and his colleague and close friend Dr. Xenon Bloom (any "Rick and Morty" fans?). Mr. Gibbon is, as you know, a famed scientist. He once gave the Apex rebellion a competitive edge against Big Ape. Dr. Bloom, an archaeologist and self proclaimed adventurer, is quite famous of his own merit; though he remains somewhat of an enigma, even to himself. Time, it seems, has escaped them both, and eternity is knocking at Mr. Gibbon's door. Though Dr. Bloom is immune to the cruel ravages of age, he sees the effects on his dear friend of 50 years. Though Cornelius has a good many years in him, their exploits and misadventures together have come to an end. The building of this lab is a triumphant, proud testament to their long partnership. One can still find Mr. Gibbon doddering about, experimenting; likely back to drawing board, trying to create banana bread that stays moist. An apex to the end. Bloom, who doesn't need to eat or sleep (a perfect room mate!), has turned his room into a bunkhouse, to house his new interns. This is unfinished but I'm a bit burnt out after a week of building and material collecting. The 2 large rooms are planned to be the armoury/prison and the vault. Still deciding which will be on top or bottom.
@Krytikal Feels like an outpost But different - like that! + finally someone more who likes to build with walls wider than 1 block - like that! Interesting bridge design, nice use of the lunarstairs on the bottom of the bridge!^^ I used a similar lock but now i use this - maybe you will like it too. http://community.playstarbound.com/index.php?resources/hackable-keypads.2366/