Hi guys! I've recently started a new game and am at day 21 of the first spring. I recently got Marnie standing in front of the house after I leave, showing me the cat. The dialog plays as normal, and when I accept it and give the cat a name, the screen fades to black. A second later I can see the game again, with Marnie still standing there, the cat still being there, and the dialog playing out from the beginning, like an infinite loop. If I say No, I can play normally, then Marnie leaves with the cat. Using this method I successfully triggered the pet-dialog again a few days later, but the problem still persists.. I also waited a while, and on the wiki it says it has to be between 6 and 90 am, but even after that Marnie's still waiting for me outside. I don't think that would work either though, since she'd just show up a while later, probably with the same looping-problem. Edit: I created the game as a new coop-game with 1 hut. Not sure if that's relevant. The bug happens both when I start it as singleplayer and as coop. Any ideas? I don't have backup-saves, though I'll most certainly start doing those from now on.. I could play without a pet, but I'd really like one I also don't think this is a save-file-issue, rather a bug in the code, no?