Modding Discussion Migrating XNB mods to Content Patcher packs

Discussion in 'Mods' started by Pathoschild, Mar 5, 2018.

Thread Status:
Not open for further replies.
  1. EVLS2342

    EVLS2342 Void-Bound Voyager

    Can you update CP version of Huge Shed Reduxe bcs it's give a error ?


    [Content Patcher] Mod crashed when loading asset 'Maps\Shed'. SMAPI will use the default asset instead. Error details:
    StardewModdingAPI.Framework.Exceptions.SContentLoadException:
    Huge Sheds Redux loaded map 'assets\Lighting' with invalid tilesheet path 'assets\townInterior'.
    The tilesheet couldn't be found relative to either map file or the game's content folder.
    в StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath) в C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:строка 285
    в StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) в C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:строка 130
    в StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) в C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:строка 92
    в StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) в C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:строка 99
    в ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) в C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:строка 40
    в ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) в C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:строка 148
    в StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) в C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:строка 301
     
    • womp

      womp Void-Bound Voyager

      Can you update the white water farm again by chance? I will love you forever! My farm that I've worked the last year on is unusable right now. I'm getting the following error:

      [Content Patcher] Mod crashed when loading asset 'Maps/Farm_Fishing'. SMAPI will use the default asset instead. Error details:
      StardewModdingAPI.Framework.Exceptions.SContentLoadException: White Water Farm loaded map 'assets/eemie/Farm_Fishing' with invalid tilesheet path 'assets/eemie/paths'. The tilesheet couldn't be found relative to either map file or the game's content folder.
      at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x171cd9eb0 + 0x00086> in <filename unknown>:0
      at ContentPatcher.Framework.ManagedContentPack.Load[T] (System.String key) <0x171cd9c70 + 0x00088> in <filename unknown>:0
      at ContentPatcher.Framework.Patches.LoadPatch.Load[T] (IAssetInfo asset) <0x171d4ffe0 + 0x00074> in <filename unknown>:0
      at ContentPatcher.Framework.PatchManager.Load[T] (IAssetInfo asset) <0x171d4f1a0 + 0x00858> in <filename unknown>:0
      at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T] (IAssetInfo info) <0x1653a91f0 + 0x0054d> in <filename unknown>:0
       
      • kaznej

        kaznej Void-Bound Voyager

      • tiniesteph

        tiniesteph Yeah, You!

      • alice storm

        alice storm Void-Bound Voyager

      • UberMann

        UberMann Void-Bound Voyager

        This is a correction of an extremely minor JSON error in the update to this mod. Appears to work with current SDV 1.5.1 now. Does not include nudity (according to previous updater).
         

          Attached Files:

          Last edited: Jan 1, 2021
        • Pathoschild

          Pathoschild Tiy's Beard

        Thread Status:
        Not open for further replies.

        Share This Page