Modding Discussion Migrating XNB mods to Content Patcher packs

Discussion in 'Mods' started by Pathoschild, Mar 5, 2018.

  1. SpringsSong

    SpringsSong Scruffy Nerf-Herder

    Apologies if these were already done and I'm just dumb/blind:

    Anthro Children - Cats: https://www.nexusmods.com/stardewvalley/mods/503

    Would like a config allowing me to pick between all three options, whether overall or mix + match; my brain shorted out trying to do it myself. >w<;;;;
     
      Last edited: Apr 12, 2019
    • StormyMulls

      StormyMulls Orbital Explorer

      Hey guys, not able to find it here so sorry if it has already been done. Anyone able to make/find a CP of this Witch Kitchen/Bed/Crib mod?
      https://www.nexusmods.com/stardewvalley/mods/1375?tab=description
      It's something so simple but it just adds that extra bit of aesthetic and it messed up after downloading the CP for the Bathroom after 2nd House Upgrade.
      Many thanks <3
       
        Last edited: Apr 11, 2019
      • Moragaine

        Moragaine Existential Complex

        @StormyMulls I did a conversion for you, but it's a little hacky since I figured you wanted to keep using both mods. The file includes a new content.json for the Bathroom after 2nd House Upgrade mod that you'll need to put in that folder. For the Witch mod there is a config file allowing you to pick either the pink or the purple version.
         

          Attached Files:

        • FeebleKile

          FeebleKile Tentacle Wrangler

          I'm having an issue with the greenhouse, its not changing it, the config file says enabled but in smapi its says "Ignored Tudor-Style Farmhouses > entry #2 (EditImage Buildings/houses): the When field is invalid: invalid GreenhouseReplace condition: invalid values (true); expected one of enabled, disabled."

          Solution?
           
          • Moragaine

            Moragaine Existential Complex

            @FeebleKile What version of Content Patcher are you using? If you aren't using the most recent try updating it and see if it fixes the problem..
             
            • FeebleKile

              FeebleKile Tentacle Wrangler

              @Moragaine I'm using version 1.6.5 which I believe is the latest version
               
              • Moragaine

                Moragaine Existential Complex

                @FeebleKile Okay, I see what he did wrong(I downloaded the mod to look at it). In the conten.json you need to change the line: "GreenhouseReplace": "true", to "GreenhouseReplace" : "enabled", and that should fix it. Any good text editing software(Notetab Light, Notepad ++) will let you edit .json files. (I asked about the version of CP because the When tokens are relatively new.)
                 
                • FeebleKile

                  FeebleKile Tentacle Wrangler

                  @Moragaine Ah, thank you! That worked, thanks for your help and time
                   
                    Moragaine likes this.
                  • StormyMulls

                    StormyMulls Orbital Explorer

                    Thank you so much! You're much more clever than me haha

                    Edit - I still can't get it to change, is it just the 1 content file I need to change then add the mod? Also had the same trouble trying to use the bathroom recolours, I can't get any mod to override the 2nd House Upgrade one. I might just be being super dumb somewhere

                    Edit 2 - Okay, turns out I was just being a big dumb and using the wrong version of the CP for the Bathroom. Thanks again for doing that for me! You're a hero <3
                     
                      Last edited: Apr 12, 2019
                      Moragaine likes this.
                    • SpringsSong

                      SpringsSong Scruffy Nerf-Herder

                      Attached Files:

                    • FloraFern

                      FloraFern Void-Bound Voyager

                      Finally learned how to convert xnb replacers for content patcher and thought maybe someone else will find these useful as well!

                      Boots Recolor (No options)
                      Gwen's Improved Horses
                      Config options:
                      - Horse: Grey, Brown, Vanilla, White
                      - Saddle: Blue, Green, Pink, Vanilla ​
                       

                        Attached Files:

                        Starain likes this.
                      • nnyeon

                        nnyeon Void-Bound Voyager

                      • Moragaine

                        Moragaine Existential Complex

                      • nnyeon

                        nnyeon Void-Bound Voyager

                        ty!!
                         
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                        • schnln01

                          schnln01 Scruffy Nerf-Herder

                          Last edited: Apr 17, 2019
                        • breeze6264

                          breeze6264 Space Hobo

                          hey how would i go about installing this mod?
                           
                          • Moragaine

                            Moragaine Existential Complex

                            @breeze6264 You'll need to have Smapi installed(for any SdV modding) and Content Patcher installed for this type of Mod. Just unzip the package to the Mods folder in your SdV folder and you're good to go. There's a config to choose how many beds the fully upgraded farmhouse in the children's bedroom if you so desire.
                             
                            • pikaa

                              pikaa Void-Bound Voyager

                              Hi! I started trying to convert some of my xnb mods to Content Patcher last night, however there's a few I'm stuck on. Do any of you know how I would convert dialogue and portrait mods to Content Patcher? I have a vague idea for the portraits, but without the full sprite sheets for the portraits I use, I'm not completely sure if it would work. I'm completely blank on dialogue. Thanks!

                              (I can also provide links to the specific mods if need be!)
                               
                              • Moragaine

                                Moragaine Existential Complex

                                @pikaa First off, you can check the list here to see if any have been done already. Second, portraits are seperate from the character sprite sheet, so you just need the same 'set' of portraits that a character has(the set being made up of the different emotions a character uses). Dialog mods translate nicely to content packs, although they're a bit more work; I don't have a link handy, but you can probably google a good tutorial of how to make a CP dialog mod.
                                 
                                • EnekoChii

                                  EnekoChii Aquatic Astronaut

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