Worked for a while through the morning to improve on a mechanic that was a bit lacking in the current version: beds! Currently it's very work in progress but here's what I have so far to show for it (V0.1): Custom crafting area just for making beds, obtained by smelting a single coal ore until a better way exists that doesn't involve editing core files 19 of the 100 beds (all T1 heal rate beds and all T1 appearance beds) All recipes for beds are added upon collecting the custom craft table (this is future-proofed by actually adding all 100 despite most not being there) A 10 tier system: Tiers range from iron(1) to impervium(10), including all other bars between them A bed has 2 associated tiers, appearance and heal rate A bed costs 10 ingots to be created, 2 for appearance 8 for heal rate Appearance has NO effect on the bed's heal rate, and never will A custom GUI for the custom craft table to allow filtering by bed heal rate tier Removed search due to the limited space and lack of need for it Custom category buttons at the bottom of the GUI Removed the pixel icon from items in the list Removed the large wrench BG thingy Bed descriptions will include their heal rate (for reference: most default beds would be 2, 5 for interrogation table) Bed categories are changed in the tool-tip for them to distinguish them further Download link: https://www.dropbox.com/s/by54hgyuse168qu/BedMod.rar Install method: Extract contents to assets, it should make a "BedMod" folder there with all contents inside that I could use some balancing feedback, currently the beds scale from 2.5x normal bed (T1) to 50x (T10) and I haven't examined how this looks in-game due to a lack of resources and patience. The scaling of strength is slightly logarithmic to match the health scaling, it goes like this: [5, 6.5, 8, 12, 17.5, 27.5, 40, 55, 75, 100]
Realised the proper way to add a mod, so it can now be found here: http://community.playstarbound.com/index.php?resources/tiered-craftable-beds.487/