Greetings, Starbounders. I could not find a thread about this topic and my Search option is acting weird so I apologise in advance if something like this already exists. After having seen the building demo, another thought that occurred to me is to have elevators in game. I believe platform-elevators could work well in a sci-fi environment. Take a look at this video, from around 4:57 up to 5:15, which pretty much shows the concept. It could also be taken one step further and the platforms could be able to move diagonally and horizontally as well, depending on how the player built the trajectory. In my view, a few things would be required: - The "rails", i.e., the area the elevator would travel through. There would be two "checkpoints", each one in opposite ends of the click+drag rail. - The platform-elevator itself, which would travel between checkpoints. How it would work: - Clicking "Use/Interact" on a Checkpoint would make the platform travel to its opposite Checkpoint. (If the platform is on Checkpoint B and you click Checkpoint A, the platform would travel to Checkpoint A. If the platform is on Checkpoint A and you click Checkpoint A, the platform would travel to B.) - Clicking "Use/Interact" on the Elevator would have the same effect. --- Thanks for reading. Let me know what you guys think. :alien:
But could you make something as complicated and awesome as the glass elevator from Willy Wonka and the chocolate factory?
it maybe complex, but little elbow grease in it it might rub into the game good for supporting mechs, vehicles, group arm bio/cyber/soldiers, or unleashing ur pets if I recall Zen'Rk...err...nvm about the pets <.<
I would love elevators in the game (for my underground base). A special Elevator-Rail-Background would be cool too.
What about several checkpoints for multiple destinations? Could you make 30 storie buildings and outfit them with elevators that visit all 30 floors? What happens if a peice of the track is destroyed?
http://community.playstarbound.com/...ocs-suggestions-quick-travel.443/#post-379674 There are similar elements in this thread. I'd love to recreate the elevator shafts from Metroid games. 100% support. Also, props for using a clip from Flashback.
Ok I really love this idea and I do kind of hope that elevators will be put in game, but I have to ask; will there be creepy elevator music? If so this will make it all so much better.
Elevator thread *Mechanics*: http://community.playstarbound.com/index.php?threads/elevators.6980/ I think elevators should be in the game, without elevators it would not seem right for Starbound imo.
Elevators are a very good idea, but why stop with technology from the past. How about gravity elevators, simple shafts in which gravity is controlled to point either up or downwards. With such elevators nobody would have to wait until the cabin arrives, you just fling yourself in. That concept would also make it an ideal basis for a deadly trap Made a mockup, all needed here is a emitter and receiver with a simple control for up/down, slow/medium/fast at the wall.
...hmmm....can it carefully bring a tank slow up on top to the tower? It would be nice idea to use it in PVP.
If you use a elevator like that why not use teleporter pads that are interconnected so you just get on then voila you show up at the other end.
Simply because that would be a different concept. A simple elevator transports an object on a predefined vector allowing to leave the path at infinite points (decks, levels, doors, height). It takes time and regardless of the technology used, does not alter the object transported. In comparison a teleporter or transmitter, is propably a zero-time effect and dissolves the object and rematerializes it at the predefined destination. That seems vastly more complicated in level and application. Also it would not allow arbitrary exits, and requires complex inputs prior to transport. When establishing transmitters into the game elevators would still be the better, simple solution for a simple problem. You could as well ask why fighter jets have not replace cars yet. That said - i very much hope there will be transmitters in Starbound
This would be a great thing to add to the game, as well as the ideas for gravity and teleportation based elevators, it would be nice to have a way to go from floor to floor faster.
Did anyone ever play 'Tiny Tower'? If the mechanics of that game were applied here, one could step inside an elevator and simply hold up/down to go to the floor you want. Also, this idea sideways would be trains/subways. I think both would add really cool methods of getting around your planets, but I'd like the cost to be somewhat prohibitive so that it holds some 'prestige'
The game as an Wired System. Things like elevators and such can be expanded from it. It's a good idea. Wired needs: Sensors, Activators, effects, and Conditions. All that kind of items when used in combination can make awesome things. But it needs more interactive items.