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RELEASED Castlevania 1.3.2

Objects ripped from Castlevania games + a few misc things

  1. mastercookie

    mastercookie Existential Complex

    it basically started as paintings mod, but then turned into mostly castlevanian things, so i changed the name from decorations mod to castlevania mod. and really thers no hidden reason for anything, except for me liking it :)
     
  2. Ryehat

    Ryehat Void-Bound Voyager

    Awesome! I was curious and thought I'd ask. The Castlevania ports look awesome and take me right back to my childhood drawing out 3by3 block icon passwords on post-it notes and then forgetting which one was the most recent. Makes me need to build myself a haunted mansion!
     
  3. Mahiaga

    Mahiaga Scruffy Nerf-Herder

    Egad, these are some creepy-looking items! Beautifully done, but veeeeeeeery creepy.... O.O[DOUBLEPOST=1432474300][/DOUBLEPOST]omg, I just saw the blood splatter part.....

    I guess this is good stuff for haunted houses/castles? <shiver>
     
  4. mastercookie

    mastercookie Existential Complex

    dont worry, ill be adding plushies in the next update :catface:
    but also more blood! :laugh:

    and im not really doing them, just cutting and editing
     
  5. Mahiaga

    Mahiaga Scruffy Nerf-Herder

    In the soon-to-be-released-update-including-clear-glass-blocks, I hope! <shameless puppy-dog eyes unleashed>
     
  6. mastercookie

    mastercookie Existential Complex

    mastercookie updated Castlevania Mod with a new update entry:

    1.7 Dyemod support

    Read the rest of this update entry...[DOUBLEPOST=1432560472][/DOUBLEPOST]DyeMod patch
     

    Attached Files:

    Last edited: May 25, 2015
  7. Mahiaga

    Mahiaga Scruffy Nerf-Herder

    Okay, I'm sold on it, even without the clear glass blocks. A lot of really beautiful items in this mod. Can't wait to start using them! ^.^
     
  8. Mahiaga

    Mahiaga Scruffy Nerf-Herder

    Woohoo!!!!!! I just found the absolutely clear glass in your mod!!!! Many many MANY thanks!!!!! :DD:up::love::notworthy:
     
  9. mastercookie

    mastercookie Existential Complex

    very welcome :) and thx for the review :love:

    did u see glass overlap some vanilla blocks? like this
    i do have a fix for this, but it makes glass in foreground have no outlines at all.
    so im a bit unsure on this :unsure: do u use glass as foreground?
     
  10. Mahiaga

    Mahiaga Scruffy Nerf-Herder

    I haven't yet found a reason to use glass as a foreground, although I'm sure it will come up eventually, *especially* now that I've got totally clear glass blocks to use! ^.^
     
  11. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    So far excellent.
    I placed a few bookcases, cause I've been thinking of gathering each book and thing in starbound and clicking on the smaller one it caused a crash. Tried again and it crashed again.
    I've checked all the other ones and they all crashed too. I havent' checked any other storage container, but that is the only problem I have so far! I love the paintings and wall decortations! And even more then anything I love the invisible light. Some lights i have to use are so very ugly, now I have have pretty lights!
     
  12. mastercookie

    mastercookie Existential Complex

    crashing aint a part of a mod :) i tested all bookcases and cupboards and they work fine for me
    here are things that i assume might be the case:
    -u didnt delete the old version (if u have any)
    -maybe u using unstable update? i havent tested on it
    -did u install it in the right place? (i assume u have, since u can see the contents)
    try deleting DecorationsMod folder and installing it fresh

    if it all isnt helping could u post yr log? (steamapps\common\Starbound\giraffe_storage\starbound.log)
     
  13. WildWolfofDark

    WildWolfofDark Void-Bound Voyager

    Is there at any time going to be weapons and possibly monsters from the series showing up? :D
     
  14. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    -I'm using the stable version because it works. I only have two other mods, the grass hoe maker, and the lazer mining tool, because I've been mining for solarium which takes FOREVER with the vanilla tool. That's the only two mods I have other then this one, as the others I've done made the game crash and I just deleted them.

    -First time doing this mod.
    -Its in the right place

    I don't mind if I can't use it, there are the other blocks and I plane on refurbishing my home into a large castle, well small castle like structure. The decorations come in handy and all of them work just fine.
     
  15. mastercookie

    mastercookie Existential Complex

    id still like to figure it out. does the game crash when u open the storage object? all vanilla storages work fine?
    and once again, log would be very helpful
     
  16. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    I can try to get it, but when I try to access the bookcases it just shuts off. Let me do that, and get the log for it in recent history.
     
  17. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder



    Start logging at: 2015-05-26 15: 32:40.451
    [15: 32:40.452] Info: Star::Root using bootstrap file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Starbound\win32\sbboot.config'
    [15: 32:40.453] Info: Star::Root using storage directory 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Starbound\giraffe_storage\'
    [15: 32:40.453] Info: Preparing Star::Root...
    [15: 32:40.468] Info: Detected mod 'StaffOfRegrowth' at '../giraffe_storage/mods\StaffOfRegrowth.modpak'
    [15: 32:40.468] Info: Detected mod 'LaserDrill' at '../giraffe_storage/mods\LaserDrill.modpak'
    [15: 32:40.468] Info: Detected mod 'dyemod' at '../giraffe_storage/mods\DyeMod\.'
    [15: 32:40.468] Info: Detected mod 'Castlevania Mod' at '../giraffe_storage/mods\DecorationsMod\.'
    [15: 32:40.468] Info: Loading Configuration with config file: 'starbound.config'
    [15: 32:40.469] Info: Loading Star::Configuration from 'Just (.\../giraffe_storage\starbound.config)'
    [15: 32:40.650] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config'
    [15: 32:40.664] Info: Pre-loading Star::Root with 6 assets sources
    [15: 32:40.664] Info: Loading Star::Assets from: '../assets/packed.pak'
    [15: 32:40.665] Info: Loading Star::Assets from: '../assets/user'
    [15: 32:40.666] Info: Loading Star::Assets from: '../giraffe_storage/mods\StaffOfRegrowth.modpak'
    [15: 32:40.666] Info: Loading Star::Assets from: '../giraffe_storage/mods\LaserDrill.modpak'
    [15: 32:40.667] Info: Loading Star::Assets from: '../giraffe_storage/mods\DyeMod\.'
    [15: 32:40.668] Info: Loading Star::Assets from: '../giraffe_storage/mods\DecorationsMod\.'
    [15: 32:41.316] Info: Done preparing Star::Root.
    [15: 32:41.317] Info: Client version 'Beta v. Upbeat Giraffe - Update 2' Protocol: 664
    [15: 32:41.317] Info: Initialized SDL
    [15: 32:41.340] Info: Initialized SDL Video
    [15: 32:41.346] Info: Initialized SDL Joystick
    [15: 32:41.348] Info: Initialized SDL Sound
    [15: 32:41.375] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    [15: 32:41.380] Info: Finishing loading Star::Root...
    [15: 32:41.384] Info: Initializing SDL Window
    [15: 32:41.422] Info: Created initial window 1000x600
    [15: 32:41.466] Info: Renderer initialized
    [15: 32:41.468] Info: Renderer destroyed
    [15: 32:41.468] Info: Initializing SDL Window
    [15: 32:41.490] Info: Re-created window 1366x705
    [15: 32:41.526] Info: Renderer initialized
    [15: 32:41.818] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config'
    [15: 33:20.850] Info: Done loading Star::Root.
    [15: 33:20.851] Info: Renderer destroyed
    [15: 33:25.959] Info: Creating default Star::Configuration
    [15: 33:25.959] Info: Creating default Star::Configuration
    [15: 33:26.025] Info: Renderer initialized
    [15: 40:55.325] Info: Renderer destroyed
    [15: 40:56.218] Info: Acquiring universe lock file
    [15: 40:56.245] Info: UniverseServer: Loading world db for world -722284255:-585902600:-240641571:6:4
    [15: 40:59.472] Info: UniverseServer: client connection made from local
    [15: 40:59.680] Info: UniverseServer: Sending Handshake Challenge
    [15: 40:59.686] Info: UniverseClient: Sending Handshake Response
    [15: 40:59.717] Info: UniverseServer: Client 'Enid' <1> (Fifo <0x1834cbb0>) connected
    [15: 40:59.722] Info: UniverseServer: Loading ship world received from client <User: Enid>
    [15: 41:00.059] Info: Creating default Star::Configuration
    [15:41:00.059] Info: Creating default Star::Configuration
    [15:41:00.302] Info: Renderer initialized
    [15:41:06.678] Info: UniverseServer: Loading world db for world 856666663:984136189:-22959718:2
    [15:41:09.477] Info: UniverseServer: Shutting down world CelestialWorld:-722284255:-585902600:-240641571:6:4 due to inactivity
    [15:41:18.076] Info: UniverseServer: Shutting down world CelestialWorld:856666663:984136189:-22959718:2 due to inactivity
    [15:44:05.891] Info: UniverseServer: Loading world db for world -722284255:-585902600:-240641571:6:4
    [15:44:09.231] Info: Client received world stop packet, leaving: Removed
    [15:44:19.221] Info: UniverseServer: Shutting down world ClientShipWorld:3317d9441e8803ca727055bf376ccaac due to inactivity
    [15:51:36.623] Error: Exception while invoking lua function 'init'. (LuaException) Error code 2, [string "/items/tools/regreener/regreener.lua"]:2: attempt to index global 'fireableItem' (a nil value)
    StarException::StarException(String)
    LuaEngine::handleError(lua_State*, int)
    Any<bool, double, String, LuaTable, LuaFunction, LuaThread, LuaUserData> LuaEngine::callFunction<initializer_list<Any<bool, double, String, LuaTable, LuaFunction, LuaThread, LuaUserData> > >(int, initializer_list<Any<bool, double, String, LuaTable, LuaFunction, LuaThread, LuaUserData> >)
    Any<bool, double, String, LuaTable, LuaFunction, LuaThread, LuaUserData> LuaContext::invokePath<>(String)
    Maybe<Variant> LuaBaseComponent::invoke<>(String)
    Maybe<Variant> LuaBaseComponent::init<>(LuaVariantContext)
    Maybe<Variant> LuaWorldComponent<LuaBaseComponent>::init<>(World*)
    FireableItem::init(World*, ToolUserEntity*, ToolHand)
    ToolUser::initPrimaryHandItem(World*, ToolUserEntity*)
    ToolUser::setItems(bool, shared_ptr<Item>, shared_ptr<Item>, World*, ToolUserEntity*)
    Player::updateFromInventory(bool)
    _Function_handler<void (), Player::player(shared_ptr<PlayerConfig>, Uuid)::{lambda()#1}>::(_Any_data)
    PlayerInventory::shiftSwap(InventorySlot)
    _Function_handler<void (Widget*), InventoryPane::InventoryPane(shared_ptr<UniverseClient>)::{lambda(Widget*)#1}>::(_Any_data, Widget*)
    ItemGridWidget::sendEvent(shared_ptr<InputEvent>)
    Pane::sendEvent(shared_ptr<InputEvent>)
    PaneManager::sendInputEvent(shared_ptr<InputEvent>)
    MainInterface::handleInputEvent(shared_ptr<InputEvent>)
    ClientApplication::processInput(shared_ptr<InputEvent>)
    StarApplicationBase::handlePendingInput()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    [16: 32:01.166] Info: UniverseServer: Loading ship world received from client <User: Enid>
    [16: 32:08.224] Info: Client received world stop packet, leaving: Removed
    [16: 32:18.243] Info: UniverseServer: Shutting down world CelestialWorld:-722284255:-585902600:-240641571:6:4 due to inactivity
    [16: 32:19.862] Info: Renderer destroyed
    [16: 32:19.868] Info: UniverseClient: Client disconnecting...
    [16: 32:19.880] Info: Client received world stop packet, leaving: Removed
    [16: 32:21.472] Info: UniverseServer: Client 'Enid' <1> (Fifo <0x1834cbb0>) disconnected
    [16: 32:21.724] Info: NetSocket read loop shut down: (FifoClosedException) Fifo::read called on closed Fifo
    [16: 32:21.724] Info: NetSocket read loop shut down: (FifoClosedException) Fifo::read called on closed Fifo
    [16: 32:23.738] Info: Renderer initialized
    [16: 32:27.382] Info: Renderer destroyed
    [16: 32:27.382] Info: Application quitting!
    [16: 32:27.382] Info: Client shutdown gracefully
    [16: 32:27.630] Info: Shutting down Star::Root


    That's it I think, the most recent thing that popped up, well changed when I did the thing. It doesn't show a crash sort of thing I got when I tried to go fore the more storage mod since I'm in the process of tearing down my old home to make a more castle like place instead of just a box of cobble bricks.

    Seems to me it just thinks I hit the 'x' in the window maybe?
     
  18. mastercookie

    mastercookie Existential Complex

    i see object called regreener causing some major error. u mentioned u using smth called grass hoe maker. maybe that mod somehow causes problems?[DOUBLEPOST=1432686646][/DOUBLEPOST]
    afraid not any time soon, not enough modding experience :nope:
     
    Last edited: May 27, 2015
  19. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    Deleted the mod it didn't help any.
     
  20. mastercookie

    mastercookie Existential Complex

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