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Zerotap Dash 1.4

Doubletap zombies, not movement keys.

  1. Final DASH!

    The Avelon
    Fixes the long-standing bug of dashing in the wrong direction if you pressed the dash key while holding both Left and Right.
  2. Vanilla Settings

    The Avelon
    Not even changing the version number. I mistakenly did not revert my 1.0 mechanical changes in the last update (notice I don't even mention them in the overview any longer). If you want the actual mechanics of dashes to be different that should be up to another mod. So I rolled back to vanilla settings for all techs. The ONLY thing this mod does is add a dash key, remove double tap functionality, and change references to double tapping to reflect that change.

    I will probably be rolling out...
  3. Compatibility with...other Zerotaps

    The Avelon
    I forgot to put a check to see if other ZT mods were patching the controls UI, which didn't actually do anything bad, but did cause multiple Activate Body Tech entries to show up in your key config menu. A minor annoyance, crushed.
  4. Zeroconfig Update

    The Avelon
    Included now is the addition of the ability to configure your dash key the same way you configure all of the rest of your keys. The mod is now .Pak format and has no included readme because none is needed. Woohoo!
  5. Elegance Update

    The Avelon
    This is almost certainly the final version. This update does not change file names but it does change how the code works.

    Now the dash key segment of code is injected into the tech alongside the old code, meaning if the original tech gets modified I don't need to update this mod to reflect those changes. This also means for mod editions of ZTD I don't need to redistribute anyone else's code. This new system will be the new standard for all ZTD mods for those reasons.

    Big thank you to bk3k...
  6. Link + Standardization

    The Avelon
    This does not change the functionality of the mod. It renames the 3 Lua scripts to be zt_techname instead of t2_techname to ensure it will always be compatible with other mods including other ZT tech patch mods I may make in future - because t2_dash.lua is totally something somebody will probably (or has probably) named their tech script file.

    So if you downloaded the first version, remember to delete it before you throw this one in your mods folder.

    It also adds the link to this very page...