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Voided: Expansion Mod (WIP) 0.5.1

Extended Story, rethought from the ground up

  1. Release 0.5.1: Hotfix

    Lunar Eye Gaming
    • Add Fungal Blobs. These replace Decomposing Fungus as a method of obtaining Fungal Samples.
    • Properly update the list of Spawnable Item Pack items
    • Remove display information for the v-grabbed status effect
    • Re-add a debug function call in v-titanofdarknessaura.lua to help track down a rare bug with the script.
    • Make a correction to the credits in the in-game description for Voided.
  2. Release 0.5.0: Awakening

    Lunar Eye Gaming
    Additions:
    • Add the Facility Airlock.
    • Add the Electrochem armor set.
    • Add the Titan of Darkness.

    Changes:
    • Add documentation to slidingdoor.lua
    • Add ways to obtain Cryonic Extract and Core Fragments in the Strange Asteroid
    • Add more treasure to the Electrochem Facility
    • Set v-chargedground.lua script delta to 0
    • Remove a redundant call to oldInit in v-labreactordoorplugin.lua
    • Add a log message for when a sliding door sets up its material spaces...
  3. Release 0.4.4: Hotfix 3

    Lunar Eye Gaming
    • Fix the Shipnav menu locking up when opened through the Quickbar due to a script error.
  4. Release 0.4.3: Hotfix 2

    Lunar Eye Gaming
    • Add Rocket Boots (and associated recipe)
    • Add recipe for Aimable Blink
    • Change Aimable Blink visuals to fit the electric theme
    • Add a radio message to explain the healing nerf.
    • Fix a bug where the Prison sometimes dies randomly due to an internal scripting error.
  5. Release 0.4.2: Hotfix

    Lunar Eye Gaming
    • Fix a wiring error in the Ancient Stronghold with the code console
    • Move some files around
    • Add Aimable Blink (currently unobtainable)
    • Add a series of radio messages that play when the player has reached an Outsider Star system
  6. Release 0.4.1: Voltage & Toxic Wasteland Tweaks

    Lunar Eye Gaming
    Additions:
    • Add Electrochem Facility lore
    • Add background decorations to various biomes in Voltage and Toxic Wasteland worlds.
    • Add special effects system (currently only supports ScreenFlash) for client-side special effects
    • Add patches of rotting fungus to the surface of the Toxic Wasteland
    • Add the Post-Mortem Capsule, an object that appears in Voltropolis and the Fungal Laboratory to collect the player's items for subsequent retrieval when they die.
    • Add the Lightning...
  7. Release 0.4.0: The Electrochem Facility

    Lunar Eye Gaming
    Additions:
    • Add the Electrochem Facility and its boss, 100-LG "Titan Killer"
    • Add Electrochem Flux Core
    • Add a glass recipe that uses Copper Sand
    • Add Big Puffer Chum, a consumable that summons a Mutant Eel if used in the Poison-Flooded Caves
    • Add Glazed Big Puffer, a food item that greatly reduces passive mycotoxin intake on consumption
    Changes:
    • Make most unique monsters capturable with collectables defined
    • Fix some unique monsters using the wrong...
    tigerfestival likes this.
  8. Release 0.3.2: Hotfix

    Lunar Eye Gaming
    * Removed a spawn anchor in the Fungal Laboratory
  9. Release 0.3.1: The Fungal Laboratory

    Lunar Eye Gaming
    Additions:
    • Added the Fungal Laboratory (found at the bottom of Toxic Wasteland worlds)
    • Added microformers for the Toxic Wasteland minibiomes and the terraformer for the Toxic Wasteland
    • Changed the sprites of the terraformers and microformers to be more distinct

    Changes:
    • Made Beacon Pointer have an off state
    • Added 'Dotefruit to the Crystal Mountains minibiome
    • Hidden mycotoxin debug info (it isn't needed anymore)
    • Made the Killer Bee properly stick to...
  10. Release 0.3.0: The Toxic Wasteland

    Lunar Eye Gaming
    Additions:
    • Added the Toxic Wasteland biome (and all associated content)
    • Added objects to point the player toward Voltropolis in the core layer of the Voltage biome.

    Changes:
    • Removed the "Requires TerraLib" announcement.
    • Reworked the way Tech Chips unlock tech (not to be confused with the Tech Card, a vanilla item used to unlock tech upgrades).
    • Added grouping to the crafting recipes in the Ancient Fabricator
    • Updated the sprite of the...