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The Nebulites 3.2

The Nebulite Race: An ancient race forgotten by time!

  1. Update - Current Version

    It has been forever since I've posted anything regarding this mod and I sincerely apologize for that. I don't really play Starbound much anymore and as such I ended up essentially abandoning my mods. I've updated what seemed broken but I don't know all the game's current mechanics so if there are any major issues please let me know.

    It will probably be a while before I start adding more core features to the mod but for the time being I'd like to at least get it back to a working state. I have not implemented a race-specific proto mech yet because it looks like the game will default to a human mech if one isn't specified, so I'll get that done once I find the time for it.

    My biggest issue with continuing this mod is that I got overly ambitious with it and ended up not really knowing where to go with it. I wanted to give the race a custom storyline but I've come to realize my story telling skills are subpar at best.

    - Updated the mod's functionality to work with the latest version of Starbound.
    - Fixed broken navigation console.
    - Fixed broken bosses.
    - Fixed broken boss loot boxes.
    - Fixed broken special ability on the 'Black Sun' staff.
    - Fixed broken tooltips on quarterstaves.
    - Added asteroid fields to Supernova star systems. (Minimum 1 per system)
    - Added a few new prefixes to the name generator.
    - Added an ancient gateway to the horizon image when stationed above a Spatial Collapse.
    - Changed 'Spatial Anomaly' to 'Spatial Collapse'.
    - Changed the spawn chance of a Spatial Collapse to 35%. (Was 25%)
    - Changed Supernova star system's threat level to 7. (Was 6)
    - Changed the sound of Forgotten Sentry's projectiles.
    - Changed the maximum health of Forgotten Sentry's minions to 200. (Was 100)
    - Tweaked quarterstaff blade textures.

    Known Bugs:
    - Boss loot boxes add items to your hotbar twice. Not 100% sure if this is on me or if its just how the game functions.
    - The broken gateway console does not send any radio messages when interacting with it before killing the boss.
    - Forgotten Sentry (Raid Boss) sends all of his radio message after he dies, instead of at certain HP intervals.
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