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The Moogles of Ivalice α-1.2

The adorable little furballs from Final Fantasy are here!

  1. Weapons+

    • Ultima Weapons now do Electric damage, and show the appropriate icon.
      • The new Ultima Weapon model no longer has the Solus Katana's lightning-fast combos, but retains the slightly lower cooldown.
    • Bioblaster (like the one Edgar uses in FF6) added.
      • Works similarly to the Flamethrower, but does Poison damage, and is level 5 by default.
      • It is also upgradable at the Ancient Forge like...
    fenneccy likes this.
  2. Crafting Guide Implemented

    Admin Mode -> /spawnitem mooglecraftingguide
  3. Metadata Fix Reupload

    • No changes, other than fixing the metadata to actually say Alpha 1
  4. Initial Alpha

    • A lot of sprite editing
    • Implemented custom Ultima Weapons, with the original FF6-style Ultima Weapon becoming the Proto Weapon.
      • Added the Ultima Buster, not to be confused with a Buster Sword.
      • The Proto Weapon has the original strength, but lacks the altered combo speed.
      • The new Ultima Weapon model has a higher speed, causing less damage per hit, and retains the faster combo hits.
        • Infdev Ultima Weapons will become the new model....
  5. Clothing, Customization & Tweaks

    • Clothing & Customization
      • Implemented the remaining FFTA + A2 class outfits, and fixed some default colors that were wrong.
      • Added a new furstyle
      • Polished quite a few spritesheets
    • Tweaks
      • Beam & Ship AI colors are now pale green, instead of purple.
      • Guns have been tweaked (mainly different sounds)
      • Moogles now use FFTA2 sounds
        • Their sprites have also been redone yet again.
  6. Weapon Update 1

    • Elemental Swords have been updated
      • Now T4
      • Flametongue and Icebrand added
    • More work on the guns
      • Goug MK29 is now T2 and had its recipe tweaked accordingly
      • Peacemaker (T6) and Lost Gun (T4) added
    • Many sprite updates
      • Player Sprites tweaked a lot
      • Ultima Mech has its own sprites now, instead of being a pallet swap of the default upgraded mech
    • More work on things
      • Weapon rebalances, mechs have lighter armor...
  7. Ultima Weapon Patch

    • Fixed crits being weaker than the Protectorate Broadsword that upgrades into it.
    • Tweaked the sprite a bit.
  8. Ultima Mech Fix

    • Fixed the lack of Extreme Heat III immunity on the Ultima Mech.
  9. Frackin' Universe Patch II: Return of Mechs

    • Mechs now have the FU data added to them, such as mass and the custom environmental effects.
  10. Frackin' Universe Patch

    • Added crit stats.
    • Changed some alt abilities, and slightly buffed Gungnir.