Your crew roster is full, so you don't plan on recruiting any more. Do you find yourself avoiding NPC missions, to avoid towns filling up with uniformed recruits? If so, this mod might be for you. With it, any time a friendly NPC asks for recruitment, a 60 minute (in-world) timer is started. If the time expires without you recruiting the NPC, they revert to their old self, including their original clothes. If you're out of range of the NPC (i.e., on the other side of the planet, or on another planet entirely) when the time expires, the timeout will occur the moment you re-enter range of the NPC. (Note: Outlaw recruits will not time out as of version 0.2.0.)
This mod was inspired by the "Keep Your Day Job" mods by magewish4 and zweanslord. It is, however, not compatible with that mod or any other mod that modifies the tenant.setNpcType or recruitable.update functions. You should be able to add and remove this mod at will, with the caveat that if you remove it, recruits won't time out, nor will their original NPC types be preserved.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Recruit Timer 0.2.0
Sets a time limit for crew recruits after which they revert to their original forms
- Outlaws no longer time out Jun 26, 2022