More basically useless mods \o/
Removing the protection parameter of the following dungeons:
It also sets the default state of shield generators to "false", making all generated dungeons un-protected unless you turn it on.
- Apex Research Lab
- Apex Test Chamber
- Apex Tower (Block?)
- Human Prison
- Floranmission #1
- Lunar Base (Erchius Mining Facility)
- Penguinmission #1
- Penguinmission #2
- Ancient Gateway
- Outpost
- Ark (Mysterious Ruins)
Have fun with that and don't break your game!
It should be noted that personal instances (like the Outpost, Ark and Missions) are resetted if you leave them for 10 minutes.
If you do so all blocks and npcs will respawn.
Alternatively you can just relog to force a reset.
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Outdated Protection-Be-Gone 1.1 Nyaa~
No more dungeon-protection!