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Outdated Protection-Be-Gone 1.1 Nyaa~

No more dungeon-protection!

  1. Kayuko
    More basically useless mods \o/

    Removing the protection parameter of the following dungeons:

    • Apex Research Lab
    • Apex Test Chamber
    • Apex Tower (Block?)
    • Human Prison
    • Floranmission #1
    • Lunar Base (Erchius Mining Facility)
    • Penguinmission #1
    • Penguinmission #2
    • Ancient Gateway
    • Outpost
    • Ark (Mysterious Ruins)
    It also sets the default state of shield generators to "false", making all generated dungeons un-protected unless you turn it on.

    Have fun with that and don't break your game!

    It should be noted that personal instances (like the Outpost, Ark and Missions) are resetted if you leave them for 10 minutes.
    If you do so all blocks and npcs will respawn.
    Alternatively you can just relog to force a reset.

Recent Updates

  1. Ark addition

Recent Reviews

  1. ralord
    ralord
    5/5,
    Version: 1.1 Nyaa~
    Sweet delicious protection be gone! Can we also possibly get this to be compatible with the 'Mysterious Stars' Mod? I tried to mine on an Apex Lab but it was being all protected n stuff still.
  2. Nascu
    Nascu
    5/5,
    Version: 1.1 Nyaa~
    I will now modify the outpost to have 5x more swag. thank.
    1. Kayuko
      Author's Response
      Uhm... good luck on your productive journey!
      Don't harm the dog.
  3. LoPhatKao
    LoPhatKao
    5/5,
    Version: 1.0
    Yay! Now I can go ... improve .. things >.> Flat land instead of a building is an improvement right?
    1. Kayuko
      Author's Response
      As long as it's the outpost even throwing nuclear bombs is an improvement. x: