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Project Redemption 11.2

A lore friendly misc content mod for Starbound

  1. Yet another fix

    Armok
    This should be the last fix for the Molotov for a bit, hopefully
  2. Molotov fix

    Armok
    Forgot to set the new molotov projectile to use the right flame lol
  3. Additional bugfixes

    Armok
    Fixed a couple more bugs that I missed, whoops
  4. Minor update

    Armok
    + Added a means of unlocking sublight travel before beating the Erchius Mining Facility mission, be sure to check out penguin bay before you beat the EMF!
    ~ Some minor tweaks and bugfixes
  5. Parity update

    Armok
    Small update to make sure things have parity with the steam version, now includes support for Whobound's timelord intro mission!
  6. Minor tweak

    Armok
    Turns out I made the new ritual encounter much too rare, should be actually findable now!
  7. Minor hotfixes

    Armok
    Just some minor hotfixes to resolve some snafus I made
  8. 100th update woo! And on Halloween no less!

    Armok
    To celebrate, this update introduces a sinister new weapon obtained via a ritual that can rarely be found hidden on Midnight planets. I won't spoil what it is though, or what it can do...
  9. hotfix

    Armok
    *small hotfix for some of the enabled microdungeons
  10. Armor update!

    Armok
    + Added in Platinum armor and a cosmetic set unique to the Avian mission, credits to Some Moe You Don't know for the sprites behind both sets!
    ~ Enabled a bunch of disabled biome microdungeons, expect to see a bit more variety when out exploring the universe now!
    ~ Other minor tweaks

    This update was mostly pushed out to fix an issue caused by using this mod, Maple32, and Anom's outpost overhaul all together at once, but since a few things I had been working on for a more larger update were...