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Maple 32 1.4.4

Kitchen sink mod, exploration focus, equipment, species.

  1. An Absolutely Gargantuan Update

    Lemon drops
    CHANGES MADE:
    enabled glutt for play. the glutt are still very much a WIP.
    added glutt weapons
    resprited glutt armor
    glutt armor now has double energy for all levels, but only goes to T4
    glutt dungeons
    added hoverbike friendly dune sea subbiome, glutt dungeons spawn there.
    glutt enabled for play (temporary)
    resprited stone heads to better resemble Nuu physiology
    added powder drifts subbiome, similar to dune sea but snow themed without dungeons, and without monsters.
    added hoodoos subbiome, a high altitude rocky biome filled with hoodoos and arches, as well as an occasional floating island. Fossils generate at a very high rate in the caves here.
    added steppe planet that contains cold and arid subbiomes, as well as an underground ocean because why not. Fenerox live in yurts here rather than mud huts, as it is too cold.
    fixed subbiomes for some m32 planet types
    Fixed message for turbid air playing when player gets anemia from blood loss
    dialog changes made
    background stuff
    fixed shattered laser parallax
    changed dialog a bit
    added blackboot NPC
    added 2 new cosmetic clothing sets, and also added them to the character creator
    added eyebrow and moustache styles
    Added dread lotus crop to terramart. Keep it between 33% and 66% submerged.
    swapped outfit 3 colors
    added more microdungeons to bubbling benthic
    increased effluvium tree spawn rate
    changed chef merchant wares to ensure compatibility, and also added bioindustrial themed foods to the menu.
    Added a dark vision effect to nuu.
    fixed subbiome parallax problem when entered from below.
    updated some nuu cosmetic clothing icons.
    increased generation rate of cryovolcanic traps and the speed of the projectiles that emerge
    Added an infective weather warning when there is a risk of infection on a planet.
    Decreased effluvium drop rate.
    Added a way for non-nuu to unlock Nuu items, including but not limited to some reagents and weaponry.
    Updated tech manequin thing sprite
    Updated Golek's neutral chatbubble sprite, dialogue, and character sprite
    Magnet weapons now work effectively underwater
    Added another magnet weapon
    added 3 more effluvium weapons
    added hoodoos microdungeons
    changed benthic stacks to look better
    added new ways to gain material
    added infection risk warning
    added caliginous caves that aren't fun and require a cave detector to fully see in. They also have 6 mostly boring microdungeons. Go here to get "..." blocks (fully black blocks)
    added computer corridors biome that has lightning traps, robotic enemies, and lots of tech themed blocks and objects to collect for your base.
    Fixed the slight offset of the lights in the bioindustrial parallax.
    Added "Verdinoct Broadcaster" decorative hat.
    Redid Nuu names to be a 376 name list instead of procedurally generated, preventing certain bad things from popping up
    New cave biome: Drowned Depths. Spawns below the seafloor of thrashed planets. It has microdungeons and villagers and stuff.
    Minor change to tall islands terrain generation, used by underground ocean biomes and thrashed biome.
    Many other changes too small to mention, and ones that I cannot recall at the moment.
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