CHANGES MADE:
enabled glutt for play. the glutt are still very much a WIP.
added glutt weapons
resprited glutt armor
glutt armor now has double energy for all levels, but only goes to T4
glutt dungeons
added hoverbike friendly dune sea subbiome, glutt dungeons spawn there.
glutt enabled for play (temporary)
resprited stone heads to better resemble Nuu physiology
added powder drifts subbiome, similar to dune sea but snow themed without dungeons, and without monsters.
added hoodoos subbiome, a high altitude rocky biome filled with hoodoos and arches, as well as an occasional floating island. Fossils generate at a very high rate in the caves here.
added steppe planet that contains cold and arid subbiomes, as well as an underground ocean because why not. Fenerox live in yurts here rather than mud huts, as it is too cold.
fixed subbiomes for some m32 planet types
Fixed message for turbid air playing when player gets anemia from blood loss
dialog changes made
background stuff
fixed shattered laser parallax
changed dialog a bit
added blackboot NPC
added 2 new cosmetic clothing sets, and also added them to the character creator
added eyebrow and moustache styles
Added dread lotus crop to terramart. Keep it between 33% and 66% submerged.
swapped outfit 3 colors
added more microdungeons to bubbling benthic
increased effluvium tree spawn rate
changed chef merchant wares to ensure compatibility, and also added bioindustrial themed foods to the menu.
Added a dark vision effect to nuu.
fixed subbiome parallax problem when entered from below.
updated some nuu cosmetic clothing icons.
increased generation rate of cryovolcanic traps and the speed of the projectiles that emerge
Added an infective weather warning when there is a risk of infection on a planet.
Decreased effluvium drop rate.
Added a way for non-nuu to unlock Nuu items, including but not limited to some reagents and weaponry.
Updated tech manequin thing sprite
Updated Golek's neutral chatbubble sprite, dialogue, and character sprite
Magnet weapons now work effectively underwater
Added another magnet weapon
added 3 more effluvium weapons
added hoodoos microdungeons
changed benthic stacks to look better
added new ways to gain material
added infection risk warning
added caliginous caves that aren't fun and require a cave detector to fully see in. They also have 6 mostly boring microdungeons. Go here to get "..." blocks (fully black blocks)
added computer corridors biome that has lightning traps, robotic enemies, and lots of tech themed blocks and objects to collect for your base.
Fixed the slight offset of the lights in the bioindustrial parallax.
Added "Verdinoct Broadcaster" decorative hat.
Redid Nuu names to be a 376 name list instead of procedurally generated, preventing certain bad things from popping up
New cave biome: Drowned Depths. Spawns below the seafloor of thrashed planets. It has microdungeons and villagers and stuff.
Minor change to tall islands terrain generation, used by underground ocean biomes and thrashed biome.
Many other changes too small to mention, and ones that I cannot recall at the moment.
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Maple 32 1.4.4
Kitchen sink mod, exploration focus, equipment, species.