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Outdated Full Custom Signs (Deprecated) 1.3.1 (Upbeat Giraffe)

Make your own custom signs! Animated! Wired! Now with full RGBA support and a snazzy interface!

  1. Wellbott
    Well, now that there's a vanilla version, the mod itself is pretty much deprecated. See you in the outpost~

    Need some labels for your chests? Now you can craft an indefinite number of unique, pixel-by-pixel customized and animated 4x1 signs!

    Simply navigate your way to a Metalworking Station or Tabula Rasa and craft the EASEL. Plonk it down and interact...

    [​IMG]
    Whoa, Gfycat, you did not do a kindness to that color picker. I promise it doesn't look like that.

    Anyways, you can do all sorts of cool stuff. It has tool-tips now, so I don't need to get into too many details, but here's an overview:

    • Printed signs don't just drop to the ground anymore. Now they go straight into the cabinet on the end, which is its own container.
    • The sign frames are intelligent, and will accommodate adjacent signs and objects/foreground tiles.
    • Signs can be wired! They function as switches or relays, and are given a dedicated "off" frame.
    • [​IMG]
    • They can be containers!
    • Store up to 7 signs as templates, that can be loaded and edited freely. These are machine-specific, and even saved if you break and move your EASEL.
    • [​IMG]
    • Copy existing signs into the editor! Place a sign in the "Input" slot of the EASEL Cabinet and the machine will read it like a stored template.
    Resource use has been dramatically lowered, but filling a screen with these is still going to cost some fps. Don't get too crazy...
    [​IMG]
    ...but you can get a little crazy now.

    Especially with static signs - with one or, for a wired sign, two frames - resource usage should be entirely negligible, no more than any other scripted object.
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.

Recent Reviews

  1. Kawa
    Kawa
    5/5,
    Version: 1.3 (Upbeat Giraffe)
    Excellent idea, great execution, and a veritable tour de force of what you can do with a custom UI.
  2. StarMiner909
    StarMiner909
    5/5,
    Version: 1.2
    I - I - Itttsss so beautiful! *Cries from true awesomeness*
  3. Shadowracer77
    Shadowracer77
    5/5,
    Version: 1.2
    Amazing, just like photoshop… but different!
  4. EstatorVs
    EstatorVs
    5/5,
    Version: 1.2
    WOW! But too many colors. Example, like a red danger sign.
  5. Azraile
    Azraile
    5/5,
    Version: 1.1
    WOW, this is amazing.
  6. Pixelguru26
    Pixelguru26
    5/5,
    Version: 1.1
    I LOVE this mod. (I do a lot of pixel art and building, but I've never had the decorations I've needed. :/) Just one question: is there a place it stores the pixel art as .pngs or .gifs? (if so, I have a new pixel editor...)
    1. Wellbott
      Author's Response
      The signs store as arrays of ones and zeroes... all in the game save file somewhere. I tried to make the editor function as much like paint as I could.
  7. Windcaller
    Windcaller
    5/5,
    Version: 1.1
    This mod is AWESOME! It will help me a lot. This is really useful!
  8. coolsp0t
    coolsp0t
    5/5,
    Version: 1.1
    This mod uses the power of Lua. Nice work!
  9. zeskorion
    zeskorion
    5/5,
    Version: 1.1
    finally away to better decorate my ship
  10. Shadewarp
    Shadewarp
    4/5,
    Version: 1.1
    Works as promised - very nicely done! My game get's hurt by the lag though, from using frames - but all in all very useful!