i like this mod alot.
but i like chrome corgi would like a version with just the ship construction.
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Outdated Fight For Universe: Per Aspera Ad Astra 0.055
Modular Starship Construction System & More Planned
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eliure
- 5/5,
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Chrome Corgi
- 5/5,
This would be amazing, but I'm worried about the gigantic change to gameplay you intend to implement. Is it at all possible to make a separate mod with just the ship construction?
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Author's Response
I think it is possible. Since planned changes are far way off before actually being implemented on levels I need, I think current modular spaceship mod will be released as separate mod.
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Draulor
- 5/5,
You sir, are a wonderful, wonderful guy. I rate you with.. everything I got, which is like, 3 lint hairs. They're yours if you want them. However there is one thing that slightly concerns me, and that is me playing as a Glitch inside a Human ship. Other then that. I will be lurking extra hard within your mod as long as you keep up this wondrous work!
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Author's Response
Thank you for heartfelt review dear Sir :) Currently I'm only missing function to predefine color for background and foreground tiles/blocks in .structure and .dungeon files (for objects such function already exist). As soon as it will be implemented, I will start working with all my might to implement rest of the faction's graphics. It won't take too much time, because framework for is already laid out for a while.
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FoxDoji
- 5/5,
Hello there are a few things i want to note
i had to change quite a few things to make this work.
i love the idea of this mod
here is what transpired,
i happen to use Vulpes mod no shock there i suppose.
anyway, i noticed right off that all the other races worked fine no issue and then looked and noticed that the custom race had its own
universe_server.config
and that it was listing a connection to a dropship.structure ect ect
so i changed that removed the dropship files inside of the ship folder and replaced it with the one in the folder when unpacking
i also noticed something odd. you mentioned to name the directory in universe_server.config
to any custom races to ("customrace" : "/ships/default/default_ship.structure")
you clearly state to rename the customrace part to whatever the race is (Example, Vulpes) so it would read
("Vulpes" : "/ships/default/default_ship.structure")
but then i also realised that you need to add a , to the end of the line as well unless its at the end of the code. so it would read as
("Vulpes" : "/ships/default/default_ship.structure",)
then i noticed something even more odd you are having us use
(default_ship.structure) as the ship to read when it needs to be
(ship_frigate.structure)
so after an hour or trial and error i found the proper way to add custom races for me anyway was to use
How i fixed my race step by step
▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼
1. place ("customrace" : "/ships/default/ship_frigate.structure",) where "customrace" is name of your custom race.
2. Check for any universe_server.config files in your race folder,
making sure any coding in universe_server.config in that races file was reading as (ship_frigate.structure) NOT default_ship.structure ect ect
3. (i do not know if this helped (but my game is working fine so might want to do it as well.))
(1)Run ffu_paaa_unpack batch script.
(2)Open the folder ffu_paaa when unpacked and navigate to the ships folder and then to the default folder
(3) Copy the files into your custom races ship folder: (background.png),(ship_frigate.structure),(ship_frigate_blocks.png)
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sorry for the long post and sorry if this is not a fix for others
this is how i got my game to work with Vulpes i dont know if anyone else has issues with other races or if it was just me with Vulpes but anyway i hope this helps someone.-
Author's Response
Oh, Thank You! I was so focused at modding in other features, that I forgot to mention that I replaced "default_ship" with "ship_frigate" - now I've updated main description at main page and everything should be ok now. Thanks again for pointing this out
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zmct99
- 5/5,
This mod is AMAZING! But, can you please make a) a mac version (I have a dual-boot computer), and b) a .modinfo file for the mod, so that it works with the mod manager? This would be very much appreciated, but I completely understand that it's in very early development. Again, incredible ship-building system!
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Author's Response
Thanks. As for Mac version creation, I will need your help with testing, since I don't own Mac, but as for Linux, it runs perfectly fine, so theoretically there shouldn't be any problems. But if there are, send me via PM log's content, I will check what I can do.
To play this mod you only need "ffu_paaa.modpak" file in mod's directory. In next update I will put unpack/repack Windows Scripts in to different archive, that could be downloaded separately if somebody want to change alter my mod's contents.
Older system that uses separate .modinfo is still part of Starbound but it will slowly becomes deprecated, since very soon servers will push mods to user, if user do not have them installed it. And they will push entire mod with single file, and this file is .modpak file, in addition .modinfo is actually used inside .modpak. So, IMO, it's bad idea to return back to older system, where mods is unpacked.
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Author's Response
Thanks. Well, I will be able to implement Ion Cannon firing only when Binary Modding or actual Planetary Bombardment will be implemented.
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That Bearded Dragon
- 5/5,
Do I need to say anything that says how good this mod is?Nope no need to say a thing,to busy building my ship :D
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Author's Response
Well, now since most parts are tiles/blocks, you can build really huge ships without FPS drops. So enjoy :D
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jayer31889
- 5/5,
Looks awesome, but i was wondering, is this mod compatible with MadTulip's spaceship mod?
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Author's Response
Thanks. I think it compatible, because the only file that both of us change is universe_server.config. All other object are saved under different names.
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redlace
- 5/5,
one of my favorite mods. best custom ship option available. looking forward to every update!
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Author's Response
Once the Binary Modding will be released, you will see world I meant to show to players via this mod. Let's hope that we will see Binary Modding very soon :)
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ECC
- 5/5,
Apparently I have to write something constructive here.
This mod is fun, opens new possibilities, and plays well with others. I really can't say much for its progression as it's mostly not implemented due to base game discrepancies. However the author is kind, witty and intelligent. He knows what he is doing and I trust he'll fulfill his aspirations with this mod very well.
If you are looking for a mod that adds sanity and harsher worlds, you are in the wrong place. This mod doesn't do that yet and possibly ever. If you are looking for a mod with an active and friendly modder with dedicated fanboys and girls to answer your every question as best as they can, you can stay here and enjoy, you're in the right place.-
Author's Response
Well, I will try my best :)
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SimmPole
- 5/5,
Whats implemented so far is awesome, looking forward to seeing more from this mod.
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Author's Response
I will try my best :)
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skulledrebel
- 5/5,
Felt like an overhaul and I loved it! I have lower-end PCs so it didn't quite run as smoothly as I hoped but it was fun anyhow! I love the concept behind the mod and it looks great put into the game!
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Author's Response
I spoke about performance issue with Kyren and she said that engine is actually very far from being optimized as intended. Basically it means when Starbound will get to Release Version, this mod will smoothly even on low-end PC.
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ECC
- 5/5,
Excellent mod, I like the direction this mod is planned to go. Just a few questions.
1: For the [s]filthy[/s] casuals, will there be module support? That is to say, perhaps someone only wants the shipbuilding aspects, but don't want to have to deal with something like food decay or water purification(just examples, don't know if that is planned or not). Would you support modules where people can pick and choose aspects of play?
2: How is 'air' planned to be handled on the ship? I'd like to go further into detail with this subject but I am not sure how you plan to handle air, if at all.
3: Why aren't you on the IRC? or if you are, where can I find you. I want to [s]annoy[/s] talk to you. ;)
4: Should I have ideas or thoughts for you, or you want a sounding board, where do I go? Admittedly, I have no idea where anything is here.-
Author's Response
Thanks :)
1) Originally it was planned as solid. Will it become module like during development or not, I sill don't know, depends how Binary Modding will be implemented. But on my official server it will hosted with all aspects enabled.
2) Well, this question I will be able to answer when Binary Modding will be implemented. There is chance that I won't need to work on it, since it is something planned by Tiy a long time ago.
3) I'm on IRC when I'm not at work. You can catch me at weekend 24/7. My timezone is GMT+2 :)
4) I welcome new ideas, you always can post them in my topic :)
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TheStarBoundFanboy69
- 5/5,
yeah this mod is Amazing, love it. i have two request, and to 2 request only.
1. racial ships would be friggin awesome!
2. Also it is very laggy, i am not sure u can do any thing about that though( not ur fault but if there is a fix for that, can u tell me)
Other then that this is my favorite mod, keep it going!-
Author's Response
About Racial Ships - when devs will implement capability to use Paint Tool on objects too, I will start working on it.
This mod lags because of unoptimized engine mostly and when PC is too weak. But it starts to lag extremely even on my Hardcore Gaming PC if there are too much parts used. This is exactly the reason why I added 2x, 3x, 4x, & 5x parts, and probably I will add even bigger parts to reduce load.
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Death Harbinger
- 5/5,
Are you updating it to Furious koala soon? Or its going to take more time? Cant wait to continue using it! Awesome mod!
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Author's Response
Already updated it ;)
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