1.6
All combat classes have gone through a balance pass, they should better fit their role now. Outlaws and mechanics in particular have different purpose in mind.
Note that compared to vanilla, all crewmembers are stronger across the board. This changelog compares the previous values from this mod
Outlaw
Reduced health and regeneration
Increased damage
Increased invulnerability time after hit
Increased run speed
Soldier
Slightly increased health
Increased damage
Mechanic
Increased health and regeneration
Medic
Reduced health
Reduced invulnerability time after hit
Engineer
Reduced health
Reduced invulnerability time after hit
Slightly increased damage
Chemist
Reduced health
Reduced invulnerability time after hit
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Earth's Finest - Crew Improvements 1.7a
Improvements and balancing for crewmembers
Tags: