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A mod that recreates the weapons of Doom II for use in Starbound. Doom players may recognize these weapons as the "pickup sprites" that disappear when players run over them; they were ripped from Doom II and edited to fit within Starbound's art style. So, in a real sense, most of the credit goes to the Id Software development team. The weapons also use the original Doom sounds.
Most weapon effects remain the same, with slight changes to the number of bullets that the shotguns fire (for balancing reasons). Although the pistol pickup sprite was never used in-game, it could be found in the official instruction manuals. Therefore it was scanned and touched up for use with this mod.
Includes: the Pistol, Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Plasma Gun, and the BFG 9000.
Installation Instructions:
1.) Unzip the DoomMod directory into your /Starbound/assets folder. (The folders in the /Starbound/assets/DoomMod should be: bfg, chaingun, pistol, plasmagun, rocketlauncher, shotgun, and ssg.)
2.) Add the following items to the tier1 section of your player.config file: doompistol, shotgun, doomssg, chaingun, doomrocketlauncher, doomplasmagun, bfg.
You should see the weapons when you open up the default crafting window - they cost 1 pixel to craft. You can modify the recipes to your liking. The recipe files for each weapon are in the root folder for each weapon. Example: /DoomMod/bfg/bfg.recipe
Note: We realize that we are not conforming to the new mod installation method. The resources for this mod were created prior to Offended Koala (12/15/2013.) The mod may be updated in the future to support this new installation method.
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Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated Doom Weapons Mod 1.1
Port of weapons from 1994's Doom II.