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Outdated Arcane Add On 1.9.02 DROPBOX

Interesting Tiered Magic, Balanced for the Game.

  1. Seterwind
    5000+ DOWNLOADS - WOOT! Top Page Mod AGAIN! You guys ROCK!

    If you download a mod please leave a rate it or comment in the discussion. It helps make the mod more visible to others and gives feedback on how the developer can improve the mod.

    NEW VIDEO OF PVP COMBAT



    THE PREVIOUS SPELLBOOKS HAVE BEEN TURNED TO GENERIC ITEMS. COMPELTLY NEW SYSTEM! TRY IT ITS AWESOME... OLD SYSTEM FOUND HERE.
    https://www.dropbox.com/s/xkafvd9c55t74ie/ArcaneAddOnsV1_6_5EK.zip


    ScarletTerror, is Officially a Co-Creator of this mod. Thank you for helping me keep this mod up to date and better!

    Last Update: March 20th - ver 1.9.2 Enraged Koala

    SCROLLS DO NOT WORK! THEY ARE FOR CRAFTING BOOK PURPOSES ONLY!

    WIZARD HATS and Items- They give more energy but have less defense. Just like a real wizard!

    NEW EVERYTHING! Seriously, 28 new spells, spells now split up into books. More info bellow. This update has a lot not finished but everything from the previous system is up and working.

    The first book has flare (lights an area), regeneration ( slow healing), warmth(keeps you warm), and magic arrow (like a bow but magic).
    Every book gets the following.

    Tier 3 - Teleport to Surface,
    Tier 5 - Blink,
    Tier 10 - Flight

    There are now 5 books.

    Enchantment is made for support spell casting, also compliments fighting with a weapon as well. Regeneration levels with this book only.

    Level 2
    Breath: Allows anyone to breathe in any enviroment
    Enchant Weapon: Allows your sword to do more damage. Levels with each tier.

    Level 3
    Jump: Buff anyone to jump higher


    Level 4
    Eternal Glow: Allows anyone to glow brightly
    Haste: Allows anyone to move faster

    Level 5
    Hawkeye: Allows anyone to see further using the crtl button. Aids with blinking.


    Level 6
    Vigor: Increases anyone's damage and protection
    Dispel: Removes any status effect. - CURRENTLY NOT OPERATIONAL-

    Level 7
    Weaken: Will weaken enemies, both their attack and defense. - Does not work as intended-

    Energy: Increases your energy regeneration

    Level 8
    Heal: Will heal anyone to full health.
    Multijump: Allows you to make multiple jumps. You have as many jumps as your spell tier.


    Level 9
    Charm: Enchants creatures to aid you.- Does not work as intended-
    Heroism: All the buffs ever, makes you a walking god.

    Level 10
    Reflect: Redirects all projectiles back at opponent for a time. - CURRENTLY NOT OPERATIONAL-



    Thaumaturgy is the magic of fire. Lots of damage spells minor support.

    Level 2
    Create Fire: Creates a campfire. - Does not work as intended-
    Fire Blast: Shoots a ball of fire.

    Level 3
    Fire Breath: Breathe Fire.


    Level 4
    Fire Trail: A trail of fire will follow you. Burn all the things.
    Rapid Fire: Fire multiple bursts of fire.

    Level 5
    Fireball: Click, wait, BOOM!


    Level 6
    Burning Haste: Move exceptionally quickly, for a short time.
    Dragon Fire: A dragon of fire follows your mouse (click and hold), doing damage to all you touch.- Does not work as intended-

    Level 7
    Flash Fire: Makes your screen flash red and burn all enemies.
    - CURRENTLY NOT OPERATIONAL-
    Heat Metal: Will light up ores around you.

    Level 8
    Circle of Flames: surround yourself in fire, and explosions.
    Create Lava: Summons some lava.


    Level 9
    Eruption: Will create an explosion sending rocks and fire all around - CURRENTLY NOT OPERATIONAL-
    Dawn: Turns night to day. - CURRENTLY NOT OPERATIONAL-

    Level 10
    Meteor Swarm: Summons Meteors that destroy the world.


    Geomancy is the magic of the land and air. Some damage, some support, and interesting earth moving spells.

    Level 2
    Gale: Pushes away enemies around you for a short time.
    Spark: Shoots a short shotgun of lightning

    Level 3
    Air Slash: Slashes the air where you click.


    Level 4
    Create Water: Creates a pool of water.
    Ray of Frost: Click and hold, and control a ray of cold to kill enemies.

    Level 5
    Frost Wave: A wave of cold air slows and damages enemies.

    Level 6
    Spike Trail: Shoot out a trail of spikes damaging enemies. - CURRENTLY NOT OPERATIONAL-

    Ice wall: Summons a wall of ice to protect you. - Does not work as intended-

    Level 7
    Chain Lightning: Bolts of lightning strikes it's target then split to more, and more.


    Glide: Jump and then glide to your next destination. - Does not work as intended-
    Level 8
    Blizzard: Create a Blizzard to strike your enemies and slow them. - CURRENTLY NOT OPERATIONAL-

    Earthbore: Diggs through the earth at speed.



    Level 9
    Thunder Storm: Lightning and thunder strike all enemies seen.
    Dome: Surrounds nearest target in rock. - CURRENTLY NOT OPERATIONAL-


    Level 10
    Hurricane: Flattens and destroys everything in it's path. - CURRENTLY NOT OPERATIONAL-



    Conjuration is the magic of creation. Summon things and they'll buff you, kill for you, and aid you.

    Level 2
    Familiar: Will summon a familiar, does not disappear. - Does not work as intended-
    Swarm: Summons a swarm that chases the nearest enemy and damages them. - CURRENTLY NOT OPERATIONAL-
    Level 3

    Acid Splash: Conjures Acid at chosen location, more acid the higher tier you get.


    Level 4
    Arcane Eye: Summons an Eye to help you look for metals.
    Miasma: Conjures clouds of poisons gas around you, does damage.

    Level 5
    Guard: Summons a guard for a short time to take care of enemies.

    Level 6
    Conjure Food: Creates basic food to take care of simple hunger.
    Summon Star: Summons a Star, it burns enemies, creates a hospitable environment for you and all allies and heals you.

    Level 7
    Legion: Summons a Legion of Soldiers to protect you for a short time.

    Instant Shelter: Sets up a basic shelter for four. - CURRENTLY NOT OPERATIONAL-


    Level 8
    Black Hole: Summons a black hole that sucks in enemies, and does great damage.
    Conjure Poison: Creates a pool of poison liquid.

    Level 9
    Disintigrate: Click and hold to fire a beam the disintegrates every living thingin it's path. - CURRENTLY NOT OPERATIONAL-
    Summon Dragon: Now the dragon is on your side.

    Level 10
    Arcane Cleaver: Summons a Sword that destroys everything in it's path. - CURRENTLY NOT OPERATIONAL-



    Universal general magic, it draws from all four.

    Level 2
    Breath: Allows anyone to breathe in any enviroment
    Spark: Shoots a short shotgun of lightning


    Level 3
    Fire Blast: Shoots a ball of fire.


    Level 4
    Jump: Buff anyone to jump higher
    Air Slash: Slashes the air where you click.


    Level 5
    Miasma: Conjures clouds of poisons gas around you, does damage.


    Level 6
    Fireball: Click, wait, BOOM!
    Eternal Glow: Allows anyone to glow brightly


    Level 7
    Vigor: Increases anyone's damage and protection
    Burning Haste: Move exceptionally quickly, for a short time.


    Level 8
    Chain Lightning: Bolts of lightning strikes it's target then split to more, and more.
    Glide: Jump and then glide to your next destination. - Does not work as intended-


    Level 9
    Circle of Flames: surround yourself in fire, and explosions.
    Heal: Will heal anyone to full health.


    Level 10
    Summon Dragon: Now the dragon is on your side.



    You gain two spells per tier, and it is possible to possess each book to max tier.

    Current known bugs: Familiar, dispel, dragon fire, weaken, glide and charm do not work as intended. Please do not report bugs with these spells.

    About this Mod

    Arcane Addons is a balanced mod to add magic to the game in fun and interesting ways. It's presently focused on balance for multiplayer use, and most of the healing and buff spells can be cast on fellow players, allowing for support focused characters.

    A lot of the spells are buffs, aimed to allow you to do things like explore Asteroids and the moon before Tier 5. Of course, there's some fun damage spells, of quite a variety. Arguably, the movement buffs are the most fun! Damage spells are not meant to overpower anything of that tier... well, that is, not till the last one ;)

    It is tabula rasa compatible. Which I suggest if you do not want to make a new character when we update.

    How does this mod work, and what is this Magi Tech?

    MagiTech is a tech that you equip that turns you into a mage. Hold your spellbook in hand and right click (or press F) to enter casting mode. From there, you have access to all of the spells of the tier of the spellbook.

    Spells are now cast by using direction keys. For instance, right (that is, "D") is the spell Magic Arrow. To cast it, you need at least the 1st level spellbook and the tech equipped. Right click to enter casting mode, then press D. It will acknowledge the press with the words Magic Arrow appearing over your head. At this point, you can left click to cast the spell. However, you don't have to! Instead, if you wish, you can jump to exit casting mode. The spell will still be ready to fire - just left click, even if you're jumping around, and the spell will be cast!

    Spells level with your spell book. The higher level your spell book, the more effective your spells. However since the spells are more effective they will also eat up more energy.

    BECAUSE THIS MOD USES A TECH IF YOU UNINSTALL THE MOD ENSURE WHATEVER CHARACTERS HAVE THE TECH ON THEM YOU UNEQUIP THE TECH. IT WILL BREAK YOUR SAVE OTHERWISE.

    Notes

    As the recipes are tiered, you will either have to start a new character or use previous star maps to unlock the associated recipes. Or the Tabula Rasa works too.

    Any planet has a chance to have a core of Blaststone, Obsidian, or Magmarock. So the challenge of making the enchanting table is to travel to planets search their core for obsidian.

    Conversely volcanic and magma planets have obsidian on the surface.

    Still to come

    Scrolls working.

    A master spell book.

    Spells that are missing.

    General graphical and efficiency.

    For those wondering how to get certain Essences


    Glitch Cup = 200 px = 1 Common Magical Essence
    Glitch Bowl = 200 px = 1 Uncommon Magical Essence
    Frog Statue = 500 px = 1 Rare Magical Essence
    Royal Bed = 1500 px = 1 Legendary Magical Essence
    Glitch King Crown = 1 Legendary Magical Essence
    Several Avian Masks from the temple = 1 Legendary Magical Essence

    There are over 1300 recipes 500 common, 400 uncommon, 300 rare, and 100 legendary.


    Credits

    This mod was inspired by Weapons+ and he has granted permission of use of 3 of the spells (Bluefireball, Magic Arrow, Blue Fire Barrage) and the enchanting table.

    Thank you to the tribes weapon mod, taught me a lot about balance, and projectiles and explosions.

    Special thanks to the lovely people on the mod forums, you've helped me over come a lot of issues.

    THANK YOU HalcyonXIII, for helping me with the codexes and always answering my posts. You rock.

    Scarlet Terror for your work programing in the new balance math, and that awesome idea of a formula.

    Freyon for all your help with the buffs and spell ideas. You rock!

    HyperMan19680 Thank you so much for your help on the discussions and ideas!

    Illandriel - Thank you so much for being a large part of the discussions, and a big part of update 1.9.0.

    DragonSoulSong - Thank you for answering questions on the discussion page.

    TinyTiger, Rukio, Eternal Blade, Ellary and Zero Infinity you guys have helped push me to get this mod finished. Thank you!


    Movements to use with magiTech

    Right click (alt Fire) or press F to enter casting mode
    Left Click (primary Fire) to cast spell
    Jump to exit casting mode

    You can cast spells in casting mode. Jump out of it, and then casting it when you are ready.

    Damage spells tend to end in right else they will end in up.
    Every tier is done as mirror. I.e, tier 2 is up down, and down up.

    Level 1
    up (flare) | down(warmth) | left(heal) | right(magic arrow)

    Level 2
    up down | down up

    Level 3
    down right | right down

    Level 4
    up left | left up

    Level 5
    up right | right up

    Level 6
    left down | down left

    Level 7
    left right | right left

    Level 8
    left down right | right down left

    Level 9
    left up right | right up left

    Level 10
    up up down down left right left right | up up
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    Lydos, ReadingRambo, NSOu and 21 others like this.

Recent Updates

  1. SERIOUSLY LINK I FIX YOU!
  2. SERIOUSLY LINK I FIX YOU!
  3. Fixed link again

Recent Reviews

  1. rocksalt
    rocksalt
    4/5,
    Version: 1.9.02 DROPBOX
    Besides an update being needed, the only thing that bugged me was what is classified as Geomancy and Thaumaturgy. I hope to see more than just fire under that branch. Geomancy should work more like Starbender, (Or just casting earth-related spells) since geomancy has nothing to do w/ air. (Standing on certain ground tiles and morphing gives different attacks in starbender) Other than that, the mod's great.
    1. Seterwind
      Author's Response
      Thank you, I'm glad for the feedback. I'll update it once Starbound is released. I like the idea behind the change in Earth related spells and will strive to change to something that works in a more Earth like way.
  2. kidthig
    kidthig
    5/5,
    Version: 1.9.02 DROPBOX
    please update this please
    1. Seterwind
      Author's Response
      I will once stable is released. It'll bee bigger and better than ever.
  3. Renjmon
    Renjmon
    4/5,
    Version: 1.9.02 DROPBOX
    Not bad . However , with some modifications, it is compatible or not compatible ?
    1. Seterwind
      Author's Response
      I have heard with modification it is compatible. I have not seen nor tried it myself though. Sorry I wish I could help, however the core code is well organized and should be easily made to work with the current system.
  4. ducktail
    ducktail
    5/5,
    Version: 1.9.02 DROPBOX
    Amazing! Really is!!!!
    1. Seterwind
      Author's Response
      Thank you very much!
  5. Sir Bananington
    Sir Bananington
    4/5,
    Version: 1.9.02 DROPBOX
    Pretty damn good, but whats the status on a version for upbeat giraffe?
    1. Seterwind
      Author's Response
      Waiting for final release though if anyone does a port I will happily update the main link here. Or conversely if someone needs help porting I am willing. But until version 1.0 I will be waiting to update, or more time in my personal life opens up.
  6. Sawyer_
    Sawyer_
    4/5,
    Version: 1.9.02 DROPBOX
    Realy good, but not for me. It is the only magic mod in starbound. I need THAUMCRAFT wtf i wrote
    1. Seterwind
      Author's Response
      Thank you... I think?
  7. search190
    search190
    5/5,
    Version: 1.9.02 DROPBOX
    good lol :D
    1. Seterwind
      Author's Response
      Thank you!
  8. Darveak
    Darveak
    5/5,
    Version: 1.9.02 DROPBOX
    Amazing Really! :D
    1. Seterwind
      Author's Response
      Thank you, I am glad you enjoy the mod.
  9. TheLordOfJoe
    TheLordOfJoe
    4/5,
    Version: 1.9.02 DROPBOX
    Feeling like a noob, how do I get the book? -_-
    1. Seterwind
      Author's Response
      You need to create the magic crafting table, from there you can make the book. The mod also supports Tabula Rasa for such things, it makes it easier.

      Hope you enjoy the mod, and re-review once you can play it through.
  10. Deathfin
    Deathfin
    5/5,
    Version: 1.9.02 DROPBOX
    Loved it!!! Just one thing though, I can't figure out how to make the "enchantweapon" spell work! Other than that, this is THE MAGIC MOD and I cannot stress this enough.
    1. Seterwind
      Author's Response
      Enchant weapon will, for a time make your weapon shoot a projectile. To make this work simply cast the spell, then switch to a melee weapon.

      I am very glad you enjoy the mod.