1. Please be advised of a few specific rules and guidelines for this section.

Outdated XS Corp. Mechs Continuation Beta 1.05+4 SG

XS Mechs for Spirited Giraffe

  1. SMT50001

    SMT50001 Scruffy Nerf-Herder

    SMT50001 submitted a new mod:

    XS Corp. Mechs Continuation - XS Mechs for Upbeat Giraffe

    Read more about this mod...
     
  2. Tatterdemalion

    Tatterdemalion Phantasmal Quasar

    I loved this mod, and it's still super fun! I'd lower the energy burnout rate just a *little* bit though.
     
    Last edited: Feb 15, 2015
    Starbound playa likes this.
  3. Surprised Walnut

    Surprised Walnut Intergalactic Tourist

    This might be dumb, but how do you use the mechs?
     
  4. KeberonNew

    KeberonNew Intergalactic Tourist

    Thank you very much that was to optimize robots for the new version of the game! Tested robot Sigma Elite and found the defect. He began to absorb the energy of the hero as jet boots. There are a few seconds in the robot and energy to 0. The guys have already uploaded furs which to work ate fuel which they refueled after you sit in it. May in this fashion You should do something like that? Just my 840 don't have enough energy for normal flying fur despite the fact that I dressed in the best cerium armor with an emphasis in energy. I hope You are optimizing Your mechs anyway so it didn't consume all the energy in 5 seconds!
    P.S. Excuse me for my English if something is wrong written. I don't know. And I want to explain to others. Skins are created in robotic buffet and there will need 50 of the Imperium and 2500 money for the elite version. And then this technology to activate in the list of technologies.
     
  5. RonaldTheDuck

    RonaldTheDuck Void-Bound Voyager

    Im right there with you pal...
     
  6. WatcherCCG

    WatcherCCG Giant Laser Beams

    Back in action. Hell yes.
     
    Starbound playa likes this.
  7. Scion

    Scion Void-Bound Voyager

    Minor annoyance, Sigma doesn't seem to do any damage to hostiles in Mission III, "It's Party Time." Haven't tested the Elite version yet.
     
  8. SMT50001

    SMT50001 Scruffy Nerf-Herder

    As in original mod, mech techs should be crafted at Robotic Crafting table; after that activate one in SAIL in "head" section

    This update is still in Beta, balance will be tweaked later

    That's strange, should test it.
     
  9. Lokisan

    Lokisan Phantasmal Quasar

    Thanks for keeping the mod alive! Will check in as soon as Theta is ready and give my review :)
     
  10. 12fishs

    12fishs Space Hobo

    how do I craft a mech??????:facepalm:
     
  11. SMT50001

    SMT50001 Scruffy Nerf-Herder

    Last edited: Feb 16, 2015
    Mrmii21 likes this.
  12. 12fishs

    12fishs Space Hobo

    thx
    :up:[DOUBLEPOST=1424093461][/DOUBLEPOST]can u make the rho mech work????
    :giggle:
     
    Last edited: Feb 16, 2015
  13. SMT50001

    SMT50001 Scruffy Nerf-Herder

    I surely will fix all the mechs.
     
  14. 12fishs

    12fishs Space Hobo

    thx:up:[DOUBLEPOST=1424100055][/DOUBLEPOST]:lickitung:whens the next update im killing people on the server with it (the theta mech):poke: lol
     
    Last edited: Feb 16, 2015
  15. Pancoar

    Pancoar Scruffy Nerf-Herder

    Really glad this is being brought back. Love the mechs.
     
  16. Dekadrachm

    Dekadrachm Heliosphere

    Theta mech doesn't shoot primary.
     
  17. 12fishs

    12fishs Space Hobo

    yes it does:facepalm:lol:booty:
    had to put that
     
  18. SMT50001

    SMT50001 Scruffy Nerf-Herder

    Theta's beam consumes enormous amounts of energy for now. It will be fixed later, now you may try to use cerulium armor.
     
  19. SMT50001

    SMT50001 Scruffy Nerf-Herder

  20. ThatMudkip

    ThatMudkip Orbital Explorer

    Where is the robotics crafting table? I can't seem to find it.
     

Share This Page