This is a known issue with OSX and SDV 1.2+, version 2.0 of EF is in development to fix this and other issues, but unfortunately this is not a easy process.
A few pages back I posted this for another user: http://community.playstarbound.com/threads/entoarox-framework.125025/page-13#post-3154359 Does that workaround fix your issue? I play on Linux, and have always had that issue when the GamePatcher is active. It's a bit strange that it's only now bugging out for you, but that workaround might be worth trying.
Ah jeez, that worked. I can't believe I missed that post! Musta been tired. Anyway, that worked, so thank you!
Ahh I see. Thank you for such a quick response! I'll just be on the look out for the next version then.
i know this might be a stupid question but i'm trying to add a mod called "Stardew Valley Expansion" that requires ALL and Entoarox Framework, so i got the ALL installed but when i add the Entoarox (in mods folder?) it still does not regognize that i have it installed? any help would be greatly appreciated (SV 1.2, ALL 1.2.10, ENTOAROX 1.7.9)
Hey, I'm using SMAPI 1.15 with Stardew Valley 1.2.31 on Microsoft Windows 10 Home, and it seems I can't use the debug or the ef_bushreset commands. This is the error I get: Code: [ERROR SMAPI] The handler registered for that command failed: System.NullReferenceException: Object reference not set to an instance of an object. at Entoarox.Framework.Internal.BushReset.Trigger(String name, String[] args) in d:\documents\visual studio 2015\Projects\StardewMods\Framework\Internal\BushReset.cs:line 16 at StardewModdingAPI.Framework.CommandManager.Trigger(String name, String[] arguments) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\CommandManager.cs:line 98 at StardewModdingAPI.Framework.CommandManager.Trigger(String input) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\CommandManager.cs:line 77 The error report might help, hopefully! Thank you in advance!
I am making some sweeping changes in EF 2.0, so bug reports for older versions are currently somewhat pointless for me, as these changes require me to update most of my code anyhow, I am taking time to redo everything and use the new C#7 functionality.
Hey if you're still around you should really update EF's code because the console is telling me exactly this: "[01:51:47 WARN SMAPI] Some mods may stop working in SMAPI 2.0 (but they'll work fine for now). Try updating mods with 'deprecated code' warnings; if that doesn't remove the warnings, let the mod authors know about this message or see http://stardewvalleywiki.com/Modding:SMAPI_2.0 for details." "[01:51:47 WARN SMAPI] Entoarox Framework uses deprecated code (GameEvents.Initialize)." "[02:17:10 WARN SMAPI] Entoarox Framework uses deprecated code (TimeEvents.DayOfMonthChanged)." I'm using the latest version of SV and SMAPI which would be 11.15.1 for SMAPI and 1.2.33 for SV. Hopefully you could do that, it would be greatly appreciated.
I get this error since today when using ef_bushreset [230:19 ERROR SMAPI] The handler registered for that command failed: System.NullReferenceException: Object reference not set to an instance of an object. at Entoarox.Framework.Internal.BushReset.Trigger(String name, String[] args) in d:\documents\visual studio 2015\Projects\StardewMods\Framework\Internal\BushReset.cs:line 16 at StardewModdingAPI.Framework.CommandManager.Trigger(String name, String[] arguments) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\CommandManager.cs:line 98 at StardewModdingAPI.Framework.CommandManager.Trigger(String input) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\CommandManager.cs:line 78 at StardewModdingAPI.Program.<RunConsoleLoop>b__22_0() in \source\_Stardew\SMAPI\src\StardewModdingAPI\Program.cs:line 458
Please check the previous posts, you'll notice I've already reported the exact same error. We just need to be patient and wait for an update.
Maybe it is a programmer thing, but starting your file name with a ! makes it read as NotEntoaroxFramework, which makes it look like your file isn't what you say it is. While I'm sure that was not your intent, for appearances you might want to change that to an underscore or something.
The ! is a workaround due to how SMAPI mod loading currently works, once SMAPI 2.0 and its dependency system are out, the ! will be removed and the mod will just be EntoaroxFramework again.
I'm having problems interacting with chests and machines at the bottom of the sheds (inside of them). For example, I had trouble taking mead out of a keg and inserting hops into it, and the same thing happened when I try to take copper bars out of the furnaces.
Same page, could you do me the favor of at least trying to look at *that* much, or is such a simple task still to much to ask from people? >_<
For some reason I can't enter the greenhouse with this mod installed. Other than that, all mods that rely on it work fine. I wasn't sure if this was the right place to post this so I apologize in advance.