1. Welcome to the Starbound support forums. Please check the support FAQs before posting: http://playstarbound.com/support

Closed Game keep crashing after wiring in ship

Discussion in 'Starbound Support' started by shuruga, Apr 13, 2015.

Thread Status:
Not open for further replies.
  1. shuruga

    shuruga Void-Bound Voyager

    Hello,

    I play on vanilla version on a server and in local. My computer run on windows seven.

    A friend link a turret from his ship to a door on my ship, then the game crash and both of us get disconected.
    From here I can't play again, the game crash everytime after 1 sec (but my friend is fine thanks for him).

    Here is the error message :

    "(Map exception) Key '(0, 0) not found in Map::get()'"

    Here is the log file from stdout (sdterr is empty) :


    Code:
    Info: Star::Root using bootstrap file 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\win64\sbboot.config'
    Info: Star::Root using storage directory 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\giraffe_storage\'
    Info: Preparing Star::Root...
    Info: Loading Configuration with config file: 'starbound.config'
    Info: Loading Star::Configuration from 'Just (.\..\giraffe_storage\starbound.config)'
    Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    Info: Initializing Star::Root with 2 assets sources
    Info: Done preparing Star::Root.
    Info: Client version 'Beta v. Upbeat Giraffe - Update 2' Protocol: 668
    Info: Initialized SDL
    Info: Initialized SDL Video
    Info: Initialized SDL Joystick
    Info: Initialized SDL Sound
    Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    Info: Loading Assets
    Info: Loading Star::Assets from: '../assets/packed.pak'
    Info: Loading Star::Assets from: '../assets/user'
    Info: Done loading Assets
    Info: Fully loading Star::Root...
    Info: Loading ObjectDatabase
    Info: Loading PlantDatabase
    Info: Initializing SDL Window
    Info: Loading ProjectileDatabase
    Info: Loading MonsterDatabase
    Info: Loading NpcDatabase
    Info: Loading PlayerFactory
    Info: Loading EntityFactory
    Info: Loading ItemDatabase
    Info: Done loading PlayerFactory
    Info: Loading MaterialDatabase
    Info: Loading ParticleDatabase
    Info: Done loading ParticleDatabase
    Info: Done loading NpcDatabase
    Info: Loading TerrainDatabase
    Info: Done loading TerrainDatabase
    Info: Loading BiomeDatabase
    Info: Done loading PlantDatabase
    Info: Loading LiquidsDatabase
    Info: Done loading BiomeDatabase
    Info: Loading StatusEffectDatabase
    Info: Done loading MaterialDatabase
    Info: Loading DamageDatabase
    Info: Done loading StatusEffectDatabase
    Info: Loading EffectSourceDatabase
    Info: Done loading LiquidsDatabase
    Info: Loading FunctionDatabase
    Info: Done loading EffectSourceDatabase
    Info: Loading TreasureDatabase
    Info: Done loading FunctionDatabase
    Info: Loading DungeonDefinitions
    Info: Done loading TreasureDatabase
    Info: Loading EmoteProcessor
    Info: Done loading EmoteProcessor
    Info: Loading SpeciesDatabase
    Info: Done loading SpeciesDatabase
    Info: Loading ImageMetadataDatabase
    Info: Done loading ImageMetadataDatabase
    Info: Loading VersioningDatabase
    Info: Done loading DamageDatabase
    Info: Loading QuestTemplateDatabase
    Info: Done loading VersioningDatabase
    Info: Loading AiDatabase
    Info: Done loading QuestTemplateDatabase
    Info: Loading TechDatabase
    Info: Done loading TechDatabase
    Info: Done loading AiDatabase
    Info: Done loading ProjectileDatabase
    Info: OpenGL version: '4.5.0 NVIDIA 347.88' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 750/PCIe/SSE2' shader: '4.50 NVIDIA'
    Info: Created initial window 1906x1002
    Info: Renderer initialized
    Info: Done loading MonsterDatabase
    Info: Done loading ObjectDatabase
    Info: Done loading EntityFactory
    Info: Renderer destroyed
    Info: Initializing SDL Window
    Info: OpenGL version: '4.5.0 NVIDIA 347.88' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 750/PCIe/SSE2' shader: '4.50 NVIDIA'
    Info: Re-created window 1920x1018
    Info: Renderer initialized
    Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    Info: Done loading DungeonDefinitions
    Info: Done loading ItemDatabase
    Info: Done fully loading Star::Root
    Info: Renderer destroyed
    Info: Creating default Star::Configuration
    Info: Creating default Star::Configuration
    Info: Renderer initialized
    Info: Renderer destroyed
    Info: Acquiring universe lock file
    Info: Loading settings
    Info: Finding starter world
    Info: UniverseServer: Loading world db for world 879266598:380201843:-111032723:9:1
    Info: UniverseServer: Logged in player 'Qzac'Cualt' locally
    Info: UniverseServer: Logged in account '<anonymous>' as player 'Qzac'Cualt' from address local
    Info: UniverseServer: Client 'Qzac'Cualt' <1> (Fifo <0x142c9628>) connected
    Info: UniverseServer: Loading ship world received from client <User: Qzac'Cualt>
    Info: Creating default Star::Configuration
    Info: Creating default Star::Configuration
    Info: Renderer initialized
    Info: UniverseServer: Loading world db for world 879266612:380201875:-269491914:6
    Info: UniverseClient: Client disconnecting...
    Info: Client received world stop packet, leaving: Removed
    Info: UniverseServer: Client 'Qzac'Cualt' <1> (Fifo <0x142c9628>) disconnected
    Info: NetSocket read loop shut down: (FifoClosedException) Fifo::read called on closed Fifo
    Info: NetSocket read loop shut down: (FifoClosedException) Fifo::read called on closed Fifo
    Info: Shutting down Star::Root
    Error: Fatal Exception Caught: (MapException) Key '(0, 0)' not found in Map::get()
    I think the game try to link my door with an unexisting item in (0, 0)
    May be it is possible to delete the link is the shipworld file, but since I dont know how to edit file, i'll try something in the next days in the worst case.

    EDIT : I forgot to says that it works fine with other characters.
    I would like to upload my ship file but the forum says that I can't.


    Thanks for reading and for any answer.

    At last some wise words : "Who need enemies when you have friends like this ?" :facepalm:
     
  2. nimmerland

    nimmerland Existential Complex

    Best Answer
    This is fuzzy testing.

    - Make sure the game is not running when you backup or rename files
    - Please make a backup of your player folder.
    - Try to use a backup of your .shipworld file:
    Backups are named {UUID}.shipworld.bak#
    a) You may rename the corresponding {UUID}.shipworld file for your character to {UUID}.shipworld.broken
    b) remove the .bak# extension from one of the {UUID}.shipworld.bak# files (starting with # = 1).
    c) test if it is your old ship, if not, please take the next {UUID}.shipworld.bak# file from the backed up folder.​

    - If this doesn't work you can rename the .shipworld file to .shipworld.old and the game will generate a fresh ship.
     
    Last edited: Apr 13, 2015
    shuruga and Dunto like this.
  3. shuruga

    shuruga Void-Bound Voyager

    Hi,

    Thanks for your advice, I have allready try the first way, but my bakup file were to recent and the bug remain.

    I'll try the second one tonight.

    EDIT : I just did it. As you said, I have now an empty ship but I keep my grade so I have just to get bak some useful item and it will do it.

    Again thank for your answer !
     
    Last edited: Apr 14, 2015
    Dunto likes this.
Thread Status:
Not open for further replies.

Share This Page