Due to some reports about players spawning above the arena or inside the arena, I slowed down the force pushing the player upwards upon summoning, and adjusted the time appropriately. This should give make it less likely for there to be problems with the arena generation. In the future I suppose I could do a world.playerQuery on a location above the summon object to spawn the arena more accurately instead of guessing with a timer.. we'll see!
Also changed the blocks that sometimes are left behind near the summon object to be made of crystal (not the hard to destroy arena block).
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Outdated Vergil Boss 0.1b
New raid boss - Vergil from Devil May Cry 3