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United Systems Expansion v4.2 "Final Woes"

Hostility and Peace

  1. 3.35-A to 3.37

    soldierfast90
    Version 3.37 "Sound Capped"

    Dungeons
    - Added 3 space encounters.
    - Added a destroyable dungeon encounters.
    - Added a shielded planet encounter.
    - Added 2 Rebel Prison pieces.
    - Added a forest/lush/scorchedcity microdungeon.
    - Added 2 midnight microdungeons.
    - Added 6 desert/jungle/hive(-1)/scorchedcity (-1)/geode(-2) microdungeons.

    - Updated Leeds City Campaign Part 3.
    - Updated Flakturm Flayers Part 1 and 2.

    - Unlocked the gate blocking off the Halloween 2017 mission.


    Fixes
    - Spelling fixes.
    - Grammatical fixes.
    - Fixed an encounter dungeon.
    - Fixed some weapon offsets.


    NPCs and Monsters
    - Added Capstone Soldier.
    - Added Mind-controlled Rebel.

    - Rebel Lightmachinegunners can now use the Madison LMG.
    - Nazi Scouts can now use the Luger P16 and Mauser Automatic.
    - Nazi Soldier armor reduced.
    - Rebel "Chaingunner" can now use the Madison LMG and Unscoped vintage rifle.
    - Non-Radio Riflemen can now use the Mauser Automatic.
    - Non-Radio Riflemen armor cosmetics updated.
    - Non-Radio Riflemen armor reduced by 1%.
    - "Fanatic Commandos" can now wield M12A7 Launchers.
    - Rocket Infantry can now wield M12A7 Launchers.
    - Loyalist Followers can now use the Rigotti Rifle.
    - Loyalist Followers no longer use USM-47s or M2055s.
    - Elite Loyalist Followers can now use the M22 Legacy Rifle, Rigotti Rifle and M12A7 Launcher.
    - Elite Loyalist Followers no longer use AR-26s or USM-47s.
    - USSR Soldiers now only wield the Mosin.
    - Elite Rebel Footsoldiers wield the Rigotti Rifle instead of the MG-249 now.

    - "Sherman", "Scrap", "Armored Car", "Scrap Missile" and "Loyalist" tank new firing and death sounds.
    - "Sherman" Tank Cannons now fire in a straight line relative to their barrel (Their cannons are less dangerous, making the machinegun stand out).
    - Armored Car now utilises its 20mm cannon.
    - Rebel Dual Flak Cannon new firing sound.
    - Rebel Missile Launcher new firing sound.
    - Rebel Missile Launcher now fires like an mg instead of an auto-shottie. This will be the final missile launcher functionality change.
    - Rebel Quad-Barreled MG turret new firing sound.
    - Rebel Gatling Gun turret sprite updated.
    - Rebel Gatling Gun turret new firing sound.


    Objects
    - Destroying "small bloodstain" will now drop pixels instead.


    Weapons, Armors and Items
    - Galant Rifle new firing sound.
    - Karabiner 17 new firing sound.
    - Enemy Modern MP-40 new firing sound.
    - Grease Gun new firing sound.
    - Colt Monitor new firing sound.
    - M22 Legacy Rifle new firing sound.
    - Unscoped vintage rifle new firing sound.

    - Updated alot of enemy weapon sprites. Common npc-only weapons now have decorative bayonets.
    - Karabiner 17's sprite updated. Should help differentiate between the Galant and Karabiner.
    - USM-4 sprite updated.
    - MG-249 is now displayed as "LMG" instead of Assault Rifle.
    - Rebel Prison Guard helmet sprite updated.

    - Buffed Karabiner 17's damage to compensate for its single-shot use.
    - Slightly buffed Colt Monitor.
    - Slightly buffed Glock 218.

    - Added Mauser Automatic - Dropped by Non-Radio riflemen.
    - Added Glock 218 Suppressed - Upgradeable from Weapons Table.
    - Added "Madison" LMG - Dropped by Rebel Machinegunners.
    - Added Ithaca sawed-off. - Buyable from the Dogtag trader.
    - Added Luger P16 - Dropped by Nazi Scouts.
    - Added M12A7 Launcher - 2% drop chance from Fanatic Commandos or 5% from Rocket Infantry.
    - Added 5/7 Armor-Piercing - Buyable from Gun Dealers.
    - Added Rigotti Rifle - Buyable from Gun Dealers.
    - Added Mosin Rifle - Dropped by USSR Soldiers.

    - Added NPC-only Capstone Cerelon Rifle.
    - Added 2 NPC-only melee weapons.


    Misc
    - Some Capstone codexes added.
    - Treasurepool updated.
    - Removed some unused code.
    - Updated Rebel Propaganda codex.
    - New projectile added.
    - Moved some code around.
    - Changed ambience of Flakturm Flayers part 1.


    Questline
    - Updated Flakturm Flayers text to correctly inform players that there is infact, 1 checkpoint.


    Version 3.35-AB Patch

    NPCs and Monsters
    - Nerfed Rebel Footsoldier's armor by 8% (first encountered in Flakturm Flayers).


    Misc
    - Removed the broken energy regeneration for "Weak Meth Addiction".


    Version 3.35-A

    Fixes
    - Fixed 2 space encounters.


    Weapons, Armors and Items
    - Implemented Snortable Meth. Extremely dangerous consumable. Craftable at the medical station.
    - Reduced price of Eagle Rifle (unupgraded).


    Misc
    - Grammatical fixes.
    - Removed unused songs and sound files.
    - Added drugg addiction script by Erisss.
    - Updated modder's resource readme.


    Questline
    - Changed Luketvz Gang finish dialogue.
    - Fixed the "Luketvs Gang" mission misinforming players to speak to Sarge instead of Liktov.





    NOTE: Call me stubborn for not using github but I find it too open for users. Call me an overprotective [EXPLETIVE] but I'm opting for a different method. Instead I'll update the Chucklefish forums version every 2 months, starting from now.
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