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[SMAPI] zDailyIncrease 1.3.5

Increases NPC's hearts daily (also has random value increaser)

  1. thakyZ
    This mod is my rendition on the original Daily Friendship Increaser mod by @nays4.
    I have added a random integer feature for increasing the amount of friendship. This is calculated by
    Code:
    (random1(0, 10) * {Player's Luck}) + random1(0, 10)
    Note: The two random variables are the same value every time the integer is calculated.

    There are all of the default options in the mod from nays4's version which is:
    - Values for each villager individually. (If anyone uses this feature then please notify me of any bugs after version 1.1.0-12)
    - Base and talk values for each villager
    - Max friendship increase counts for each villager
    - Option to turn the mod on or off even if the mod is still installed.
    - Ability to turn off Increase
    - Ability to turn off Decay.

    Works with SMAPI 0.40.1.1-3 (have not tested on any other version).
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.
    felyxer and Vith like this.

Recent Reviews

  1. quirkyquark
    quirkyquark
    3/5,
    Version: 1.2.0-3
    Necessary update of the original but somewhat poor execution because a bug prevents you getting your spouse to 12/13 hearts (the mod force limits all NPCs to 10 hearts max).

    Temporary fix: modify the default maximum in the config file (created after first run) to 2749 points and, after you marry, add your spouse to the config with a maximum of 3499 pts.
    1. thakyZ
      Author's Response
      I realize that, and I know what is causing it. I do however know how to fix this. It'll be pushed in v1.3.5
  2. Vith
    Vith
    5/5,
    Version: 0.1.2a
    Thanks for the fix and update! Should be helpful for the people that just prefer no decay.
  3. Vith
    Vith
    5/5,
    Version: 0.1.0a
    I really like the random increase element. Allows the game to be less stressful for me, thank you.
    1. thakyZ
      Author's Response
      Yes I thought people would like that addition, I was also thinking of adding a way to change the min and max value.