1.1.1 fixes a few bugs:
-Animated Flesh requires Bio Samples from Jungles (which you don't have the required Radiation EPP for)
-Kluex Shrine can be exploited for infinite buffs by relogging (it now saves players' cooldowns to its configfile every 10 seconds)
-I originally had to edit the Ixodoom's main.behavior because it wouldn't respond to world.sendEntityMessage, making this incompatible with Supper's Monster Additions, but now that was dealt with by using world.callScriptedEntity, meaning the 2 mods are now compatible.
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Sandbound 1.3.1
Putting the sand back in the box.
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