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Makeshift Multiplayer 0.3.7

A temporary solution.

Tags:
  1. Somewhat critical bug fix and small co-op change.

    spacechase0
    Fixed save loading incorrectly when loading without all players that have played on the file.
    Made it so that mine data (deepest level, 20 increment chest opened, etc.) isn't shared. (Older versions just used the host data, so a client getting to 25 wouldn't be able to use the elevator to 25 the next day if the host hadn't gotten that far.)
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