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FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. 5.5.6

    sayter
    • Enforcer armor has been reworked and should now properly function

    • corrected Quick Slot bug

    • Darkness will now list in the Status window with other Immunities

    • corrected baby pangolin evolution typo

    • Growing Trays got a bit of a revamp:
      • Fertilizers have been rescoped a bit. There are now more varieties of fertilizer and each has different results on plant growth within a Growing or Hydro tray. Rather than 3 strengths there are now 7!

      • Liquid required per phase is increased

      • Overall effectiveness of liquid within trays has been reduced

      • overall seed consumption increased. You now need at least 3 with basic production, rather than one.

      • Accepted fertilizers:

        Rotten Food - +1 speed, requires 2 liquid and 3 seeds

        Mulch - +1 speed, requires 2 liquid and 3 seeds

        Poop - +1 yield, requires 2 liquid and 3 seeds

        Fungal Ichor - +1 yield, requires 2 liquid and 3 seeds

        Organic Soup - +2 yield, +1 speed, requires 2 liquid and 3 seeds

        Elder Fluid - +2 yield, +1 speed, requires 2 liquid and 3 seeds

        Fertilizer - +3 speed, +2 yield, requires 2 liquid and 3 seeds

        Advanced Fertilizer - +3 speed, +2 yield, requires 2 liquid and 2 seeds

        Superior Fertilizer - +2 speed, +3 yield, requires 2 liquid and 1 seed

        Reproductive Gene - +1 speed, +1 yield, requires 1 liquid and 2 seeds

      • Note that the above details mean exactly what they say: You can lose seeds now via using hydro and growing trays if your fertilizer isn't great. You still get seeds back, but as a random variable you won't always get the same as you spent.

      • swapped script position for seed / item adding to prevent the seed slot from auto-filling with produced resources

      • Hydroponic Tray production speed has been heavily nerfed to encourage fertilizer use. It is x2 speed of the Growing Tray.

      • Hydroponic Trays are more liquid-efficient than growing trays
    (zimberzimber)

    • Medical Enhancers now last until death instead of lasting for a long time and persisting through death. Cooldown for buying them removed. If you had a bug from these before, there will be a one-time error if you have an enhancer active, and all your current ephemeral and persistent effects will be dropped.

    • Modified text strings to fit the new change

    • Added some more info the the window popup text

    • Medical Enhancers now last until death instead of lasting for a long time and persisting through death.
    (kherae)

    • 3-state cycler ui debug printing removed.

    • added special new 'unhandled' category token item. needs a recipe.

    • added and edited transferconfig

    • transferutil got a minor performance upgrade, and now treats 'unhandled' objects as their own separate category. works well with the token.
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