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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. v2.9 - Time Travel to 2.9!

    sayter
    because why not.

    Another large one here, but well worth the effort.

    Stations

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    - thermal generator no longer takes Solarium as a fuel source (since it is not a fission-based reactor)

    - recolored most of the Science mod stations to better match the FU stations and tiles

    - all vanilla Bugs extract for resources

    - all bee Honeycombs now extract for resources

    - Extractors can now convert toxic waste into uranium ore (10:1 basic, 5:1 quantum)

    - fixed a few issues with the arc smelter. It no longer creates insane amounts of diamond from Carbon, and some PGIs have been corrected

    - Atmosphere Condenser now unlocks from both Battery2, and the Thermal Generator.

    - obsidian should (finally) extract properly. I kept forgetting about it!

    - Extraction Lab now extracts at 0.95 second intervals rather than 1.12. It’s a slight adjustment but you’ll likely notice the difference.

    - new solar panel art (minor changes to make it suit the FU lab gear better)

    - new station: Solar Array : This is a bigger, more proficient version of the small solar panel

    - new station: Ansible Network : Provides ability to purchase goods from your base. (no selling though, nor will this be added). To use, wire it up to power. Then, with wiring tool and paint tool [one for forward, one for back ] change “channels” to the shop you want. Then swap to your hands to use the station itself. The station is still pretty bare with its offerings. This will change.

    -new station: Quantum Generator : Biggest and best of the generators. The art is temporary (very), as the final will be substantially larger and more interesting (and difficult to craft).

    - new station: Centrifuge : (old “autoclave” has been removed and replaced with this). You can set liquids into it and get goods back.

    - new station: Advanced Centrifuge : A step above the lesser version, this one can also process Uranium, Solarium and Plutonium and convert them into enhanced versions for fuel.

    - new station: Blast Furnace : First in line before the Arc Smelter, this little smelter automates things a bit, and has a smaller chance than its larger cousin to produce extra bonus resources.

    -new Core Station: Armory : Requires no wiring. All recipes on the Matter Assembler that are weapons or armor have been moved to the Armory.

    - Xeno, Chem and Design labs no longer act as platforms. They will no longer “stack” with other objects since it makes no sense.


    Biomes


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    - sulphuric biome weather does a bit more damage. It wasn’t quite dangerous enough.

    - added Contaminated Water to Bog and Wasteland biomes

    - added regular water to Bog biomes

    - added some new underground parallax (ice, infernus)


    Outpost


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    [​IMG]

    -many FU stations have npc interactions built in now, so they’ll appear to use them in the outpost or as tenants.

    -Numerous visual updates to the Science Outpost. I’m still working out how the wiring is supposed to function. So for now, the new Science stations there won’t actually do anything but look nice.

    [​IMG]


    Dungeons

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    - FU wreck dungeon lockers now contain basic loot

    - loot changes on several other dungeons (swapped from basic treasure to FU basic treasure)

    - new music track for shoggoth dungeon

    - tons of changes to the shoggoth dungeon
    [​IMG]

    [​IMG]

    [​IMG]






    Gear


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    - remember: You need to build an Armory to make the FU weapons and armor now.


    - ultra-mesh legs will no longer crash the game

    - hellfire armor has been beefed up. it will now protect against fire, lava, pus, extreme heat, and gives orange glow(helm).

    - FU “Corrupt Armor” beefed up, as it is now crafted with Shoggoth Flesh

    - new look for Vashta Gun

    - vashta gun projectiles and power tweaked

    - swarm gun damage values heavily reduced

    - substantially weakened the absolutely LUDICROUSLY overpowered Swarm guns. They now act balanced rather than one-hitting the Shoggoth! Go by their Damage Per Shot more than their DPS, as they are a special-case weapon.

    - moved XT-3 Laser Cannon unlock to Eridian Ore

    - all Rise of Hylotl armors should display their stats in tooltip now.

    - The variant for Blister Armor wasn’t unlocking. This has been corrected. When you build blister armor it will unlock the second tier of itself.



    Quests


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    - added in a new quest to introduce the Armory

    - some stupid-assed issue is making the steampunk helm blueprint appear as a PGI in the cinnabar quest reward. So, I swapped it to the helm itself (and the helm now teaches the recipe)

    - the Arc Smelter quest is now for the Blast Furnace instead



    Monsters


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    - shoggoth now drops Shoggoth Flesh.

    - starspawn have less HP, and their attacks have been adjusted a wee bit. They won’t blow themselves up anymore for you!


    Resources


    -----------------

    - proto rock should properly glow again

    - added Contaminated Water

    - most (not all) liquids can now be crafted using Contaminated Water and additional materials.

    - Methanol now unlocks Methyl Iodide. This should make it a bit easier to work out, as the only other unlocks were pesticide (which needs it in the first place in order to craft) and Fertilizer 2.

    - added Enriched Uranium, Enriched Plutonium and Ultronium. These can only be obtained via the Advanced Centrifuge and are useful as fuel for various powered stations or your ship.


    Other


    --------

    - Normal mode death will no longer cause crash. Syntax errors in those merges corrected. Thanks to Paspartout


    - moved around some unlocks to uncrowd the massive popups when you first build certain stations. So things like Nutrient Paste will now unlock recipes, rather than the big stations. It makes things a bit more pleasant.


    Note that many things unlock themselves, now (in other words, picking them up will unlock their own recipe. This applies to things like Raw Minerals, etc. This shouldn’t impact much since the Extractor doesn’t care if you have unlocked the recipe. It makes the item regardless.


    Liquid effects have been altered
    ---------------------------------------------

    The range of effects is not simply damage anymore. They play out in a much more interesting way now, giving a lot more reason to have resistance granting plants and items:


    Bio-ooze: damage is reduced but it now also reduces total maximum health by 20%.

    Black Tar: changed walk and run speed by 57% instead of 55%. Jumping penalty reduced

    Contaminated Water: Inflicts light poison damage, and reduces max energy by 15%

    Red Honey: Movement penalties substantially increased, particularly running speed

    Mercury: inflicts a 50% reduction in MaxHealth for 2 minutes. damage removed.

    Molten Metal: Duration increased to 7 seconds and damage reduced.

    Liquid Nitrogen: Has added slippery annoyance, in addition to its normal effect. Duration 10 secs

    Organic Soup: Overhauled. It now gives a 5 second increase of 20% to your max health.
    TMan1019, almedyl, sesmittels and 4 others like this.
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