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Outdated Construction Squared 0.9.426

Build Stuff!

  1. New options

    Pentarctagon
    1) Added a new drop down menu.
    2) Highlighting on/off turns the highlighting of tiles in the inactive layer on or off.
    3) Allow/Disallow overwrite toggles whether or not you can overwrite existing tiles.
    4) Highlight color allows you to change the highlighting color. Enter the color as R,G,B. For example, the default color is 150, 75, 0.
    5) Reset highlight color resets it to the default brown.
    zjjxs likes this.
  2. Making it faster!

    Pentarctagon
    1) Small update that let's the structure finish building up to 50% sooner.
    Previously the mod would place all the tiles, then loop through the entire structure backwards as a way to help deal with the game not having a way to force tile placement. That's why many times it would seem that the structure was finished building and nothing was happening, it as actually going through the entire structure again and trying to place the tiles in case any had failed. Now when it...
  3. Some more small changes/fixes

    Pentarctagon
    1) put dates on error log and don't delete it on start
    2) update to java 8
    3) command line argument (--append) whether to delete log from previous run or append to ConstructionLogOld.txt
    4) fixed mouse drag on buttons disabling hotkeys
    5) the current row/column is updated on hover rather than on click
  4. Better saving

    Pentarctagon
    1) Warns the user not to use the name ConstructionTable if it happens to be entered as the structure name.
    2) Empty structures will no longer be saved.
    3) Non-empty structures are now auto-saved every 5 minutes.
    4) The name of the current structure is now auto-filled when saving manually.
    5) The name of the current structure is now shown in the title next to the version number.
  5. insert title here

    Pentarctagon
    1) Some small bug fixes/changes.
    2) Added 3 new Glitch structures.
    3) Put light sources in all structures.
  6. Some bug fixes

    Pentarctagon
    1) Made the square brush increment it's size by 1 instead of 2. So instead of going 1->3->5 it goes 1->2->3->4->5.
    2) Fixed a bug that caused trying to use the paint bucket to delete already empty tiles to result in and infinite loop.
    3) Fixed a bug that caused the tile that was last clicked to be forgotten after using the paint bucket to delete stuff.
    mymagicjohnson likes this.
  7. Square brush added

    Pentarctagon
    1) Added the square brush. Increase the size with "=" ("+" without having to hold shift), decrease the size with "-". Works with deleting and undo/redo.
    2) Added a highlight to the cell that's currently being hovered over.
  8. fix for being lazy

    Pentarctagon
    1) Small fix for naming, turns out you have to prefix *everything* rather than just the item's name to prevent incompatibility. So this will fix that going forward.

    2) Any item that doesn't have the prefix will be colored red in the load/delete popup.

    To "upgrade" to the prefixed version, just load a structure and save it with the same name as before. Then to delete the unprefixed one, click "delete"; there should be two buttons with the same name, one with red text and one with black...
  9. a few changes

    Pentarctagon
    1) Fixed the UI freezing up when loading/saving/resetting a large structure.
    2) Tabs with new objects can be added by putting new folders/images in "StructureGen/images/objects/"
    3) Added a small drop down menu for undo/redo/paint bucket which also displays their hotkeys.
  10. a couple minor additions

    Pentarctagon
    1) Finally got around to taking my own advice, and prefixed items with "CS_". Nothing should change in terms of usage, but figured I'd mention it in case people wondered why there were things with the prefix and without it in their player.config after they save their structures (stuff without the prefix is old and can be removed).
    2) Added several new...