This is an early alpha release! It is by far incomplete, but it's reached a point of some usefulness, and I thought I'd put it out there for people to see. READ THIS THOROUGHLY, because it's not tremendously user-friendly at the moment... still faster than booting the whole game up every time you move a pixel, though
This program will allow you to preview your armor without booting up the game, and allow you to view any changes you make pretty much on the fly. Right now, you can set up a dummy character as any of the six default races (or any custom races, with a little fiddling!), select armor for those races to wear, set the colors for each piece of armor, and pose or animate them in just about every available position (except holding weapons; that's coming up next!) While all this is happening, any changes made to the source artwork files will be made in ArmorView with a quick click of the Update Artwork button.
THIS PROGRAM REQUIRES LOVE2D TO RUN
There's no actual executable in this file, just Lua code that uses the Love2D game engine to run. If you are unfamiliar, Love2D is a nifty little framework for building 2D games and goodies and such. Download it at love2d.org, and feel free to look through my code, as well, if you'd like to see how things work... just don't judge me, it's really sloppy.
To run ArmorView, extract the contents to a folder (preferably named ArmorView), then drag and drop that folder onto the love2d executable. If you have trouble, check the love2d wiki for more information on how this stuff works. It's not super complicated, just a little fiddly.
USING ARMORVIEW:
First thing you will see is a crappy little button asking you to "Initialize ArmorView". Click on it, then browse to find the "main.lua" file in the folder you extracted everything to; this points the program at the correct location for finding the default humanoid spritesheets and other data which I've included with the program. It's a silly workaround for a file access problem, I'll fix it soon enough. After you've done that once, you should be set! Play around with the buttons, load armors, change colors, make a monkey jog in place, etc etc.
The most recent directories and armors you choose to load are saved to your computer; on Windows 7, they should end up in:
C:/Users/[username]/AppData/Roaming/LOVE/ArmorViewOn other operating systems, check the love2d wiki to figure out where they are save to if you need to clear them or want to change them manually or something crazy like that. Choosing directories is another thing that's still fiddly and buggy sometimes, so please bear with me.
CUSTOM RACES:
In theory, you should be able to put a copy of your race mod in the "humanoid" folders, and the program should see it on startup. In theory. Don't shoot me if it doesn't work! I haven't actually tried it. Pay attention to where all the included race files are placed, because you need to do that with yours to make it work.
FUTURE FEATURES:
* Better interface: control your character with your keyboard, and use better armor selection and file navigation!
* Items: see how your fancy new armor looks holding your custom weapon, or wearing a backpack item!
* Better character building: select hair and features, maybe even import your existing characters!
* Change the background color! I keep forgetting about this one... should be easy to throw into the next release
BUG REPORTING:
PLEASE let me know if you find bugs, give me error messages, tell me about things that aren't working, and I'll do my best to fix them!
- Mod Pack Permissions:
- Do not include this mod in compilations.
- Mod Assets Permissions:
- Do not alter or redistribute the assets included in this mod.
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Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated ArmorView ALPHA 0.4
A quick and dirty program for previewing armor outside of the game! ALPHA RELEASE
Recent Updates
- ArmorView: Now 78% Less Broken! Feb 18, 2014
- Now in TECHNICOLOR! I got this, I swear :P Feb 17, 2014
- Now in TECHNICOLOR! and with better config file handling. Feb 17, 2014