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Outdated Construction Squared 0.9.426

Build Stuff!

  1. Pretty big update

    Pentarctagon
    1) A lot of things changed on the Lua side of the mod this time, so updating will take a bit more time than usual. For any non-default structures
    1a) Go into "ConstructionSquared/scripts/[itemName]/"
    1b) Swap the script names, so
    [itemName].lua -> [itemName]0.lua
    [itemName]0.lua -> [itemName].lua
    1c) Run StructureGen and load/save the structures.
    1d) This will produce an exception the first time it's done, you can ignore it.

    Now for the good things:
    2) Fixed a bug that caused auto-save to try and save an empty grid.
    3) Fixed a bug that caused structures that weren't "below" but had empty rows on the bottom to not build in the correct location.
    4) Fixed a bug where you couldn't fully delete the structure that was loaded last.
    5) Structures now show a rough outline (inside the black squares) of the area they will take up. Pretty rough at the moment, but it's better than nothing and it gets everything in place if I find a better way to do it later.
    6) Structures no longer auto-build when placed, you need to "e" it to make it start and stop.
    6a) While you can start/stop the building process, this does not save it's progress. So even if you stop the building, it will still restart from the beginning again if you walk away and it unloads.
    7) Object placement now uses the same process as tiles, instead of getting all placed at once at the end. This should remove any lag caused by trying to place 10,000 objects in a huge structure or something else massive.
    8) 3 new structures are included as packages (you need to import them with StructureGen for them to show up). They were made by Fatal Glitch and are absolutely massive compared to anything else I've made. So keep in mind that they will take a really really long time to build, Maze (the largest one) is 219x205 and takes 30-40 minutes to complete, containing a total of 63,083 tiles.
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