I am positive you have seen the water demo correct? Remember the part where one of the players open a small container and a ton of water flows through, even though its such a small container? How can we know if there is so much water in such a small area? Simple. Make it darker. The more water escapes the container the lighter in color it gets, because of water pressure. Its a small detail, but I believe it will really make a difference.
absolutely, but lighting may be a problem so maybe if the water less transparent instead of darker would be better. great idea though I'll be disappointing if something of the type doesn't get into the game as it could get confusing
One question is how does water get compressed in the first place? Do we use some kind of tool? Does it happen naturally? But I like the idea .
You get water pressure by putting more water than something can hold in that something, thus making the water denser. This will also most likely happen in biomes likes seas, where the water pressure increases as you get deeper.
Sounds like a good idea.. Also the idea works except not the colour but rather the transparency because the confusion would occur with lighting whether it's night or day.
And thus how blue slime-like creatures became a liquid substance. But I was thinking the exact same idea .
hey what of instead of getting darker you could have a tool that measures pressure? because of varied lighting in places.
So lets say we take this: and fit it ALL into one bucket. ------------ Don't mind me I'm surfin' the waves
I still like the idea of having water get more opaque when getting compressed into a small area, but a way to measure it would be a nice addition!
but my only problem is that in the case of walking on the ocean floor the aesthetics of the environment would be clouded due to the non transparent water blocks.
Maybe have a threshold/max? Like, the density can only go so high, that way SOME transparency is retained. That way different liquids can have different max densities.
But on the bottom the entire oceans weight is pressing down on the sea floor creating more pressure progressively as you descend. Actually does anyone know if water will have "weight" in starbound?
Actually, this would be where pistons would come in! Example: ---||--- rocks=walls ---| = Piston =Poor defenseless blue slime creature being used as an alternative to physical water. Now extend the pistons. -------||------- Now 3 blocks of water are compressed into 1, and can be collected via a bucket. Now empty the bucket somewhere else, and this is what you get: