When playing, I can play 100% normally until I got to sleep for the night and get stuck on an infinite saving screen. I am not very good at coding and just want to play on mods! I've done everything I can think of, and am still lost, so, here I am! The error is like this: [game] InvalidOperationException: There was an error generating the XML document. ---> InvalidOperationException: The type FarmTypeManager.LargeResourceClump was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write41_LargeTerrainFeature(String n, String ns, LargeTerrainFeature o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write120_Woods(String n, String ns, Woods o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__90 this) at StardewValley.SaveGame.<>c__DisplayClass88_0.<Save>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [SMAPI] An error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document. ---> InvalidOperationException: The type FarmTypeManager.LargeResourceClump was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write41_LargeTerrainFeature(String n, String ns, LargeTerrainFeature o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write120_Woods(String n, String ns, Woods o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType) --- End of inner exception stack trace --- at StardewValley.SaveGame.Save()+MoveNext() at StardewValley.Menus.SaveGameMenu.update_PatchedBy<spacechase0.SpaceCore>(SaveGameMenu this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 780