Hey everyone, Apologies for the lack of updates this week. Rob's been making progress with the text log, player chat, status effect reports, etc. I've been taking a little break to catch up on my sleep, but now I'm back! After finishing the dialogue for some major cutscenes; I've decided to take a break and work on some side-content. Things like books, NPCs, as well as building up the in-game and extended lore through tooltips, shrines & deities, etc. So far, working on Witchmarsh has allowed me to experiment with some fun ideas, like this series of medieval knightly tales, re-told in the 1920s American vernacular. We'll be scattering them throughout the game. You can read a tiny excerpt here. Today's progress: - 1 new book finished (mythology, the occult). - Added 10 new hidden dialogue encounters, linked to one of the game's main NPCs. - Wrote a bunch of new UI/tooltip content. - Developed the late-game story a bit more. - More lore for the manual. Thanks for stopping by.