Dev Blog Witchmarsh: Daily Update #48

Discussion in 'Developer Updates' started by Flapdoddle, Feb 14, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Hey everyone,

    Apologies for the lack of updates this week. Rob's been making progress with the text log, player chat, status effect reports, etc. I've been taking a little break to catch up on my sleep, but now I'm back!

    After finishing the dialogue for some major cutscenes; I've decided to take a break and work on some side-content. Things like books, NPCs, as well as building up the in-game and extended lore through tooltips, shrines & deities, etc.

    So far, working on Witchmarsh has allowed me to experiment with some fun ideas, like this series of medieval knightly tales, re-told in the 1920s American vernacular. We'll be scattering them throughout the game.


    [​IMG]

    You can read a tiny excerpt here.

    Today's progress:
    - 1 new book finished (mythology, the occult).
    - Added 10 new hidden dialogue encounters, linked to one of the game's main NPCs.
    - Wrote a bunch of new UI/tooltip content.
    - Developed the late-game story a bit more.
    - More lore for the manual.

    Thanks for stopping by. :)
     
      Last edited: Feb 14, 2018
      Tsuruda and Captain Rage like this.

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